What Is Up With Increasing Prices?

What Is Up With Increasing Prices?

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Posted by: Zach.2618

Zach.2618

Q:

I just got the game 2 weeks ago and have been watching yuotube videos and what not, well to my notice, prices have soared since the game started.. well a legendary is now 2500g now, hmm 2500g… what could a player possibly want with 2500g? ok maybe its his opinion on how much effort he has put in.. But onward to the next point, well when i bought the game 2 weeks ago 100 gems were about 1g, and now its 2g:O yes :O.. i mean will prices keep increasing? aren’t the devs doing anything about it? g isn’t getting any easier to earn, and if any case its getting harder.. so maybe in a few months 100 gems would be 10g? lols or is there some kinda economical theories i don’t know about that would magically solve the problem? Cause i feel that im getting poorer everyday even thought im technically earning more $$..

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Posted by: Asthalon.6875

Asthalon.6875

If gold is really getting harder to earn (I don’t think it is, but let’s run with it), then eventually there will be less gold in the game, and prices will drop naturally.

So your problem, by your own criteria, will solve itself.

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Posted by: Zach.2618

Zach.2618

i mean most of the farms are being nerfed and it should be getting harder right?

but so far gem prices have been increasing lols no decrease..

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Posted by: John Smith.4610

John Smith.4610

Next

Think about the total supply of money.
Then also consider happenings inside the game (sales, new items) and how the currency exchange works.

You’ll have your answer.

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Posted by: MRA.4758

MRA.4758

when i bought the game 2 weeks ago 100 gems were about 1g, and now its 2g:O yes :O.. i mean will prices keep increasing? aren’t the devs doing anything about it? g isn’t getting any easier to earn, and if any case its getting harder.. so maybe in a few months 100 gems would be 10g?

The gem prices are not even close to being skyrocketing as you seem to believe. Please take a look at the actual figures.

The gem prices has risen steadily in the time after launch since in-game coin was scarce at first. Since around mid December, the gem price has become kind of stable somewhere between 1g50s and 2g. The occasional spike&drop you see in the chart can be pretty well explained by ANet announcing something or adding new items to the gem store.

tl;dr: Don’t worry, have fun.

~MRA

IGN: Peavy (Asuran Engineer)
Tyrian Intelligence Agency [TIA]
Dies for Riverside on a regular basis, since the betas

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

Think about the total supply of money.
Then also consider happenings inside the game (sales, new items) and how the currency exchange works.

You’ll have your answer.

We don’t care of your logic. We don’t care of what you think. WE DON’T CARE
Stop talking ,and do something !!

Change the rewards in chests; glob of ectoplasm, t6 crafting materials, more gold items
Do something about Charged Lodestone, all the prices begin again insane …
Do something about precursor !

There are others problems that your stupid res-rushing !
I’m a french player and i’m in the obligation to come here because nobody answers us on our forum

Rather than to ruin dungeon, try to make something useful, for everybody, fix your kittening prices !!!

Wait, people in France play this game? I thought it was only North America and Europe?

But as for your post, Anet doesn’t control the prices, we players do.

In GW2, Trading Post plays you!

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Posted by: Nemui.6753

Nemui.6753

Wait, people in France play this game? I thought it was only North America and Europe?

But as for your post, Anet doesn’t control the prices, we players do.

My bad my bad, I was thinking United Kingdom, with Scotland, Ireland, Wales, and England.

haha, thanks for the laugh. people from all over the world play this game, not just NA and EU.

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

Wait, people in France play this game? I thought it was only North America and Europe?

But as for your post, Anet doesn’t control the prices, we players do.

My bad my bad, I was thinking United Kingdom, with Scotland, Ireland, Wales, and England.

haha, thanks for the laugh. people from all over the world play this game, not just NA and EU.

I was thinking that our German friends were the only ones in Europe that played.

In GW2, Trading Post plays you!

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Posted by: Lenneth.1372

Lenneth.1372

Why do some Exotic weapons cost more than Legendaries? Legendaries are supposed to be the rarest skins, and yet I see multitudes of them, and I’ve only ever run across Infinite Light ONCE, and never seen a Mjolnir.

This is kitten backwards. It should not cost 2.5 times the lodestones for an exotic than a Legendary weapon.

