We need sell ranges and buy ranges.
Don’t know if my last post didn’t go through, but yeah, I agree 100%. I’ve lost some serious coin in the last few days because of exactly what you just said, and it was not the case a week or so ago. Even things that cost 5-10 gold are undercut so fast, it’s suicide to even attempt listing.
Yup, it’s not like normal auction houses where a server may have 2-5k people on so not much risk, this thing is for all servers, so you could have upto 250k ppl to compete against, it just doesn’t work.
Is the US and euro TP seperate? if not well that’s even more.
There’s more people to compete against, but also more buyers.
There’s more people to compete against, but also more buyers.
Not at all, there’s more sellers then buyers that is why the price of everything is dropping and the supply is increasing.
Most markets are becoming flooded, where there was once 25-100 items listed, there is now 500-1000+ I know because i have a char with an entire inv full of buy items. I use that char and right click every item and buy more as a quick way of buying all my stuff, but a lot of these items have become worthless as the markets are flooded.
There’s no reason not to have a buy and sell range with this type of trading post. The economy is the worst part of this game and anything to improve it should be welcomed.
I’m not saying that there’s more buyers than sellers. My point is that if you join 4 servers together, then you can expect roughly 4x as many buyers and 4x as many sellers.
The main difference with a single-server TP would be lower liquidity, which would mean that prices would be more volatile, and take a longer time to equilibriate. This would mean more opportunities to make money, and greater vulnerability to market manipulation.
A single-server TP would be more profitable to people willing to do their research (probably including you), but this would come at the cost of the many other people who don’t know any better.
Buy/sell ranges wouldn’t really help you, though – that would just cause prices to drop faster, as people would be undercutting by larger amounts. Either way, if at price X there is more supply than demand of an item, then price X is too high.
I am finding the economy and TP in this game very hard to fathom and deal with. I simply just don’t get it with the buy orders, the sell orders, the timing, how to actually see what’s what without sitting there with calculator in hand etc. At the risk of getting my head handed to me…I found the visual aspect of the Auction House in WoW very user friendly and easy to understand. I am not talking about the economy of the two games right now…only the way the buying/selling UI operated. I liked the time limits, I liked being able to easily see the range of what people were selling for as it could be set up by name and from highest to lowest and you could just click on the one you wanted. The TP in this game seems convoluted and difficult to manage. While I certainly understand that some people are having no problem with it, many of us are obviously by the sheer number of topics and threads with complaints and confusion as to how this works indicate.
I would very much like to see a major revamp of the TP UI to make it MUCH more user friendly and understandable.
Why don’t you just list the item for the minimum on your range? A range won’t fix this for you – you’ll be undercut by a tiny margin just the same. It’ll end up being a slightly larger tiny margin if people have to play guessing games, so prices will drop even faster than they currently are.
When you play the trade post, you assume some risk in the listing fee. Don’t bet more than you can afford to lose. You’ll have to go for narrower margins on whatever item you’re trying to sell, because from your description it has a greater supply than demand.
Why don’t you just list the item for the minimum on your range? A range won’t fix this for you – you’ll be undercut by a tiny margin just the same. It’ll end up being a slightly larger tiny margin if people have to play guessing games, so prices will drop even faster than they currently are.
When you play the trade post, you assume some risk in the listing fee. Don’t bet more than you can afford to lose. You’ll have to go for narrower margins on whatever item you’re trying to sell, because from your description it has a greater supply than demand.
It would still be undercut, I’m not talking 10c markets here. You will be undercut no matter what you do.
How do you think bots manage their inventory’s? You don’t think the bot sells to npc do you? You can fill your inv legitimately in 1hr. So bots use the TP and under 1c it’s automated, so no mater what you chose, you will get undercut by the bots by 1c.
+1 to this idea
It would make things unnecessarily complicated and the pros will find a way to take advantage of the range.
Undercutting will always happen on items that are plentiful which is why almost everything except the most wanted or difficult to get items are at 1+ vendor price.
On the less plentiful items prices go up and down. Sometimes you just have to be patient and wait a week or so (both on the buy and sell side). Sometimes on an item that is trending down permanently due to oversupply, you just dump it and cut your loss.
If you have ever been on Amazon and looked at used books or CDs you will see many listed at 1cent. This is what happens even in real life when there is oversupply.
The market needs to stabalize. Right now there are the people ahead of the mass who begin the pricing high and sell to those ahead of the mass. Then the mass hits that point and it gets flooded. And then it begins to stabilize as the over supply diminishes down to a a normal supply and demand flux range. This has occurred with the lower level stuff. For example I listed a tons of crafted items that were at vender price +1c for twice vender price. They finally sold after several weeks of sitting there. This means that supply diminished over time while demand persisted. New players will be added at a steady rate but of much lower quantity at once than the initial group of 2 million. So the massive over supply from a huge mass of players hitting the same point at the same time will only happen this once driving prices way down for the relatively brief time.