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Posted by: Mrpopo.4593

Mrpopo.4593

@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@

(edited by Mrpopo.4593)

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Posted by: bodr.8195

bodr.8195

no
/15 chaaaars

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Posted by: Maxster.4521

Maxster.4521

Won’t help(maybe in some small corners of the market), but overall picture remains the same.

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Posted by: Rage The Numbers.7943

Rage The Numbers.7943

I couldn’t disagree more.

Rage The Nornynorn – Guild Leader [RR] Reddit Refugees
Sanctum of Rall
http://www.reddit.com/r/Reddit_Refugees – Visit the site for Recruitment!

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Posted by: Thraso.5093

Thraso.5093

Heck to the no.

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Posted by: Cancer.9065

Cancer.9065

Nope, the larger the market the better.

Cancer is also a Zodiac sign.

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Posted by: Rpgtabbycat.5869

Rpgtabbycat.5869

I disagree. Give the market time to stabilize. What hurt the economy the most was the fact that the Trading Post was unavailable at the start of the game.

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Posted by: Aero.4829

Aero.4829

I disagree. Give the market time to stabilize. What hurt the economy the most was the fact that the Trading Post was unavailable at the start of the game.

And partial access for a lucky portion of the community while the rest of us had no access.

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Posted by: whiran.1473

whiran.1473

To the OP: No.

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Posted by: AllAmerDB.2840

AllAmerDB.2840

In comparison to the world economy, how do you think certain countries thrive? It definitely isn’t on their own economy. So a world economy (worldwide server economy) is better than a single economy (server wide).

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Posted by: Dishconnected.8360

Dishconnected.8360

How would it help the economy, OP?

Nihil curo de ista tua stulta superstitione.

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Posted by: John Smith.4610

John Smith.4610

Almost nothing is flooded, you just aren’t used to seeing the scale that the trading post trades in.
The global trading post is really cool.

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Posted by: Gopher.4562

Gopher.4562

It makes sense, and it doesn’t make sense.

Essentially it would boost the prices up on EVERYTHING in the Market and make them more valuable (supply/demand).

However, this doesnt’ work with GW2 model because as it stands, players aren’t intended to have loads of extra gold.

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Posted by: Dishconnected.8360

Dishconnected.8360

However, this doesnt’ work with GW2 model because as it stands, players aren’t intended to have loads of extra gold.

How did you arrive at this conclusion, Gopher?

Nihil curo de ista tua stulta superstitione.

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Posted by: Mrpopo.4593

Mrpopo.4593

@JON you say almost nothing is flooded while 90% of the items sell for 1 copper above the vendor price? was just an idea guys but i was wrong :/

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Posted by: Delphanae.8076

Delphanae.8076

Based on the relatively low cash rewards for completing events, hearts and zones I think it is safe to assume that the game is not designed with the intention of folks having a great deal of excess cash on hand. In fact without the TP it was extremely difficult for my first 80 to have enough gold to buy their order set at level 80. By comparison my primary alt has enough gold at level 39 to buy her whole order set by using the TP to sell everything. Reducing the market size would over inflate the value of the mats I gather. Force crafters to charge more to profit on crafted items and essentially leave players who are not heavy “players” in the TP economy out in the cold due to a lack of easy cash outside of the TP system. One could argue “well they just need to gather and sell on the TP” but that is forcing a grind on them. Something ANet has gone to great lengths to eliminate as much of as they can.

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Posted by: Korinth.9643

Korinth.9643

However, this doesnt’ work with GW2 model because as it stands, players aren’t intended to have loads of extra gold.

How did you arrive at this conclusion, Gopher?

The pricing and relatively low monetary rewards are a decent hint, vast amounts of profits from the Trading Post aren’t likely, mostly because, as I see it, Crafting isn’t a primarily money making scheme, it’s mostly another way to play, rather than killing monsters and such, you get experienced by creating things. At best, you’ll break about even, I’ve found, at least on higher level craftables, though max level bags make a small profit.

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Posted by: dre.8973

dre.8973

Hell no, then it would take forever to sell stuff.

I like having 2k+ orders on every item and being able to buy any piece of gear i want for affordable prices. Get out of here you gold farmer.

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Posted by: Nate.3927

Nate.3927

@JON you say almost nothing is flooded while 90% of the items sell for 1 copper above the vendor price? was just an idea guys but i was wrong :/

that’s a result of seller stupidity and the fact that people don’t yet know how much something should reasonably go for. Also of note is that a lot of people simply sell stuff on the TP to clear their bags, they don’t care that they’re making a loss.

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Posted by: Xilo.9567

Xilo.9567

Your kidding right? It is def better off with a larger pool of players involved with it. Its common sense. You enjoy longer waits on buying and selling? I don’t.

The trading option alone in this game will bring people to it. Hell one of my friends is interested primarily because of the auction house itself. It ADDS that feeling of SCALE to the game…

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Posted by: Wazabi.1439

Wazabi.1439

The biggest advantage of a large market is that it is significantly hard for a single player to move the market. Players that took advantage of that in MMO with smaller market might suddenly find themselves at a level playing field here. It isn’t this TP that’s broken…it’s all the other small market that allows for such exploit.

In a small market, say 20000 players. There are 20000 potential consumers, and 20000 potential suppliers. Here, it’s 2 million. It’s easy to get an impression of the market being flooded…especially since TP weren’t up in wk1.

Another poster argues that late implementation of TP hurts the economy. How? The market may start out different due to excess inventory…but it clears itself in the long run.

Another question I would like to ask is how do you define a stabilized market? I’ll bet most would think when it stays at the same price all the time. Price will always fluctuates. I would say as long as the variance (sigma square for the mathematically inclined) of the price is consistently at a certain level, then market has stabilized. Now this may or may not be the market equilibrium as I think it’s almost impossible to have a situation where supply exactly equals demand…but we may have something near it.