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

Why do some Exotic weapons cost more than Legendaries? Legendaries are supposed to be the rarest skins, and yet I see multitudes of them, and I’ve only ever run across Infinite Light ONCE, and never seen a Mjolnir.

This is kitten backwards. It should not cost 2.5 times the lodestones for an exotic than a Legendary weapon.

Note – Legendary weapons cost more than just Lodestones.

In GW2, Trading Post plays you!

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Posted by: Nike.2631

Nike.2631

If you think Infinite Light costs more to make than the prices being asked for a finished Legendary, you aren’t shopping very well.

Then again, I’ve got 50% of the Oricchalcum I need without ever having bought so much as a single nugget, and I’m at 10% of the charged lodestones. If I cashed out my t6’s set aside for the Gifts of Might and Magic, I’d be making serious inroads on completion.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: Lenneth.1372

Lenneth.1372

True, but 250 charged lodestones right now is roughly 1000 gold.

To make a similar Legendary, for instance, Bolt, would cost me roughly 350 gold in lodestones, and the rest I mostly have gotten from playing the game.

Its not the regular mats that are really holding people back from a lot of the nicer looking weapons, its the lodestones.

I really think they need to adjust lodestone drops.

They need to kick out a lot of the older TP listings too, as 80% of the lodestones actually listed right now (not the ones that get posted and are immediately sold) Are set at a price that is not even close to the going rate right now.

Also, the ONLY Infinite Light on the TP is listed at 2000 gold, which is right around what the Legendaries are going for.

(edited by Lenneth.1372)

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Posted by: Nike.2631

Nike.2631

Right this instant (I have it open in another window) you need to offer 3g15s4c to have the highest offer, and high offers for lodestones get filed within minutes if not seconds. You’d only need to offer 1g22s51c to have the high offer for cores.

Prices are even lower at night.

Shop better. It’ll save you bank .

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

True, but 250 charged lodestones right now is roughly 1000 gold.

To make a similar Legendary, for instance, Bolt, would cost me roughly 350 gold in lodestones, and the rest I mostly have gotten from playing the game.

Its not the regular mats that are really holding people back from a lot of the nicer looking weapons, its the lodestones.

I really think they need to adjust lodestone drops.

They need to kick out a lot of the older TP listings too, as 80% of the lodestones actually listed right now (not the ones that get posted and are immediately sold) Are set at a price that is not even close to the going rate right now.

Also, the ONLY Infinite Light on the TP is listed at 2000 gold, which is right around what the Legendaries are going for.

Another mistake you’re making – Anet does NOT set the prices. Players do. So while you may be only looking at Lodestone prices, keep in mind that players determine that price point. Legendaries have far more requirements to fill than just a single high-tier item.

In GW2, Trading Post plays you!

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Posted by: Nike.2631

Nike.2631

Also, the ONLY Infinite Light on the TP is listed at 2000 gold, which is right around what the Legendaries are going for.

You want to pay a greater than 100% mark up for assembly that take 0 skill ranks (you throw the junk in the fountain – not a serious barrier to execution) knock yourself out.

The price to craft one is way, way lower, and it drops even further the more you are willing to pace and spread out your buy offers.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: Syeria.4812

Syeria.4812

True, but 250 charged lodestones right now is roughly 1000 gold.

To make a similar Legendary, for instance, Bolt, would cost me roughly 350 gold in lodestones, and the rest I mostly have gotten from playing the game.

Its not the regular mats that are really holding people back from a lot of the nicer looking weapons, its the lodestones.

I really think they need to adjust lodestone drops.

They need to kick out a lot of the older TP listings too, as 80% of the lodestones actually listed right now (not the ones that get posted and are immediately sold) Are set at a price that is not even close to the going rate right now.

Also, the ONLY Infinite Light on the TP is listed at 2000 gold, which is right around what the Legendaries are going for.

Infinite Light is 2000g, but Bolt is just under 2500g. It may be a similar range, but the legendary is more expensive. It also costs a lot more to craft than you’re letting on. A Gift of Fortune right now costs at least 471g, Zap is currently 300g, a Gift of Metal is 187g, Icy Runestones are 100g, I don’t have an auto calculation for the Gift of Lightning, but it looks like it runs around 700g. That’s a crafting cost of 1750g plus skill points, badges of honor, karma, and dungeon tokens.

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Posted by: Ursan.7846

Ursan.7846

http://calculator.bravevesperia.com/

Put in Infinite Light.

