you spend complaining about it on the forums, you’d be
done by now.”
It’s because it is directly contrary to the point of legendary weapons. All that crap the devs said about respecting someone with a legendary is pointless. There is no way in PvE to distinguish yourself from an 15 year old with an insane allowance that buys a legendary from a GS. They should’ve been Account Bound from the start.
It’s not jealousy for me. It’s the fact that it undermines the whole process.
Why should you care whether someone can distinguish you from a 15 year old with an insane allowance? Do you think that earning a Legendary somehow makes you better than that 15 year old? More worthy of respect? All it means is that you’ve spent hundreds of hours playing a video game. If you had fun doing it, awesome, that is the point. If you did it so that other players would recognize the prodigious girth of your kitten, I think you’ll be significantly disappointed.
Why should you care whether someone can distinguish you from a 15 year old with an insane allowance? Do you think that earning a Legendary somehow makes you better than that 15 year old? More worthy of respect? All it means is that you’ve spent hundreds of hours playing a video game. If you had fun doing it, awesome, that is the point. If you did it so that other players would recognize the prodigious girth of your kitten, I think you’ll be significantly disappointed.
It’s the jealousy that someone can afford the good stuff.
But as I said before, Anet limits the amount of Gems a single person can purchase. So at the moment, there’s no possible way for someone to buy enough Gems to convert to the high amount of Gold to purchase a Legendary on the TP. The only people who can afford the current prices are the hardcore day traders.
It’s the jealousy that someone can afford the good stuff.
But as I said before, Anet limits the amount of Gems a single person can purchase. So at the moment, there’s no possible way for someone to buy enough Gems to convert to the high amount of Gold to purchase a Legendary on the TP. The only people who can afford the current prices are the hardcore day traders.
Or the people buying gold for a lot less from illegitimate sources. There are a lot of people that will take whatever route they can to get an item to show off in a game. Usually the type that stands around acting like having it makes them better than everyone, and accusing them all of being jealous of it.
To me, jealousy has nothing to do with any of this, except for these people that need to think that others are jealous of them. If someone is actually jealous of a legendary weapon, they would feel that way whether or not they were on the TP, so that is completely irrelevant to this discussion. Trying to accuse everyone of being jealous is immature and ingorant of the actual points of this issue that have been clearly laid out. I could just as easily accuse you of wanting legendaries on the TP so you could buy everything without actually playing the game.
Legendary weapons were supposed to be weapons that say something about the wielder, that they put out a lot of effort in many aspects of the game to get it. There are two key points where legendaries are currently failing at this.
1) They can be bought, which says nothing more than mastery of gold farming, power trading, or use of a credit card.
2) The process to craft them is far from the game-wide scavenger hunt that was previously described. Right now, even without the end product on the TP, some of the crafting requirements (precursor and T6 mat) can just be bought. Hopefully upcoming changes will rework a lot of the crafting requirements and make a shift toward this.
I would love to see legendary weapons take nothing but account bound items to craft, require things from every aspect of the game (except for maybe sPvP, since it is treated as a whole other game already), and are bound themselves when crafted. I like this mainly because that was the originally announced intent for these weapons. It also keeps the gem (and 3rd party) gold market out of the legendary process completely, which is still going along with the original concept that “you can’t just buy a legendary”.
I would love to see legendary weapons take nothing but account bound items to craft, require things from every aspect of the game (except for maybe sPvP, since it is treated as a whole other game already), and are bound themselves when crafted. I like this mainly because that was the originally announced intent for these weapons. It also keeps the gem (and 3rd party) gold market out of the legendary process completely, which is still going along with the original concept that “you can’t just buy a legendary”.
I’d like to see WvW and PvE separated further in future updates. I don’t think players should have to be accomplished in both to gain ultimate-tier rewards. And note that when I say that I mean it both ways, I think these rewards should be available entirely through WvW if that’s the playstyle you enjoy, but I think that even the fairly limited WvW requirements of current Legendary recipes are more than there should be.
