Wanted: Zoom to 500 Crafting
It doesn’t even take 15 minutes to get from 400 to 500..
It doesn’t even take 15 minutes to get from 400 to 500..
If you have kinda 100 g to throw into T6 mats and ectos, sure it takes even less time.
O°v°O
I can imagine a cashstop item to level a crafting skill … but at a cost that reflects market value of mats needed to level crafting the normal way plus a premium that reflects the time and effort saved. I don’t think it’s a price many people would pay though, so I doubt it would be implemented.
I can also imagine a cashstop item that would remove the Soul or Account bound property on an item, making it sellable. That’s more likely I think, as it would promote crafting instead of discourage it.
Some people hate crafting and I am one of them.
I would gladly pay to avoid having to craft anything other than the end game weapons and armors (that seem to be more about making me do enough of certain content to get materials).Anyway, can you think about a “buy your way out of crafting” item? I (and many I would imagine) could tolerate forging a weapon if we didn’t have to do all the silly crafting to get to the point of forging it.
While you are at it, is there any reason we can’t buy ascended weapons considering they have been out for long enough that anyone who really wanted to craft one could have?
I get having a time delay between new armor/weapons and introduction of multiple ways to acquire them, but ascended weapons need more ways to get them that don’t require crafting!
As Vol already stated, crafting is incredibly easy and fast. It costs a bit more if you use fast guides than economic guides. I expect you to know that already and while making this request be willing to pay even more in gems than it would cost to change those gems into gold to lvl a specific craft to 500.
That is paying a premium for convenience and basically is what the gem store is all about.
What you didnt consider is that all the mats you would need to lvl your craft to 500, would be used up, lowering their demand and devaluing them for the general player base.
This would especially hurt new players, who profit off the demand of low and mid tier mats coming from end game players who pay a premium to buy those mats off the tp to lvl fast.
So your suggestion would put new players at a general disadvantage to generate gold scaled to players with lvl 80 characters, who have easier ways to farm gold in general through dungeons/champ trains/exotic drops.
While it might make Anet a little more money in the short run, i think they more value new players getting a good footing in the economy.
The reason why ascended weapons arent available on the tp is because most of the player base is of the opinion that BiS Gear should be obtained through in game achievements and not through your wallet. For weapons you still have the option to buy legendaries.
I also already explained in another topic why making ascended gear tradeable is a bad idea for the general player base. In a short version:
The sudden demand on t2-5 common mats, not only to craft for those who want to buy ascended gear but also for the stock that is constantly listed on the tp, will raise its value again over a short period (just like when ascended weapon and armor crafting got introduced). Those kinds of changes usually spark alot of activity on the tp, which is the biggest gold sink in the game. So from an economical kind of view, they have to carefully balance those gold sinks and cant introduce them at any given time (1 reason why they delayed jeweler and cook 500 imo).
Due to this price spark based on raised demand, i think that the crafting value for ascended weapons would be so high that you wouldnt deem it worth it and buy a legendary instead for a bit more gold.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
I can imagine a cashstop item to level a crafting skill … but at a cost that reflects market value of mats needed to level crafting the normal way plus a premium that reflects the time and effort saved. I don’t think it’s a price many people would pay though, so I doubt it would be implemented.
The point is that gem store items are never priced at the gold/gem ratio but the value of real currency to gems.
Anet doesnt control the gold/gem ratio as it depends on how much is traded in either direction. The price of maxing a craft also on the current market prices of the mats involved, another thing Anet cant control as it is player driven.
If it currently costs 100g to lvl a craft to 500 and they introduce an gem store item that gets you to 500 and only costs 85g when you trade gold for the gems required, everybody would trade their gold for the required gems. This would make the amount of gold you need to get the required gems for that item raise to 100g quite quick and even surpass it, as people would pay a premium for the convenience.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Sometimes I wonder if you’re John Smith under a different alias, Wanze.
To add to Wanze’s post, I can also guarantee that a gem store item to go from 0 – 500 in crafting would be widely viewed as a P2W item (correctly or not), similar to paying to level from 1 – 80 immediately. It would not be accepted by the wider player base.
If something like that is introduced, could we also get an item to instantly complete all dungeon paths and then let me buy the tokens from a vendor? If I ever get a legendary the hardest part will be the tokens, not the precursor. I get real life anxiety just thinking about joining a dungeon run, and actually joining a run causes a cold, clammy feeling and shortness of breath. It usually doesn’t go away until about half way through and then I become calmer, which I am thankful for because with wow it never went away until it was over.
I would happily pay for each dungeon if need be, like 800 gems per dungeon and 50 silver per token? I would much rather play DEs, world bosses, WvW to make the money for them than run a dungeon.
I’ll never get a legendary without doing something that causes me real life anxiety, so shouldn’t there be an alternate and easier way for me to get what everyone else has?
You can get ascended weapons in a lucky drop.
So get crafting, or get farming.
I’ve taken 4 crafting disciplines to 500 and it does not require 100G to go from 400-500, no way (we’ll see on chef, ingredients are stoopid expensive). You need to spend more time in discovery if you are unable to do this quickly.
I get it if you don’t want to do it at all because of “the grind” but say that ANet did give you a fast track ticket to get a craft to 500 (from 400, they’ll never give you a ticket from 0) and they charged you 2500 gems for it, since that’s what it would be, at least. Converted, that 2500 gem cost turns into 130 gold in game currency. More than the 100 gold you suggest it takes to get from 400-500. Not only that but you miss out on all the ecto and dark matter you’ll need to craft more ascended materials and you get those from crafting the exotics that bring you to 450 and above.
And I promise you, not everyone has ascended items, not even close unless you count the ascended trinkets we can buy with laurels. Weapons are becoming more and more populous but I strongly doubt the rush to armor has even gotten close to half the number of players with ascended trinkets and weapons.
Easy guide to 400 and 400+
http://www.gw2crafts.net
Wanze:
I did consider the impact on the new player. There is nothing preventing ANet from buying low level materials at a fixed (or subsidized cost) on vendors establishing a floor to ensure that new players have gold during periods of deflation on the TP. In fact, that is far easier to control. Then the “free market” only provides an opportunity for a premium.
There is more than one market to access, adjust and/or tweak.
The key issue on player enjoyability is the limitation of gear acquisition to one mode or play style in a game that actively promotes itself as catering to both PvE and PvP/WvW player bases. For customer enjoyment, you would want a market or currency for each new set of items in each mode. That would promote “play as you like” versus “play as defined”.
For example, there would be little grumbling if you could trade glory or karma for ascended weapons and armor (versus having to craft or having to grind PvE).
Now look at the impact on TP or as you call it “the economy” (makes my economic background cringe but that is like a lawyer cringing at a TV show that is lawyer themed). Now you have the price of materials very much tied to those who care to acquire their equipment from the play style supporting it (PvE). Makes as much sense to me as any other model. And if it doesn’t work, there are limitless ways ANet can intervene. It controls all variables.
The trouble is when people view TP as THE economy versus just one market of many they lose sight of the purpose of the economy being nothing more or less than creating greater customer satisfaction/stickiness to the game. As the customer base is fragmented very clearly by type of activity enjoyed, the rewards should follow that same model .
That is the whole point of other posts around the fact that ANet has gone too far promoting TP versus several key customer segments. Move to play as you like and allow people to earn gear by avoiding things they hate whether PvE, crafting or for probably just as many sPvP.
If you are willing to pay, just go level your crafting now.
It’s probably faster to level crafting to 500 than writing the wall of text you wrote.