(edited by matemaster.2168)
food market destroyed
food gets consumed rather quickly, I suspect in about a month it will bounce back.
I agree it’s annoying though. They should be finding ways to make food mats more desirable not less.
actual crafted food is more desireable, as the buff is 30mins, not 20, as with the dragon bash food
You’ve severely underestimated the amount of food.
Close to 1.5 million Zhaitaffy has been sold per day on the AH. This has happened since the event began. The only other use for taffy (wings) has been unprofitable to the tune of 1000% since the event started as well.
Yeah, and I’m glad. Any food over 1 silver is too expensive, and there are some foods (the ones I wanted to use, but had to resort to lower level versions of just because of prices) running at ridiculous rates like 10 silver each.
No the overpriced foods are not more desirable because they last an extra 10 minutes, not worth it for all that cost. I hope the food market stays destroyed and you can bet that myself and many others are stockpiling stacks upon stacks of the Dragon Bash food so you never get another copper of my money.
Have a nice day, and a nice time finding a new job
married to Railspike the Red Alpha Golem
[PiNK] Toast Forever.
Yeah, and I’m glad. Any food over 1 silver is too expensive, and there are some foods (the ones I wanted to use, but had to resort to lower level versions of just because of prices) running at ridiculous rates like 10 silver each.
No the overpriced foods are not more desirable because they last an extra 10 minutes, not worth it for all that cost. I hope the food market stays destroyed and you can bet that myself and many others are stockpiling stacks upon stacks of the Dragon Bash food so you never get another copper of my money.
Have a nice day, and a nice time finding a new job
You know that when economies are destroyed, you will eventually be affected by the results as well, right? In this case, the results may vary, from mats that you gathered becoming wortless [as they are used to produce foods that people will no longer buy], to people leaving out of sheer frustration [affecting the number of persons available for parties, WvW, etc].
So Ultravalefor, have a nice day, and a nice time finding a game in which your short-term gains are the only thing that matter to the game’s long-term success.
Happens to all of us.. no market is going to be stable forever… be happy that food market lasted as ridiculously long as it had, I really figured wintersday was going to introduce food to destroy most of the over priced high tiered foods.
yes the crafted food market (omnomberry products and other ones) is collapsing because of the cheap supplement food from dragon bash
This cheap dragonbash food is the most devastating blow to the high level food crafters.
High level food crafting was a steady but low (10% margin average) source of income for me and other food crafters as some high level foods were allways in demmandNow we can expect high level crafted food market to collapse. Its allready started with omnombery dropping to the historic minimum prices on TP and will continue to
Lets compare omnomberry pie (av price 3.50) vs Slice of Candied Dragon Roll (av price 0.32)
There are like 3.9mil Zhaitaffy in supply on TP and rising thats almost 800K dragon bash foodsAnet you have just destroyed crafted food market
Was that really neccessary ??
The only constant in GW2 is change. Adapt and thrive or perish.
The only constant in GW2 is change. Adapt and thrive or perish.
wow …
there is one thing you cant adapt in mmo and that is the loss of playerbase so ultimately you will perish at some point
Apparently, the only economy they care about is the Legendary, Precursor and related markets. Pretty much the entire rest of the economy has deflated completely, with vendor prices providing the only floor.
I thought Anet was supposed to be taking the in game economy seriously and managing it to ensure that it remained healthy and vibrant? At this point, it’s hard to imagine it being run more poorly, short of this economy’s polar opposite, which would be run away inflation.
GW2 economy is in the equivalent of a “Great Depression”, with the exception that Luxury Goods have been placed in an island of protection so that the wealthy can have things to haggle over and profit from while the rest of us languish in the pig sty.
Apparently, the only economy they care about is the Legendary, Precursor and related markets. Pretty much the entire rest of the economy has deflated completely, with vendor prices providing the only floor.
This is the consequences of a game supported almost entirely by micro-transactions. For every unbreakable pick, sickle, and axe they add (among all the various food stuffs, and the ridiculous 200%+ magic find they ran during the last content update), they are removing gold sink after gold sink, and further diluting an economy where scarcity is almost non-existent, and low-level goods are virtually worthless.
For those of you actually short-sighted enough to say “I’m glad, I want everything to be dirt cheap”, I think you are completely missing the point. For an MMO to truly thrive, it has to address as many player-types as possible, and that includes the people who enjoy the financial aspect of the game as well.
It’s somewhat of a tragedy that both the economy and crafting are being so overlooked by Anet as a source of player enjoyment. Crafting has no real use long-term, since the “easy button” is constantly being sold to the player base on so many items.