Really though I just reject this whole idea of gear “saying something” about the player. The only thing gear should “say” about a player is what their style sense is, can they coordinate a good outfit using the tools available. There should not be “hood ornaments” that a player can just slap on and say “Look at the package I’m swinging here!,” because the whole idea of doing that in a game is just ridiculous. Legendary weapons are just really cool weapons. They look really cool, and they should take some work to get, but there should be no indication, implied or otherwise, that the holder of those weapons is in any way superior to those around him. There’s no point to that sort of attitude.
Jealousy isn’t entirely a bad thing. If you are jealous and envious of someone’s Legendary, it should inspire you to get one yourself. I’m jealous of that guy with 4 Legendaries, but I’m not hating on him because he got them faster than I did.
Work hard, play hard, and craft it. Remember, the Trading Post is part of the game. To some, it’s a mini game. So if you’ve mastered that, I’ll give you just as much props as someone who spent the time to farm T6 mats.
Nothing to work for in this game that you can be sure was earned not bought. Sure, dungeon gear, I guess, meets that criteria. But it’s so easy to get. This’ll be the death of this game.
Try buying the equivalent of my two Ascended rings and Asccended back piece.
Thought not.
I’m not trying for Imbued versions because there’s no call for the extra Agony Resistence except to try for fractal weapons skins (none of which do it for me) but I’m perfectly happy to trot around with 3 red BiS items when I’m dabbling in WvWvW.
Currently best stats in game require at least a smidgeon of adventuring .
You have a point with FotM. Let’s hope it stays that way.
You have a point with FotM. Let’s hope it stays that way.
Stay this way? Heck, why do you think the tier was introduced in the first place?
To cut traders out of BiS.
You can buy a solidly functional set of orange 80 everything. I know I did so long before my first character even reached 80 because of the sale of a super rare skin. But the vertical progression beyond that is strictly by adventuring.
The randomness of the intial Ascended Rings drop schedule sucked, but they fixed that… without putting them up for sale. Accident? Hardly. Primary Design Goal, more like.
Frankly I was a bit disappointed to hear Legendary Weapons were going to stat upgrade to ascended quality – we have transmute stones to keep out favorite cosmetic items laid over our BiS stats, so why wasn’t that good enough? Its a nice nod to the work legendaries are supposed to represent, but truth is we are just now getting to the point where anyone would have enough Mystic Coins to make 77 Clovers with average success rates – so every Legendary you have ever seen (and my goodness there are a lot of them out there) involved at least some use of coin to bypass the logical clock mechanism the Devs built into the game and then threw out the window.
Mystic Coins should have been account bound from day 1.
I’d like to see WvW and PvE separated further in future updates. I don’t think players should have to be accomplished in both to gain ultimate-tier rewards. And note that when I say that I mean it both ways, I think these rewards should be available entirely through WvW if that’s the playstyle you enjoy, but I think that even the fairly limited WvW requirements of current Legendary recipes are more than there should be.
I wouldn’t mind more separation between pve and wvw either. Not sure if it’s possible with the game mechanics, but would be nice to have the spvp skills/gear system applies to wvw while still allowing you to gain experience toward pve level. What I really don’t like with the current setup is wvw counting for exploration. My server has been green for weeks, but thankfully I had most of the other team color areas done before this started. My guild was initially on Henge of Denravi, and after Titan Alliance bailed, getting exploration done was simply impossible as HoD did not even own its own borderlands. Jumping puzzles are another area that could use some work. I don’t think they should reward badges, which are normally limited to combat rewards. It’s also a bit irritating to have people asking for portals or backup to clear campers when we are undermanned at a keep/tower being defended.
