UI Change: Listing and Sale Fee clearer

UI Change: Listing and Sale Fee clearer

in Black Lion Trading Co

Posted by: rias.6872

rias.6872

Please change so that the listing and sale fee are clear. I would also add a % to the fee associated. Right now it is selling price for a lot of items are quite ridiculous. It is supposedly viable to sell crafted items. But some items does not make sense.

This way it helps both newbies and also sellers who does not seem to notice that they are burning money. I remember back in the earlier days, we have to post a couple of times in guild chat that there are fees of 15%. So it is actually better to sell it to vendor rather than to TP.

For example: 18 Slot Bags
Selling price around 2g 27s.
Listing Fee is 11s 35c.
Sale fee is 22s 70c.
Projected profit is 1g 92s 95c
Nett LOSS of 7s 5c

Discounting cost of mats from farming maybe, but just Rune of Holding is already 2g. I am not sure if most sellers are trying to lose money or do not notice the fees. Does someone has an explanation why a lot of people are selling items BELOW cost?

I attribute it:

  • UI not clear enough
  • Listing Fees are not obvious
  • No mention of Sale Fees
  • Projected Profit UI is not clear. Text on 1 side, Actual Numbers to the right

This UI change would also benefit newbies who are selling a lot of items BELOW selling to vendor due to 15% fees.

I would have the UI to be something like it below. Perhaps a better UI designer can come up with a more creative, simple but yet informative UI.

Unit Price: Xg Xs Xc Quantity: X
Listing Fee: Xg Xs Xc (5% – Listing fee is taken when Item is Posted)
Sale Fee: Xg Xs Xc (10% – Sale Fee is Deducted After Item is Sold)
Total Fees: Xg Xs Xc (15%)

Projected Profit: Xg Xs Xc

Xrande – Darkhaven Server
Circle of Kakis Guild
GMT +8 Asian Timezone – We are Recruiting! Weekly WvW and Dungeons!

(edited by rias.6872)

UI Change: Listing and Sale Fee clearer

in Black Lion Trading Co

Posted by: Nikkala.5842

Nikkala.5842

I saw a “Projected Profit” on the screen last time I sold an item. Maybe that’s a recent change?

UI Change: Listing and Sale Fee clearer

in Black Lion Trading Co

Posted by: Mog.1589

Mog.1589

Trading post UI is pretty bad overall. Its needs work no doubt.

However the transaction and listing fees are just too high atm in this market. The amount of available product and product being produced is higher then gold being produced in the market. So basically more players are trying to sell their product then players buying it. Result is what you currently get, overall net loss on the majority of products sold on the market.

[LGN] Legion For We Are Many – a Blackgate guild

UI Change: Listing and Sale Fee clearer

in Black Lion Trading Co

Posted by: rias.6872

rias.6872

I saw a “Projected Profit” on the screen last time I sold an item. Maybe that’s a recent change?

Even with the projected profit, the way the alingment is set, it is still not clear. Most still have to compute using a calc that is is another 10%.

Xrande – Darkhaven Server
Circle of Kakis Guild
GMT +8 Asian Timezone – We are Recruiting! Weekly WvW and Dungeons!

UI Change: Listing and Sale Fee clearer

in Black Lion Trading Co

Posted by: Hippocampus.8470

Hippocampus.8470

Trading post UI is pretty bad overall. Its needs work no doubt.

However the transaction and listing fees are just too high atm in this market. The amount of available product and product being produced is higher then gold being produced in the market. So basically more players are trying to sell their product then players buying it. Result is what you currently get, overall net loss on the majority of products sold on the market.

Some products have higher supply than demand. Others have higher demand than supply. Neither of these things is a problem or a sign that fees and taxes are too high or too low.

The main recent decline has been to low-level crafting materials, which is the entirely predictable consequence of more and more people getting past the first tier or two of their chosen craft(s). Higher level things are starting to go up, with especially significant rises in the top two tiers as resource nodes were nerfed.