Whoever put it up for 2000G is an idiot. It’s never gonna sell, unless he finds a bigger idiot than them.

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Posted by: Mortifer.2946

Mortifer.2946

Think about the total supply of money.
Then also consider happenings inside the game (sales, new items) and how the currency exchange works.

You’ll have your answer.

We don’t care of your logic. We don’t care of what you think. WE DON’T CARE
Stop talking ,and do something !!

Change the rewards in chests; glob of ectoplasm, t6 crafting materials, more gold items
Do something about Charged Lodestone, all the prices begin again insane …
Do something about precursor !

There are others problems that your stupid res-rushing !
I’m a french player and i’m in the obligation to come here because nobody answers us on our forum

Rather than to ruin dungeon, try to make something useful, for everybody, fix your kittening prices !!!

I agree with you completely

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Posted by: Anchoku.8142

Anchoku.8142

Think about the total supply of money.
Then also consider happenings inside the game (sales, new items) and how the currency exchange works.

You’ll have your answer.

Fix the money supply without taking it out on the newer or casual players. Just cap gold in an account at 100, or even less, and cut off the trade for gems, capping them, too, so that any added real money above the cap goes into an account overflow of available funds. The only real use for a lot of gold is to shortcut crafting legendary weapons or to “gift” in unsanctioned RMT.

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Posted by: Syeria.4812

Syeria.4812

Think about the total supply of money.
Then also consider happenings inside the game (sales, new items) and how the currency exchange works.

You’ll have your answer.

Fix the money supply without taking it out on the newer or casual players. Just cap gold in an account at 100, or even less, and cut off the trade for gems, capping them, too, so that any added real money above the cap goes into an account overflow of available funds. The only real use for a lot of gold is to shortcut crafting legendary weapons or to “gift” in unsanctioned RMT.

Capping gold would not have any of the effects you apparently think it would. Instead, it would just create a representative currency (amusingly, probably ectos and black lion keys) and encourage black markets.

If you need an example of this just look at the original guild wars. In that game, currency was capped at 1000 platinum in the bank and 100 platinum on a character. Items with values greater than 100 platinum were common, and the community solved this issue by adapting ectos and armbands as a currency. Since ectos were heavily demanded, they could easily be converted back into gold at an accepted rate. An ecto may only have been worth maybe 4 plat (4,000 gold, just an example rate as the value fluctuated) but you could hold and trade more than the 25 or so that would be the equivalent limit of currency. So an item said to be worth 200 platinum would be traded between players for 50 ectos.

If such a policy were adopted in GW2, high value items would stop appearing on the TP, and players would just trade through mail. This would also serve to avoid the TP tax, which would be a major issue vis-a-vis inflation. It also opens players up to scams, which were rampant in GW1, and only harm a game. There’s really no positive outcomes from such a system as compared to the existing model.

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Posted by: Anchoku.8142

Anchoku.8142

Syeria, you are absolutely correct that other items would be used to store value but those items will be less liquid, more cumbersome to store, and any exchange will be heavily taxed. Arenanet can also pull the accountbound/soulbound trick with items likely to be abused in that way. I see no reason why a person cannot produce very high value items and store them for potential sale later on. The same is true for BLC keys because any exchange will be taxed and the seller will compete with others for customers.

Using ectos is a wonderful example because converting gold to ectos was probably taxed through sale of salvageable items and salvage kits, removing some gold from the system and slowing the flow of converted gold. Storage space was necessary so expansions were probably purchased, removing more gold. Then, when the gold is needed once more, conversion from ecto to gold was taxed, again, and the seller may be forced to reduce the price if the conversion has urgency.

At first glance a cap may appear to be easily circumvented but the velocity of money affects market volatility and inconveniences high-volume speculators.

In any case, I think “inflation” of gems in gold is one issue compared while maintaining market stability is another. When I was crafting heavily, it was seriously depressing watching going prices for the things I had made drop every day so that I rarely sold an item listed unless the price was set exceptionally low. Soon, I just salvaged everything I made to clear out bag space. Since prices began to stabilize, I can at least sell for a modest loss on most leveling items.

Money supply is not really the problem, it is a control used to adjust the economy. A cap on accounts will not fix a broken economy but it will limit how much and how fast the population can move money. Unsanctioned RMT is, of course, a problem but that can be stopped by doing things like making legendaries soulbound on acquire. Arenanet certainly does a lot of that to limit trade of items meant to be used only by the character or player that earned them.