Really though I just reject this whole idea of gear “saying something” about the player. The only thing gear should “say” about a player is what their style sense is, can they coordinate a good outfit using the tools available. There should not be “hood ornaments” that a player can just slap on and say “Look at the package I’m swinging here!,” because the whole idea of doing that in a game is just ridiculous. Legendary weapons are just really cool weapons. They look really cool, and they should take some work to get, but there should be no indication, implied or otherwise, that the holder of those weapons is in any way superior to those around him. There’s no point to that sort of attitude.
Anet should have went route from the start, if they intended on them being available on the TP. They created the idea of legendaries meaning something more than just a weapon you buy with gold, and of them being the ‘ultimate prestige" items in the game. I don’t think any of us would be here discussing this right now if they had just presented them as “rare weapons that look really cool”. As much as I like the idea of something you can’t just buy, I would have no problem with everything being tradable if Anet hadn’t put up this idea that (at least some of) GW2’s prestige items were not buyable.
(edited by mrstealth.6701)
Nothing to work for in this game that you can be sure was earned not bought. Sure, dungeon gear, I guess, meets that criteria. But it’s so easy to get. This’ll be the death of this game.
Why? Why does it matter? Why would having items that can only be acquired through effort lead to more people playing the game for longer? For the person who would buy a Legendary, would they have likely played long enough to craft it themselves otherwise? And if so, then why wouldn’t they play equally as long without a legendary being in the distance? For a player that crafts their own legendary, are they less likely to do so knowing that it’s available for an obscene amount of gold instead? If so, why are they playing a game when they only seem to care about status? If they are more concerned about status than having fun then playing a game is a complete waste of their time. Such people would be far better served getting a real job and earning real status that people will recognize off the server. If you’re going to play a game, play.
You can buy a solidly functional set of orange 80 everything.
Truth. I didn’t realize this at first, but soon after hitting level 80 I bought a full set of level 80 armor for well under 10g total, and then promptly transmuted it to look like gear from 40+ levels down the chain. My only gear at the moment that took any sort of necessary “effort” beyond gaining gold (which is effort in itself) was my Mystic Knife, and there are weapons of similar strength available for a few gold anyways. But I got all that stuff over a month ago, and I’m still playing, even though I’m not making any significant progress towards a Legendary, nor towards Fractal rewards at the moment. I would suggest getting an alt, they are a lot of fun.
I wouldn’t mind more separation between pve and wvw either. Not sure if it’s possible with the game mechanics, but would be nice to have the spvp skills/gear system applies to wvw while still allowing you to gain experience toward pve level. What I really don’t like with the current setup is wvw counting for exploration. My server has been green for weeks, but thankfully I had most of the other team color areas done before this started.
Oh, I feel you, I’m in the same boat. My server’s been blue or green for weeks, and I’m exactly two PoIs from World Completion, both of them deep into the red borderlands. I just want WC though, I’m still way off from having the other resources necessary for a Legendary and don’t care enough to put serious effort into it.
Anet should have went route from the start, if they intended on them being available on the TP. They created the idea of legendaries meaning something more than just a weapon you buy with gold, and of them being the ‘ultimate prestige" items in the game.
Eh, there’s some merit to that, I suppose. One thing I do believe is that the achievement tied to Legendaries should be based on the crafting, not the equipping. If you CRAFT a Legendary, you should get the shiny icon on the front page and the little achievement in your hero panel. If you buy a Twilight, you can run around with a glowy skybox sword and look cool, but you should not get the internal achievements for it. If it doesn’t work this way already (I haven’t seen anything either way on the issue), then it should work this way, and this would seem to be a thing they could activate retroactively.
Either way though, whether or not the game mechanically celebrates the effort put into crafting a legendary, YOU know whether you crafted it or not, and if you did, then you can feel a level of pride because you know the effort you put in. If, on the other hand, you bought the weapon, then YOU can feel a level of pride because you acquired the amount of gold necessary to buy something so horrendously expensive. Either way, you shouldn’t just your own sense of worth over it by what others think about you, that’s just unhealthy.