If you have any arguments against what I’ve said, I’ll be glad to hear it…but please justify your point if possible.

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Posted by: Tallenn.9218

Tallenn.9218

The global trading post is really cool.

When its working. I really like having a global economy too, but I’m starting to wonder if maybe it’s more of a technical challenge than A Net is up to.

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Posted by: pyronix.4081

pyronix.4081

NO.
NO.
NOnononononono!

Are you trying to make this World of Whatsisname?!

NO! NO NO NO!

This is the absolute worst idea ever if you want to fix the economy. There are so much more better ideas in this forum.

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Posted by: Maxster.4521

Maxster.4521

This is the absolute worst idea ever if you want to fix the economy. There are so much more better ideas in this forum.

That idea won’t fix economy at all.

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Posted by: NaughtyOne.6598

NaughtyOne.6598

There is nothing wrong with the global market, the only thing I would change aside from ease of use interface improvements is to adjust the min selling price to account for the cost of listing the item over selling to a NPC merchant

Though it might be nice to have an option to list an item at its average listed price rather then just lowest, I notice on some items one or two sellers will put up items well below the average, causing others who either do not care or do not notice to price them that low as well. I find this is driving down prices on goods even when the demand his high enough to support it. This could also be exploited by putting items up lower with intent to buy and re-post what others match to at the market avr.

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Posted by: Eurosdown.6072

Eurosdown.6072

Seeing how server transfers are free, I could see some people attempting to exploit the market in various ways if it wasn’t global. I don’t see it causing anything but inconvenience for the vast majority of players.

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Posted by: MassRelay.9327

MassRelay.9327

Actually, I was unaware that the TP was global. So, that sword I sell in the market could very well be the same one that slays me in the battlefield??

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Posted by: Taari.5280

Taari.5280

Almost nothing is flooded, you just aren’t used to seeing the scale that the trading post trades in..

Agree!
Only because there is a stack of 2k + items on the TP that does not mean yours will never sell – the amount of buyers and the demand is huge as well.

(I know what I’m talking of, I sell stacks of hundreds of items even though the current listing says 17k + ;-) )

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Posted by: Envy.1679

Envy.1679

no, and heres why:

if copper on server A was selling for 17c each, and copper on server b was selling for 25c each, (for what ever reason, just an example)

someone could buy thousands of copper on server A, and then switch to server B and make a giant profit merely by switching servers and reselling his cheaply bought copper for 7+c each.

it’d be hugely exploitable and would “break” the economy – and thats not an exageration.

the world TP works much better

MARATHON CIV 5 DIFFICULTY 10 STILL GOING

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Posted by: Jia Shen.4217

Jia Shen.4217

The problem with the TP is not the size of the market but the stupidity of the sellers on the market. During beta is was fairly common that everything was listed at some factor above vender price (eg 2-3 times it). Problem we have here is not undercutting but massive amounts of people not bothering to pay attention and whatnot listing stuff for 1c over vender price and some even offering to buy at that low of a price for some items too. That simply makes no sense with the total 15% cut the TP gets. 2x vender price would mean you get 35% more coin after the TP cut (more or less typical retail markup in real life).

There is no real reason to undercut anyone at all unless you feel the majority of people are selling something for too much. Because if enough people feel that way a new bottom price would be set. For example if copper ore was 50c each lowest sell price and had 10,000 listed, but the highest buy price was 20c each and had 10,000 ordered (supply meets demand) then obviously the 50c each is too high. So it makes sense to drop the sell price and pretty much guaranteed the sell price would drop because the sellers mostly wouldn’t move their items let alone any new sellers. Back to the point though the reason for not needing to undercut other than for this example: there is no expiration for what you put up for sale, so as long as there are buyers for the item you will eventually sell the one you put up for sale.

The size of the market helps greatly with that. I’ve watched some items with 10,000+ up for sale at the lowest sale price sell within minutes. Some items even climb up the selling price list. For example I felt one item I wanted to sell the lower end to lowest selling prices were too low. The range of price below what I set mine too composed of close to 1,000 no counting new additions. Within hours mine sold.

Now if you get an item that the supply remains higher than demand all the time and the community silently agrees on a bottom value high enough to make a profit after the 15% TP cut then everyone who puts that item up for sale should eventually not only sell that item as long as there remains buyers but also get more than the vender price. Otherwise as I said before there is no point to putting up an item for any price that would get you less than the vender gives. There are so many venders around that it’s not like that is stopping anyone from dumping the loot at them.

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Posted by: skaaz.4281

skaaz.4281

as title says i think we all know why :P right now everything is flooded i think if it were per server would help the economy a little bit

No thanks.

Member of Cradle Guard

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Posted by: garetjax.4756

garetjax.4756

as title says i think we all know why :P right now everything is flooded i think if it were per server would help the economy a little bit

Trading post / auction house so huge, rich and full of data is fantastic and fascinating. So:

NO NO NO NO NO

/end constructive post

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Posted by: Garenthal.1480

Garenthal.1480

I’m going to give it the benefit of the doubt for the time being, though if things haven’t settled within a few months then it’ll be very evident that the issue needs to be looked at in-depth. It is pretty irritating to have to vendor most of the stuff I acquire though, simply because it sells for more than it would on the trading post.

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Posted by: Eve.1029

Eve.1029

the current TP is good for trying to gear up, but bad for money hoarding. but overall it’s good given the way the servers work. This way, WvW is less affected by people’s gear, just numbers and skill. Those who played Aion know what i’m referring to. Since we can guest on each other’s server and mail people stuff, segregating TP doesn’t make much sense anyways