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Posted by: Syeria.4812

Syeria.4812

Syeria, you are absolutely correct that other items would be used to store value but those items will be less liquid, more cumbersome to store, and any exchange will be heavily taxed. Arenanet can also pull the accountbound/soulbound trick with items likely to be abused in that way. I see no reason why a person cannot produce very high value items and store them for potential sale later on. The same is true for BLC keys because any exchange will be taxed and the seller will compete with others for customers.

Using ectos is a wonderful example because converting gold to ectos was probably taxed through sale of salvageable items and salvage kits, removing some gold from the system and slowing the flow of converted gold. Storage space was necessary so expansions were probably purchased, removing more gold. Then, when the gold is needed once more, conversion from ecto to gold was taxed, again, and the seller may be forced to reduce the price if the conversion has urgency.

At first glance a cap may appear to be easily circumvented but the velocity of money affects market volatility and inconveniences high-volume speculators.

In any case, I think “inflation” of gems in gold is one issue compared while maintaining market stability is another. When I was crafting heavily, it was seriously depressing watching going prices for the things I had made drop every day so that I rarely sold an item listed unless the price was set exceptionally low. Soon, I just salvaged everything I made to clear out bag space. Since prices began to stabilize, I can at least sell for a modest loss on most leveling items.

Money supply is not really the problem, it is a control used to adjust the economy. A cap on accounts will not fix a broken economy but it will limit how much and how fast the population can move money. Unsanctioned RMT is, of course, a problem but that can be stopped by doing things like making legendaries soulbound on acquire. Arenanet certainly does a lot of that to limit trade of items meant to be used only by the character or player that earned them.

None of your statements change the fact that alternate representative currencies would evolve, and completely remove any potential advantage to your gold cap. Ectos as currency is inefficient, and makes the market less stable and reduces value to all people involved in it. That’s why you don’t cap gold. Those gray and black markets a gold cap would cause make all those boogeymen you’ve been posting about worse, not better. The TP does a fantastic job of leveling the playing field for non-hardcore players. While there’s still advantages in having more information and knowledge about markets on the TP, it’s puny compared to the advantages such players would have in a gray market. It wasn’t uncommon to see the same person buying and selling zkeys in Balth for different rates at the same time. The gold cap doesn’t even do anything to reduce “unsanctioned RMT” as the RMT providers will just switch to selling ectos and armbands.

The issue with the GW2 economy right now is that there’s a lot of “common knowledge” about economics, but the vast majority of that “knowledge” is inaccurate. The average economic education in the western world is abysmal, yet the average person believes they possess significant understanding of how things work. The reality is, the vast majority of these perceived issues are just ignorance and not actual problems.

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Posted by: Tallis.5607

Tallis.5607

But as for your post, Anet doesn’t control the prices, we players do.

Take ectos…
- Anet decided on the drop rates of rares. Not the players.
- Anet decided on how many ectos you get on salvages on average. Not the players.
- Anet decided on the amount of ectos needed in legandaries. Not the players.
- Anet decided on the 15% fee. Not the players.
- Anet decided to have a way to legitimatly buy gold.

All of these elements are elements that are beyond the player’s control.
And all these elements determine the price of ectos.

Then saying ‘Anet doesn’t decide on the price’ is… well… simply not true.

Tallis – Perpetual newbie – Tarnished Coast.
Always carries a towel – Never panics – Eats cookies.

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Posted by: Tallis.5607

Tallis.5607

I really think they need to adjust lodestone drops.

Then the prices of lodestones would drop and Anet would make less money from people that buy gems with dollars, convert it into gold and buy legendary materials.

Since selling gems for dollars is one of only two ways Anet makes money (the other way is selling games), they do not want low prices for legendaries. They want hiiiiiiiiigh prices, as high as possible while still being affordable for people with dollars to spend.

There is a reason why they added a new tier of weapons (ascended) and will bump the DPS of legendaries from exotic to ascended: dollars.

In exchange for dollars, you get higher DPS. That’s every gaming marketeers dream!

Tallis – Perpetual newbie – Tarnished Coast.
Always carries a towel – Never panics – Eats cookies.