Why? Why does it matter? Why would having items that can only be acquired through effort lead to more people playing the game for longer? For the person who would buy a Legendary, would they have likely played long enough to craft it themselves otherwise? And if so, then why wouldn’t they play equally as long without a legendary being in the distance? For a player that crafts their own legendary, are they less likely to do so knowing that it’s available for an obscene amount of gold instead? If so, why are they playing a game when they only seem to care about status? If they are more concerned about status than having fun then playing a game is a complete waste of their time. Such people would be far better served getting a real job and earning real status that people will recognize off the server. If you’re going to play a game, play.
I like having something that is goal/accomplishment oriented rather than just doing (grinding) whatever activity piles up gold fastest. Even the process of crafting a legendary is far from this. It’s far easier/faster to buy T6 fine mats and precursors than it is to try and acquire them on your own. But, in my opinion, it’s a dull and much less interesting process than this ‘scavenger hunt’ style of legendary crafting we’ve been told about.
[qoute]But I got all that stuff over a month ago, and I’m still playing, even though I’m not making any significant progress towards a Legendary, nor towards Fractal rewards at the moment. I would suggest getting an alt, they are a lot of fun.[/quote]
I’m in about the same spot as you. I have a couple characters in full exotic gear, and another in partial (although some is the level 78 map-reward armor). I’m slowly acquiring things I’ll need later to craft one of the legendary greatswords (I can’t even decide which I want). Most of my time has been spent on alts, since I’m usually an alt-a-holic. I would suggest that anyone with the time try out any other professions you have a slight interest in, at least to level 30.
One thing I do believe is that the achievement tied to Legendaries should be based on the crafting, not the equipping. If you CRAFT a Legendary, you should get the shiny icon on the front page and the little achievement in your hero panel. If you buy a Twilight, you can run around with a glowy skybox sword and look cool, but you should not get the internal achievements for it.
I like that idea. Putting a difference between crafting and buying would be great. It could even be two seperate achievements, which would be encouragement to keep the weapon versus selling it.
Either way, you shouldn’t just your own sense of worth over it by what others think about you, that’s just unhealthy.
It’s hard for anyone without some issues to disagree with that. Having a sense of accomplishment, even over something in a game, is fine. But if the only thing you care about is what that accomplishment makes others think about you, it might be time to step away from the game and back into the real world.
edit: (some afterthoughts)
In my experience with some aquaintances (not people I would consider friends) in other games (a lot in GW1), the people holding the highest merit to rare items were the ones that were buying gold or using exploitative farming methods. Some were people I knew for a long time that outright told me they bought gold, some were friends of friends that passed that info my way. The one thing they all had in common, was they always tried to show off what they had bought and attempt to insult others because they weren’t ‘rich enough’ to have it. It was really pathetic and very annoying. I’d say this has definitely influenced my opinion on earning versus buying legendaries, just because it keeps idiots like that out of their imaginary ‘leet status’. Not that their opinion is worth anything to me, but anything that works to prevent them from acting that way is good. The ones I had the displeasure of meeting were not the type to actually work towards crafting a legendary weapon, so if they couldn’t just buy one with with a Visa or exploit/bot for gold, they would just leave.
(edited by mrstealth.6701)
I like having something that is goal/accomplishment oriented rather than just doing (grinding) whatever activity piles up gold fastest. Even the process of crafting a legendary is far from this. It’s far easier/faster to buy T6 fine mats and precursors than it is to try and acquire them on your own. But, in my opinion, it’s a dull and much less interesting process than this ‘scavenger hunt’ style of legendary crafting we’ve been told about.
And fair enough, but the goal of “crafting one or more Legendaries” is still a goal, still equally as difficult a goal, whether or not the goal of “to purchase a Legendary using cash” is also an available goal.
There are achievements for doing each possible story step, which even if you do it very efficiently would take at minimum 15 characters.
