Why there is no auction time limit on TP?

Why there is no auction time limit on TP?

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Posted by: HiddenNick.7206

HiddenNick.7206

Q:

I was just wondering why there is no time limit for auctions? Other then server side optimizations.

There are few reasons to add such a limit with combination of listing price:
1. Removes trash from TP.
2. Informs people when they have overpriced something.
3. Removes your own pocket trash merchant.

Why there is no auction time limit on TP?

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Posted by: Esplen.3940

Esplen.3940

It’s not an auction house, it’s a trading post. Think a forum where you list your goods for a price and list your wanted goods for a price. The post will stay there until you delete it or it gets filled.

Why there is no auction time limit on TP?

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Posted by: Vol.5241

Vol.5241

I was just wondering why there is no time limit for auctions? Other then server side optimizations.

There are few reasons to add such a limit with combination of listing price:
1. Removes trash from TP.
2. Informs people when they have overpriced something.
3. Removes your own pocket trash merchant.

I agree, when the game released I was amazed to see that there was no time limit. When you overload the outpost with this many items that accumulates over time, it’s bound to get slowed.

My theory is that they have the capability to, but they are holding off now until they feel the need to adjust the economy to include more gold sinks.

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Why there is no auction time limit on TP?

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Posted by: gaborkaldy.3210

gaborkaldy.3210

I do support this idea. It worked fine in other games aswell and would result much reasonable prices. Though in this case they should lower the listing fee from 15% to 8-10% and set a 7-10 day time limit. It would do nice things to economy in my point of view.

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Why there is no auction time limit on TP?

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Posted by: HiddenNick.7206

HiddenNick.7206

It’s not an auction house, it’s a trading post. Think a forum where you list your goods for a price and list your wanted goods for a price. The post will stay there until you delete it or it gets filled.

I know that TP is not an AH. But that does not answer my question…

What I want to know are there any economic reasons for not adding transactions time limit.

Why there is no auction time limit on TP?

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Posted by: Lucas of the Desert.2165

Lucas of the Desert.2165

I’d guess prices will not only skyrocket but the market would run out cometely.
What would happen to the precursors? Sellers would take a huuuuge step back and w8 until buy offers are in their reach of prize.

Like i said i’m only guessing but i think this might harm the cadual players even more. People who flip items, watch trends and hoard their items (screw the word “market manipulators”) will still make their profit one way or the other. It just requires more thinking. Imagine the casual players though. Nonone would dare to sell, instead they’d just click sell to highest offer..

Althoug this would make the economy more complex (which i’m a huge fan of ) i suppose that it would be the cause of some serious outrages of the community

Why there is no auction time limit on TP?

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Posted by: Syeria.4812

Syeria.4812

I was just wondering why there is no time limit for auctions? Other then server side optimizations.

There are few reasons to add such a limit with combination of listing price:
1. Removes trash from TP.
2. Informs people when they have overpriced something.
3. Removes your own pocket trash merchant.

Why should there be a time limit? To address your 3 points:

1. Why is this an issue? Technically every item on the TP has a use. Assuming the game will experience some sort of inflation, eventually every item on the TP will have a use whose value is greater than that of the vendor price because of how the mystic forge works. “Trash” on the TP doesn’t have a legitimate downside, so removing it from the TP does not add value.

2. People are already informed when they overprice something because it doesn’t sell. Forcibly removing the listing doesn’t add any value. If a person believes an item that doesn’t sell in 48 hours is “overpriced” they just have to go to their “Items I’m Selling” page and see which things have been up for that long.

3. I assume you’re referencing this as a method of “storing” vendor trash items until you can get to a merchant? I’ve never heard of anyone actually doing that (though it’s certainly possible). That’s just one of a few ways (and certainly not the most convenient) to circumvent storage limitations. If this were extremely widespread, I might agree that it’s something worth addressing, but it would take a lot of convincing to get me to believe there’s more than maybe a few hundred or few thousand players who have ever deliberately done that.

I don’t believe you’ve established a case for a change, even if there were no downsides to adding such limits. However, there are reasons not to forcibly remove auctions as well.

1. The posting fee for auctions. Since simply posting an item for sale costs money, market fluctuations would cost sellers very large amounts of currency if their items are forcibly removed. Prices fluctuate, and sometimes they fall dramatically for a few days, then rebound back. Sometimes it’ll take a week or more for an item I posted to sell just because of timing and market pressures, why should that item be forcibly removed if it eventually sells?

2. Persistent supply. Adding on to the previous point, if items are forcibly removed after a period of time, the available supply on the trading post will fall. For items like lodestones, supply could easily fall to the point where one or two people deciding to make the same legendary might buy out all of the existing supply on the market. Since there’s no time limit to sales, players are encouraged to keep supply levels high, which is a very good thing for the economic health of the game.

3. Manipulation protection. Still continuing with that thread, by encouraging persistent supply, it becomes far more difficult for genuine market manipulation to occur. The backlog of supply “just in case” of a price spike makes it far more costly to corner a market. That backlog forces any potential manipulator to make a much higher margin just to break even, which reduces the incentive to manipulate.

4. Volatility. Tying in again to #2, the TP right now is fairly stable, but still cyclical and subject to spikes. Look at the chart for Charged Cores or Lodestones for an example. Without time limits, sellers will post goods for the value they’re willing to sell for, so the items are always available. With forced removal, this behavior would likely stop, as players would hold their items in storage until they were certain their items would sell for the values they want within the time limit. This leads to much more volatile markets as prices are likely to move in much larger increments.

5. Low volume – high value items. Items like precursors, destroyer weapons, and the like are extremely high value, but also extremely low volume. They could easily take significant periods of time to sell, and their posting fees are extremely high. Forced removal of these items would greatly encourage gray market trading. On top of that, even amongst those who would continue to use the TP, there would be incentive to line up a buyer (via extremely annoying WTS type spam) prior to posting these items on the TP.

Why there is no auction time limit on TP?

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Posted by: Esplen.3940

Esplen.3940

And, to expand on idea number 3 (item storage). It doesn’t affect anything at all. The listing fee would reduce the income generated by that method, causing any player to just do a quick sell instead of a list. This would not only minimize the cost of listing fee, but it would also give them about the same as if they vendored after getting hit by the listing fee.

Additionally, having a listing time makes no sense in the current implementation. I don’t think any of the people arguing for it have truly read what we’ve been saying.