(edited by Tallis.5607)

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Posted by: Ursan.7846

Ursan.7846

Tallis, enough with you stupid conspiracy theories.

There’s a distinct difference between:

“Anet influences the prices.”

And

“Anet decides on the prices.”

And you’re being utterly obtuse if you ignore the difference.

Also I’m not sure you realized this but, ascended amulets and rings currently CANNOT BE BOUGHT WITH GOLD (And yes, the stats on the trinkets do mean higher DPS). If Anet truly wanted to nudge players into buying stats, they would’ve done so. But you CAN’T, which directly contradicts your theory.

Lets look at things Anet has done that DISCOURAGES people from buying Gems with real money.

1. The ability to buy Gems with GOLD. If they wanted real money so bad, they wouldn’t have done this. (How many people bought the Quaggan backpack with gold instead of real money?)

2. Added collectible tabs for ecto/lodestone/holiday mats, so people have less of a necessity to buy bank space.

And again, I’m going to refer to some info I posted from a previous thread.

$1 gets you 1.5G. If you want to spend about $200 to get 100 charged cores, by all means. But the percentage of the population who will do this is TINY, and if you think Anet is relying on people do do that, you’re crazy.

Of course Anet wants to make money as a company. But if you think everything they do is their attempt to squeeze cash out of customers, you’re wrong. How many times you post this conspiracy theory on the forums isn’t gonna change that.

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Posted by: John Smith.4610

Previous

John Smith.4610

Next

I really think they need to adjust lodestone drops.

Then the prices of lodestones would drop

In a virtually economy like this one, that isn’t necessarily true. Because of the ease of entry, it’s not uncommon to see an item become more common, more players receive the item naturally and enter the market, creating more demand and increasing prices instead of decreasing prices.

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Posted by: Vol.5241

Vol.5241

I really think they need to adjust lodestone drops.

Then the prices of lodestones would drop

In a virtually economy like this one, that isn’t necessarily true. Because of the ease of entry, it’s not uncommon to see an item become more common, more players receive the item naturally and enter the market, creating more demand and increasing prices instead of decreasing prices.

Do you think vial of powerful bloods is an example of this?

Back in mid January the price of them was 10-20s. Now with the increased drop rates of T6 and moldy bags, the price of vial of powerful bloods has increased even more!

[Permabanned on Forums]
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Posted by: John Smith.4610

Previous

John Smith.4610

Most certainly.

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Posted by: Payne.1250

Payne.1250

I really think they need to adjust lodestone drops.

Then the prices of lodestones would drop

In a virtually economy like this one, that isn’t necessarily true. Because of the ease of entry, it’s not uncommon to see an item become more common, more players receive the item naturally and enter the market, creating more demand and increasing prices instead of decreasing prices.

You’ll try to act to change this fact ? Or you’ll continue to close your eyes at this real problem ?

[TSS] Tequatl Slayer Squad

#TeamAmber

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Posted by: KansasFF.9410

KansasFF.9410

And it is driving me crazy. I only need 100 more!

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Posted by: Rising Dusk.2408

Rising Dusk.2408

Vials of Powerful Blood were also heavily farmed by bots, which have since the patch which increased supply been banned, reducing supply. There is a balance to be had here, and the net result there is that the price increased. I know it doesn’t indicate actual supply/demand, but on Spidy you can see how the daily average number of Powerful Blood on the market has decreased with the loss of bots.

The thing for me, personally, is that while I make a decent amount of gold per day, I think the prices for lots of items are outrageous, and so I refuse to buy them at those prices. That’s my only real way of contributing to the market as a buyer, and ideally if enough people agree with that, then the prices will drop because no one wants to buy them at those prices. The problem arises when so many people are willing to spend that money, and if they are, then the price is justified. It surprises me that people are willing to spend 3.8g for a Charged Lodestone or 25s for a single Vial of Powerful Blood, but it is what it is. All I can do is not buy them and spend years farming them myself instead.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

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Posted by: Nike.2631

Nike.2631

I really think they need to adjust lodestone drops.

Then the prices of lodestones would drop

In a virtually economy like this one, that isn’t necessarily true. Because of the ease of entry, it’s not uncommon to see an item become more common, more players receive the item naturally and enter the market, creating more demand and increasing prices instead of decreasing prices.