I like that idea. Putting a difference between crafting and buying would be great. It could even be two seperate achievements, which would be encouragement to keep the weapon versus selling it.
Perhaps, although I think having the shiny weapon is reason enough to keep it. I wouldn’t ever go to the trouble it takes to craft a Legendary in exchange for an achievement alone. If it were possible to craft and sell a sword that just looked like the generic white sword, and somehow (non-exploitatively) get 2000g+ for it, then I wouldn’t avoid doing so just because it would give me an achievement to soulbind it, but I might choose to keep the crazy glowy sword even if it meant passing up a fortune.
Yeah, it’s still quite a goal to craft, especially if you avoid buying as much as possible. When I get around to crafting Sunrise or Twilight, I have no plans of doing anything other than equipping it on my guardian (Sunrise) or mesmer (Twilight). The only items I want that come close to that value are those two swords…which I will already have one of. So selling it would be dumb.
My theory with gold is that if I have more gold that it would take to buy the gear/items I want, I’ve wasted my time in making that amount…after I have the stuff, a pile money is pointless. I guess anything we do in the game is making money, but I’m not going to focus on money-making unless I have something to spend it on.
To be honest, there’s very little practical difference between buying the legendary outright from the trading post and only buying MOST of it outright from the trading post.
My theory with gold is that if I have more gold that it would take to buy the gear/items I want, I’ve wasted my time in making that amount…after I have the stuff, a pile money is pointless. I guess anything we do in the game is making money, but I’m not going to focus on money-making unless I have something to spend it on.
Yeah, I can’t say as I’ve put any effort into it either, I haven’t “farmed” for gold, or dived into market manipulation or anything (which is why I’m sitting at less than 50g between my characters), but I do like having a surplus, it makes it easier to splurge on things when they account for only 0.1% of my fortune, rather than 1% or 10%. I like being liquid.
I like to keep enough gold to be able to outfit a char when they hit 80, or to get a new set of armor/runes/jewelry of a different stat if I want to try a different build. Constantly leveling up alts has kept my cash and materials supply kinda low, though. Both can start building up after I get the remaining professions to 80.
I figure that once I have a decent amount of the materials for all the legendary gifts, I can buy whatever is left, along with a precursor.
I think it all boils down to jealousy. The person will be eternally jealous of your Ferrari until they can afford to get their own.
I think there is some truth to that, however I’m not sure the wording is correct. I feel a perception ( incorrect to be sure) of unfairness is more accurate. I don’t think it’s quite the same thing.
It’s because it is directly contrary to the point of legendary weapons. All that crap the devs said about respecting someone with a legendary is pointless. There is no way in PvE to distinguish yourself from an 15 year old with an insane allowance that buys a legendary from a GS. They should’ve been Account Bound from the start.
It’s not jealousy for me. It’s the fact that it undermines the whole process.
It does not undermine anything. To my understanding if you put in enough time you will 100% eventually get a legendary, every item is farmable. What Anet has done is allow people to grind for a Legendary in multiple ways by taking into account that not every has the time to gain access.
The amount of “grind” people would need to outright purchase a legendary is staggering. The number of people who could purchase without a second thought is so small they’re not even worth considering as a problem.
My God, if someone showed me that they earned enough money to purchase a legendary ( and not cripple their finances in the process) that person has far more respect from me that the guy who crafts it.
Clearly I’m the only person with this view. Or perhaps, everyone that agrees with me is just tired of arguing with market players. I think I’ll take a queue from those people.
Clearly I’m the only person with this view. Or perhaps, everyone that agrees with me is just tired of arguing with market players. I think I’ll take a queue from those people.
My, that’s a very creative way of saying “my opinion is a true fact, whether anyone else agrees with it or not.”
Clearly I’m the only person with this view. Or perhaps, everyone that agrees with me is just tired of arguing with market players. I think I’ll take a queue from those people.
