Trading in a Global Game Economy
I absolutely love our global economy. That is all
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It’s pretty fast paced; I’ve seen items which have 30c profit margins lose those margins instantly.
I love the fact that the main craft materials like wood and ores are relatively cheap. It puts more people on craft for unique items. As for selling loots only for rare items.
I’ve caught some pretty good deals by using the refresh button and making quick purchases. I like the global economy.
I love it <3 If you know what you are doing, the massive amount of items and the fast pace at which things can be bought and sold in the trading post creates opportunities to make nice amounts of gold. Aaand of course, it makes it easier to buy the gear you are looking for, especially if the gear is hard to find, since there are more people who can find it! It also provides lots of mats for crafting
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I’ve made a nice tidy sum for myself by playing the market right, and all the people who don’t understand the trading post and just buy and sell at face value because they don’t know better are losing out on easy cash.
Last night I tried a new trading method and made 2 gold with about 20 minutes of work, although I was waiting for items to buy and sell. Now that I know what to do I should be able to make quite a bit more. The global economy keeps items moving.
It’s a great economy, but jute is seriously screwed at the moment. Copper is alright for the moment, but iron is cripplingly low, but I don’t plan on selling it.
The first and second tier modifiers (totems, venom sacs etc) are hilariously expensive as well right now. In a good way this’ll increase players back in the starter areas for materials though.
The prices are all over the place. Some materials are too uncommon, especially the tier 1, most of the materials are way too cheap. The problem is that everyone can both harvest and craft. Harvesting should be a separate “craft” so that there is a proper supply and demand. In order to facilitate a proper trading cycle you want harvesters and crafters to depend on each other. With the amount of hacking and farming and gold selling it’s a bad idea to make crafts independent.
I find that the global economy is nice to have, although it coupled with people selling items for 1c more than vendor price and the hidden 10% tax are really messing with prices. (People sell items as if they can make money because it will sell for 3c more than they bought it for but they really loose money to hidden fees.)
It’s fantastic but a lot more mats need more uses somehow or they’re going to be absolutely useless. As of right now I have over 200+ logs just sitting in my bank and so much iron ore waiting to be cashed in.
The prices are all over the place. Some materials are too uncommon, especially the tier 1, most of the materials are way too cheap. The problem is that everyone can both harvest and craft. Harvesting should be a separate “craft” so that there is a proper supply and demand. In order to facilitate a proper trading cycle you want harvesters and crafters to depend on each other. With the amount of hacking and farming and gold selling it’s a bad idea to make crafts independent.
That would only delay the price crash. The reason those prices are so low is that once a lot of people have moved past using a material, it’s price will crash due to a lack of demand.
The only exception to this are consumables that people keep consuming. Eg food.
Consumables that only get consumed once, like a specific dye color, have the same problem as non-consumables.