Looking at my pile of Charged Cores (22, most of them purchased at TP, a few from fractals), and Charged Lodestones (12, most of them farmed off of air elementals at Malchors Leap, none of them from TP)…

…then looking in the wiki at the recipie for Infinite Light… (250 )

…I for one am willing to risk it .

Its the sort of change that benefits the player willing to do the product farming themselves instead of pumping the economy full of mud-coin.

The Orrian Jewelry Boxes are an amusing concept, but I’d still like to see a somewhat more definite line of advancement from non-coin-currencies we have towards the Lodestones we want. I’d still buy boxes of random cores from the gem store in a heartbeat, enjoying that such a path would put a soft cap on the core prices (vs. spending that coin to buy gems and then buy the proposed random core boxes).

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

(edited by Nike.2631)

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Posted by: Vol.5241

Vol.5241

For all those complaining about lodestones, do you guys complain about T6 too? Do you guys farm them all or do you buy them?

If you buy them, then why not do the same for charged? You can’t possibly expect to farm all your lodestones.

[Permabanned on Forums]
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Posted by: Nike.2631

Nike.2631

I farm all my own T6 fine mats. I’ve never bought a single one from the TP (nor sold any of my stock). I have between 61 and 124 in the 8 categories, so I expect I will continue to farm all of them until I have my gifts of Magic and Might in another month or two.

As I mentioned, I’ve farmed virtually all my charged lodestones (I got 1 from a clover combine and 1 from a fractal chest)

I did basically plan to farm all my charged lodestones. The drop in prices on cores convinced me that it was a decent sideline to sell various t3 and t4 mats my alts were gathering to periodically buy cores. My t5s get crafted into rares and cracked for ectos.

I’m not in the habbit of buying other people’s risk in games where I expect to be around awhile. And I’d always prefer to generate goods rather than coin with my time, so I wander the endgame maps killing things rather than cranking out dungeon runs. I do fractals too, but mostly because the drops there are often excellent for me.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: Signet of Forums.4397

Signet of Forums.4397

As more people get to higher levels (and more people play dungeons, which have pretty substantial money rewards compared to most activities), more people have more money to burn. I believe that at launch, it was something like 40 silver for 100 gems, but that is because most people were low level and people do not make much money at low levels. Since about mid-December, the price of gems has hovered within the same range. The price also fluctuates a little bit throughout the day and also tends to go up on weekends. There was also a recent spike when some gem shop items went on sale. ArenaNet tends to do something that causes the price to spike once or twice a month (sales or special in-game events that include new items), so expect that to happen fairly routinely.

As for legendary weapons specifically, one of the biggest issues is that the precursor items needed to craft them seem to have very low drop rates. Actually, I don’t know if they are lower than other level 80 exotics, but naturally they are in higher demand than most of them. There has been vague talk from some of the devs in these forums about doing some kind of time consuming “scavenger hunt” where people can obtain precursors as a rewards, but apparently they are still ironing out the details. Don’t expect that for some time. Personally, I would say just enjoy the game and don’t worry about it too much for now. While cool and providing something for people with money to burn to blow it on, having different weapon effects isn’t really going to change the game much for anyone or make it more fun once the initial novelty wears off. You’re better off focusing on dungeon armor / weapons or mystic weapons or something like that which is more readily obtainable. And let’s face it: Part of the reason a lot of people covet the most expensive legendaries is that they are so far out of reach in the first place.

Therefore we proceed to write a sig.

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Posted by: Svarty.8019

Svarty.8019

The Orrian Jewelry Boxes are an amusing concept, but I’d still like to see a somewhat more definite line of advancement from non-coin-currencies we have towards the Lodestones we want.

Even if it’s a lot more expensive, I will take certainty over randomness anyday.

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

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Posted by: Signet of Forums.4397

Signet of Forums.4397

The Orrian Jewelry Boxes are an amusing concept, but I’d still like to see a somewhat more definite line of advancement from non-coin-currencies we have towards the Lodestones we want.

Even if it’s a lot more expensive, I will take certainty over randomness anyday.

I get the general sentiment, but I’m sure there exist some thresholds past which that is no longer true.

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Posted by: Opt.3714

Opt.3714

I really think they need to adjust lodestone drops.

Then the prices of lodestones would drop

In a virtually economy like this one, that isn’t necessarily true. Because of the ease of entry, it’s not uncommon to see an item become more common, more players receive the item naturally and enter the market, creating more demand and increasing prices instead of decreasing prices.