I think there’s room in the game for epic shinies that you have to earn and epic shinies that you can just buy if you want to. There will always be someone unhappy when the item they want requires the method they don’t like. People playing the market will be much more likely to want everything tradable, because they are doing the most effective thing to earn money. People not playing the powertrading game are somewhat cut off from the high-end market, but might be more likely to do a long adventur/scavenger hunt to acquire a weapon. They might eventually build up money, but it’s an uphill battle against inflation/rising prices.
The problem is that right now the only gear we do have that is earn-only is dungeon gear, which is still fairly easy to get. Even crafting a legendary is most efficient by buying ingredients like a precursor instead of gambling to get your own. This leaves the scavenger hunt crowd partially at the mercy of the powertrading crowd, so maybe we could use something to show a little love to that side? I know legendaries were supposed to take “all/many aspects of the game” to craft, but that trading section of the game might have too much power over the process.
The problem is that right now the only gear we do have that is earn-only is dungeon gear, which is still fairly easy to get. Even crafting a legendary is most efficient by buying ingredients like a precursor instead of gambling to get your own. This leaves the scavenger hunt crowd partially at the mercy of the powertrading crowd, so maybe we could use something to show a little love to that side? I know legendaries were supposed to take “all/many aspects of the game” to craft, but that trading section of the game might have too much power over the process.
I would love to see about 400-500 gold removed from the process and add more pve elements. For example, something I’ve always thought there should be was the removal of the T6 materials from gifts of might and magic. There’s 8 T6 materials right? I think a much better goal would be one gift from each dungeon (8 total), 4 gifts together make might and the other 4 gifts together make magic. On top of being much more pve oriented and taking a entire 4,000 dungeon tokens, it would also revitalize less popular dungeons.
Legendaries are supposed to be the highest achievement a player can get, a culmination of all their hardwork, and yet it’s purchasable with actually money (regardless of how much)? Terrible decision in my opinion.
Regardless of whether or not it’s horizontal progression or vertical progression, buying legendaries off the TP is Pay2Win.
What are you winning if you purchase a Legendary off the TP? A fashion show? Don’t be ridiculous, anyone who would have the gold to afford a Legendary, most certainly earned it.
Um I dont think so. It means you payed money for gems or bought from goldsellers. Maybe they exploited and have 10000g in their account. Now some have earned that much legitimately I dont think that is a large %.
So no I dont think they earned it. Using money shows what exactly? It doesnt mean they were dedicated or skillful or finished some herculean task to obtain it. They used their CC. (Not all of course but I would wager a majority).And what you are buying is a BIS weapon that will be perpetually bumped to BIS no mater what forever. I suggest you look at Lindsey Marshalls post. It will be a grind free upgrade no matter what content is released. That is a huge advantage alone and a must for any long term player.
So if they bought gold through gems they didn’t earn it? You consider grinding in a videogame more work than actually working in the real world and earning a paycheck? Who are you to make that distinction? Get a job and come get back with me. Anyone who could afford to purchase that much gold with real world currency most certainly ‘earned it’, to be honest your opinion sounds very childish. It is an unbelievable time sink that some people cannot afford to indulge in.
Sorry I went to university and make a lot of money but that still doesnt entitle me to purchase the most prestigious weapon in the game. And the fact is what did they do to deserve it? Nothing they spent Real Money on it. Big deal I could do that at any time.
You seem to fail to grasp the point of the legendary – to prove you have skill put time the game and had an epic adventure in game here is the quote:
“Legendary Weapons are the end result of an epic adventure in Guild Wars 2. You’ll travel all over, collecting items and amassing materials to build your Legendary Weapon.”
Great awesome adventure skill and time – buy gems -> gold click BLTP buy Legendary.
You shall all now bow down before me cause I am awesome! /sarcasm
So since I went to school got a couple of degrees and make lots of money I am entitled to everything everywhere? That is childish I am sorry to say.
I dont own one and dont have the time so frankly I dont deserve to get one it is really kinda simple.
