Q:
Why is there no direct player to player trade option?
A:
Just speculation, but part of the reason could be that it makes monitoring for external gold sellers much easier. If the only way to transfer is through the mail system, and you are limited to 10 mails at a time, restricts people being able to transfer large amounts of gold easily and unnoticed.
This is important since you can potentially buy the equivalent of real money with I game gold, ArenaNet can better control the intake economy the more it discourages third party gold selling.
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Trikke <Sorrows Children> [SRRW] — Sea of Sorrows
i would assume to reduce scams
other then that i got nothing…
i would assume to reduce scams
other then that i got nothing…
Well it certainly isn’t to reduce scams. Having to trade through mail makes players more open for scamming. For example; A scammer is posting that they are selling a rare dye in /map chat for 1 gold. Victim sees the post and is interested because the price is less than it is on the trading company. Victim sends the scammer the money for the dye. Scammer sends nothing, ignores the player and moves on with his day. It could work the other way too with someone sending the item and the scammer not giving any money.
Sure they have the option to report people through mail but I doubt they’d be able to check all of the reports especially since there would be so many because scamming is so easy now.
Just speculation, but part of the reason could be that it makes monitoring for external gold sellers much easier. If the only way to transfer is through the mail system, and you are limited to 10 mails at a time, restricts people being able to transfer large amounts of gold easily and unnoticed.
Hmm, even with the 10 mail limit we’re getting regular spam about buying gold. So I don’t think that would limit RMT via the mail system?
i would assume to reduce scams
other then that i got nothing…
Well it certainly isn’t to reduce scams. Having to trade through mail makes players more open for scamming. For example; A scammer is posting that they are selling a rare dye in /map chat for 1 gold. Victim sees the post and is interested because the price is less than it is on the trading company. Victim sends the scammer the money for the dye. Scammer sends nothing, ignores the player and moves on with his day. It could work the other way too with someone sending the item and the scammer not giving any money.
Sure they have the option to report people through mail but I doubt they’d be able to check all of the reports especially since there would be so many because scamming is so easy now.
I have to say that understanding the way internet communities tend to work who ever falls for that is well… right where we expect them to be.
If someone REALLY wanted to sell rare dye for 1 Gold they can just post that on the trading post.
AND that’s why there isn’t a fair player to player trading system; “forcing” people to use the trading post prevents people from circumventing the gold sync and Allows the buyer to see the sales price history of an item. This educates they about fair price and keeps the game economy more in Areananet’s control.
If you and a buddy or guild mate are selling stuff to each other cheap or something you already have a bond of trust that allows you to use mail should you desire.
AND that’s why there isn’t a fair player to player trading system; “forcing” people to use the trading post prevents people from circumventing the gold sync and Allows the buyer to see the sales price history of an item. This educates they about fair price and keeps the game economy more in Areananet’s control.
If you and a buddy or guild mate are selling stuff to each other cheap or something you already have a bond of trust that allows you to use mail should you desire.
Is this supposition on your part, or is there a statement from a dev anywhere that specifically says this? If so, could you link it?
In GW1 there was no trading post and no mail system, so all trades were advertised on forums or in-game trade channels, and took place directly between players. There was actually quite a vibrant economy, and prices fluctuated based on supply and demand. It was difficult sometimes for a less experienced player to know what price to haggle towards, but extensive ‘price check’ threads developed on the guru forums and that helped a lot.
So to go from that system to the complete opposite is quite a leap and I have no idea whether this is a deliberate policy, or whether a direct player to player trade window is just something Anet haven’t got around to putting in yet.
Is this supposition on your part, or is there a statement from a dev anywhere that specifically says this? If so, could you link it?
Fair. It’s all speculation on my part; it was never stated of course that the lack of player to player trade was to increase trading post use. But I still think that deduction is pretty logical.
OK, thanks for the reply.
The developers have come out and said they didn’t include it in order to reduce the possibility of scams.
If you trust someone you can use the mail system to send it directly to them.
If you you don’t then you can just sell the item on the auction house with no worries.
From the thread in the General Discussion section:
https://forum-en.gw2archive.eu/forum/game/gw2/Why-no-direct-trade/73059
I just hope they find a way to keep gold sellers from ruining the game economy.
They had their reasons, their reasons turned out to be less than well thought out. The only thing it prevented is every single player doing what they want to do and now more people are at risk of being scammed because who the HECK WANTS TO HAVE TO RUN TO A TRADER EVERY SINGLE TIME THEY WANT AN ITEM? So, now people have to trust the person selling an item in chat and trade in one of the more backwards way of player trading I have ever seen in an MMO. Seriously…the economy is FUBAR, the market is little different from most markets/auction houses in other MMOs, the only difference is that Anet just removed the player economy by cutting our hands off because 1 in 10000 players arent bright enough to actually LOOK at the items in a trade window before hitting accept to a trade.
Handicap the entire playerbase for 1 in 10000…nice work!