I had the same observation as Vol about Powerful Blood. Very interesting.

Out of curiosity, if you did want to lower the market price of an item in the game, how would you do it?

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Posted by: xxxzavulonxxx.8413

xxxzavulonxxx.8413

I really think they need to adjust lodestone drops.

Then the prices of lodestones would drop

In a virtually economy like this one, that isn’t necessarily true. Because of the ease of entry, it’s not uncommon to see an item become more common, more players receive the item naturally and enter the market, creating more demand and increasing prices instead of decreasing prices.

I had the same observation as Vol about Powerful Blood. Very interesting.

Out of curiosity, if you did want to lower the market price of an item in the game, how would you do it?

By making it possible that you get 2x Powerful Blood from bags. And laurel vendors.

[SU]

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

I really think they need to adjust lodestone drops.

Then the prices of lodestones would drop

In a virtually economy like this one, that isn’t necessarily true. Because of the ease of entry, it’s not uncommon to see an item become more common, more players receive the item naturally and enter the market, creating more demand and increasing prices instead of decreasing prices.

I had the same observation as Vol about Powerful Blood. Very interesting.

Out of curiosity, if you did want to lower the market price of an item in the game, how would you do it?

Increasing the drop rate of a popular item can increase the price, because Demand outpaces Supply. However, if Anet wanted to truly drop prices in a player controlled market, they’d have to compete directly with the players by offering the Powerful Bloods in the Gem Store.

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Posted by: Nike.2631

Nike.2631

Out of curiosity, if you did want to lower the market price of an item in the game, how would you do it?

There is one maybe and one absolute -

Reduce the number of of those items necessary to execute a recipe. Like the drop rate concern, this could drive the price up as these items become more efficient as a path to a goal.

The absolute method – the market generates a limited number of new copies of the item and displays them via Sell orders at a lower price than players are currently asking AND fulfils a % of buy orders – basically new drops are introduced by ANet-manged bots that hide in the Tradeing Post itself rather than slogging all over the maps.

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I wonder what your basis for comparison is…”
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Posted by: sostronk.8167

sostronk.8167

Ive come to learn in this game that almost everything I want I can get without gold. The few things I want that need gold are predominantly for Tier 6 mats and lodestones. Take from that what you want.

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Posted by: Death Reincarnated.3570

Death Reincarnated.3570

I really think they need to adjust lodestone drops.

Then the prices of lodestones would drop

In a virtually economy like this one, that isn’t necessarily true. Because of the ease of entry, it’s not uncommon to see an item become more common, more players receive the item naturally and enter the market, creating more demand and increasing prices instead of decreasing prices.

I had the same observation as Vol about Powerful Blood. Very interesting.

Out of curiosity, if you did want to lower the market price of an item in the game, how would you do it?

Increasing the drop rate of a popular item can increase the price, because Demand outpaces Supply. However, if Anet wanted to truly drop prices in a player controlled market, they’d have to compete directly with the players by offering the Powerful Bloods in the Gem Store.

Yep, that is one way.. To lower a price of an item, the acquisiton rate/volume needs to saturate (i.e. be past the threshold) its use. Just because something can now be obtained twice as much or fast, doesn’t necesseary imply that the price will drop.

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Posted by: Ohliufff.8160

Ohliufff.8160

In theory adjusting drop rates at higher value for overpriced and highly demanded items should work….in theory. Then again you can always count on people to be people and greed is a constant value in any markets.

On the other hand A-net folks will have to deal with the inflation sooner rather than latter. Why you ask?

Scenario:
New people start playing GW2 every day right? Yes!
So person starts playing and levelling up, getting some gold, some blues and greens on him and then when he reaches certain point he wants to buy some nice new gear from the TMarket.
By the time he does that , inflation (most commonly known as peoples greed) has doubled the value of the item he wants. (Trust me that has already happened with most of the items on the market. When i started playing 2 months ago everything was half the price.) So now the poor newbie cant buy squad, because the gold and item drop hasn’t increased for him…only the prices. So now he will need to grind 2 times as much for 1 item which will probably just make him not want to progress much further in the game and eventually stop playing.

Personally i call for more control from the A-net over the market and applying some adjustments. Lets have a Cap ratio to item prices….lets say i can sell at the vendor one rare armour item for 2s,30c….put a 1:10 ration on the amount people can list at the TP…that means the top price that this item can be listed for is 23silver and thats it. No more speculation on the market.