(edited by Narkosys.5173)
Sorry I went to university and make a lot of money but that still doesnt entitle me to purchase the most prestigious weapon in the game. And the fact is what did they do to deserve it? Nothing they spent Real Money on it. Big deal I could do that at any time.
A major part of the appeal of video games is their ability to pull you into their worlds and stories. The most in-depth/involving games are designed to be an escape from reality. Tethering them back to the real world with in-game currency you can buy with cash is completely counter-productive to this. It’s a total slap in the face to the entire concept of immersion in games.
Honestly, it seems to be a slap in the face to only those who can’t afford to buy or craft it in a short time frame.
Jealousy can be quite ugly. For those who feel they can’t achieve their goal of owning a Legendary, you aren’t out of luck. GW2 was designed for all types of players. So if you can’t get a Legendary in four months, you can still get it a year from now.
Honestly, it seems to be a slap in the face to only those who can’t afford to buy or craft it in a short time frame.
It’s a slap in the face of the concept/idea of immersion, which has nothing to do with jealousy or the inability to craft/buy something in the game. It’s the most immersion-shattering to the person that is buying it with cash/RMT gold, although these players are likely less concerned with immersion.
Honestly, I thought/said from day one that it would be a long while before I got any legendary weapons. This was before I even had any idea they were tradable, and knowing very well that people were going to rush from day one to craft one as soon as possible. I could have done this myself, I could have bought and sold piles of gems to assist in this goal. I decided against breaking immersion and achieving instant gratification on a supposed long-term goal. I saw no point in wasting a large amount of real money on getting everything I wanted in the game, which in the end would done nothing but remove future goals and leave myself with less incentive to play. Granted I would still be playing (I played GW1 long after I had everything I wanted), but I find it better when there is something to work toward.
So, no. It’s not all about jealousy. I’m not really sure why you feel the need to keep insisting on this idea, but it’s getting a bit old. You need to accept the fact that some of us care more about the game itself, than whatever shiny thing the other guy has. You’ll probably be a lot happier when you stop worrying about having something to make others jealous, because we really don’t care that you have it.
The quote someone above found…
“Legendary Weapons are the end result of an epic adventure in Guild Wars 2. You’ll travel all over, collecting items and amassing materials to build your Legendary Weapon.”
That’s what I remember being sold on. Not this. That’s why I’m upset.
The quote someone above found…
“Legendary Weapons are the end result of an epic adventure in Guild Wars 2. You’ll travel all over, collecting items and amassing materials to build your Legendary Weapon.”That’s what I remember being sold on. Not this. That’s why I’m upset.
I don’t recall seeing that one (other than the above post here), but that’s definitely the idea I got from pre-release info. That is true for the gift of mastery, which might be enough to claim that statement still holds truth if the end products weren’t tradable.
I think what a lot of people are saying is that if people can make money in real life or the game that they deserve a legendary if they want to pay for it, but the other side wants it to be earned in game and that real life money shouldn’t have anything to do with it. I think it really comes down to what people thing legendaries represent because to a lot of people they’re more than just an item with a fancy skin. Leaving it up on the TP takes away some of the meaning behind the legendaries. Sure, someone had to go through the process to get it if someone else purchased it, but that’s not what legendaries are about.
If it took any actual skill to obtain a legendary then maybe the whole arguement against them being sold could hold some water. So someone dont want to spend their time running round chasing the RNG monster that is the legendary. They use that time to make gold and buy it.
Legendaries are fancy skins. Thats it. If you think they make you any more special than the next guy Im sorry to have to burst ya bubble. Ya just aint.
Correct me if I am wrong but time making the gold and time chasing the legendary still equals time. To me it seems like there are alot of jealous and bitter people around.
I wanted to have a legendary before I saw them on the TP, now I don’t want one anymore. They chould be character bound and they shouldn’t be sellable or salvagable.
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