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Posted by: plasmacutter.2709

plasmacutter.2709

If gold is really getting harder to earn (I don’t think it is, but let’s run with it), then eventually there will be less gold in the game, and prices will drop naturally.

So your problem, by your own criteria, will solve itself.

This is assuming rational actors and healthy competition.

There is no competing substitute for a dusk.

Because rewards for common tasks, dailies, dungeons, and hearts are so low compared with drops, the gap between the “lucky” and the “rest” is rising rapidly, especially because drops are a function of time spent in the game.

The no-lifers in their basement who don’t have to hold a job are driving these prices, they are the equivalent of oppressed chinese workers who receive your job when it’s offshored.

Wealth gap is a serious enough problem in real life. It should be mitigated with all due haste in a fantasy game, because nobody likes to RP the beggar in the street.

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Posted by: cat.5097

cat.5097

In a virtually economy like this one, that isn’t necessarily true. Because of the ease of entry, it’s not uncommon to see an item become more common, more players receive the item naturally and enter the market, creating more demand and increasing prices instead of decreasing prices.

It certainly is not easy to regulate a complex system such as an ingame economy and this is not an exclusive GW2 issue, it’s a general MMO issue. If not solved it can get out of hand even leading to a considerable amount of the server population to quit.
However, there are different ways for the designers to manipulate the situation to stabilize the virtual market. For example:

1) increasing the drop rate for an item (probably not your first choice :p)

2) making an item purchasable from a vendor, e.g.
— a) Laurels
— b) Gold
— — current Charged Lodestone price = 3,4 G --> have a lower vendor price
— — could also be used to eliminate gold from the economy
-- c) Karma Points
— — motivation to complete quests and events
-- — motivation to level alt characters even
-- d) Dungeon Tokens for both story and explorable

3) making it an obligatory / probable drop from Dragon Chests
— as of now, many players don’t have much motivation to bother with Dragons since the chests do not have a significantly high chance of dropping rare crafting materials. It could be a way of turning Dragon hunting into a more worthwile and popular event for the community.

-cat

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Posted by: Anchoku.8142

Anchoku.8142

Some of these comments lead in strange directions.

Three months ago, the recipes using powerful blood were the same as today. The market environment has changed. Maybe there are more players crafting T6. Maybe there are fewer botters. Maybe there are a lot fewer players actively farming and gathering. It is not as if the drop rate decreased.

In my view, the increase in cost (gold) for crafting supply is very positive. It means the market is working properly. What I had a problem with in 2012 was the rapid drop in the value of gold in terms of gems compounded by a similar drop in the value of gold denominated items. Those two trends meant sellers were forced to continually lower prices as demand fell short of supply every day. The market is much more stable, now, than it was.

Farm what you need in crafting materials or pay someone else to do it and the trading post to facilitate the transaction.

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Posted by: Grunties.6841

Grunties.6841

If gold is really getting harder to earn (I don’t think it is, but let’s run with it), then eventually there will be less gold in the game, and prices will drop naturally.

So your problem, by your own criteria, will solve itself.

+1 for smarminess. Gold has gotten harder to earn since 11/15 and newcomers to the game especially are completely at the mercy of the upper class. Seems familiar somehow.

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Posted by: Folk.2093

Folk.2093

Nothing is wrong, the higher costs mean a “healthy” economy and if you anger the frequest posters ( who I’m sure have made a ton of money off the TP) on this forum they’ll report and you’ll recieve an infraction.

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Posted by: Lucas of the Desert.2165

Lucas of the Desert.2165

How did gold get harder to earn??? I believe most of the players are referring to the plinx nerv or dr…. but on the other handside dungeons yield and INCREDIBLE income lol.

I even believe it got easier with the dailys having a current value of 5s + mystic coin (12s) + 1 laurel (= 3 t6 mats ~ 30-40silver). Just by doing 2 AC runs (30min max) + 2 CoF runs (45 min -1h max) you get (26s + 10s + 10s)× 4 = 1g 4s + 40s = 1g44s WITHOUT counting all the drops, all the mats and all the tokens which can either be salvaged for ectos or be used in the MF. I mean seriously this has gotten INCREDIBLY easy…

Farming random mobs or events however is dead