Look at the Southsun event – they piled on the overabundance of magic find just to get people interested, and as soon as the event ended, not only were the few viable markets largely decimated, but that zone is a virtual ghost town again.
Look at Eve Online – what is probably the poster child for a virtual economy – and you’ll see that scarcity actually DRIVES the game, as opposed to detracting from it.
The problem, as I see it, is that Anet is simply getting in their own way. In the drive to maintain player counts/gem store spending, they are making more and more concessions to the players that want it all NOW, as opposed to those willing to work towards a goal.
While you may cheer at being able to get everything dirt cheap – keep in mind that you’re actually cheering the “dumbing down” of your own game. I’m not sure that’s something to get excited about.
(edited by Savage Deathknell.2036)
I’m not sure whether posters here are actually interested in serious discussion, seeing as people are tossing generalities after generalities without explaining/providing evidence for anything.
Apparently, the only economy they care about is the Legendary, Precursor and related markets. Pretty much the entire rest of the economy has deflated completely, with vendor prices providing the only floor.
Lodestone Market:
Charged: http://www.gw2spidy.com/item/24305
Destroyer: http://www.gw2spidy.com/item/24325
Quite stable since January, with a slightly decreasing overall trend.
Superior Runes:
Divinity: http://www.gw2spidy.com/item/24732
Scholar: http://www.gw2spidy.com/item/24836
Quite stable since Jan/Feb, Scholar is pretty much stable since Feb, Divinity has slowly increased.
Exotic armor market:
http://www.gw2spidy.com/item/155
http://www.gw2spidy.com/item/2128
Incredibly stable since March.
Named Exotic Weapons:
http://www.gw2spidy.com/item/31053
http://www.gw2spidy.com/item/31077
Remarkably stable!
This “the entire rest of the economy has deflated completely” effect you speak of, I do not see at all.
I thought Anet was supposed to be taking the in game economy seriously and managing it to ensure that it remained healthy and vibrant? At this point, it’s hard to imagine it being run more poorly, short of this economy’s polar opposite, which would be run away inflation.
GW2 economy is in the equivalent of a “Great Depression”, with the exception that Luxury Goods have been placed in an island of protection so that the wealthy can have things to haggle over and profit from while the rest of us languish in the pig sty.
From every indication, there is a healthy amount of trade that goes on. Millions (perhaps billions?) of items are moved daily. A majority of the game’s items are created, traded at above in-game vendor prices, and consumed. Please describe what you mean as “languish in pig sty,” because there’s a huge amount of activity. And isn’t that the biggest indicator of a vibrant and healthy economy?
(edited by Ursan.7846)
I don’t see the problem with this. Every patch something is gonna spike/drop. Nothing is “destroyed”. The market just changed. All I can tell from this thread is OP stock piled 100k of omnonononoberry bars and don’t know what to do with it. You should realize every copper you invest on something has the chance to drop due to varies reasons. Be it a new patch or simply a rumor.
I’m not sure whether posters here are actually interested in serious discussion, seeing as people are tossing generalities after generalities without explaining/providing evidence for anything.
Apparently, the only economy they care about is the Legendary, Precursor and related markets. Pretty much the entire rest of the economy has deflated completely, with vendor prices providing the only floor.
Lodestone Market:
Charged: http://www.gw2spidy.com/item/24305
Destroyer: http://www.gw2spidy.com/item/24325Quite stable since January, with a slightly decreasing overall trend.
Superior Runes:
Divinity: http://www.gw2spidy.com/item/24732
Scholar: http://www.gw2spidy.com/item/24836Quite stable since Jan/Feb, Scholar is pretty much stable since Feb, Divinity has slowly increased.
Exotic armor market:
http://www.gw2spidy.com/item/155
http://www.gw2spidy.com/item/2128Incredibly stable since March.
Named Exotic Weapons:
http://www.gw2spidy.com/item/31053
http://www.gw2spidy.com/item/31077Remarkably stable!
This “the entire rest of the economy has deflated completely” effect you speak of, I do not see at all.
I thought Anet was supposed to be taking the in game economy seriously and managing it to ensure that it remained healthy and vibrant? At this point, it’s hard to imagine it being run more poorly, short of this economy’s polar opposite, which would be run away inflation.
GW2 economy is in the equivalent of a “Great Depression”, with the exception that Luxury Goods have been placed in an island of protection so that the wealthy can have things to haggle over and profit from while the rest of us languish in the pig sty.From every indication, there is a healthy amount of trade that goes on. Millions (perhaps billions?) of items are moved daily. A majority of the game’s items are created, traded at above in-game vendor prices, and consumed. Please describe what you mean as “languish in pig sty,” because there’s a huge amount of activity. And isn’t that the biggest indicator of a vibrant and healthy economy?
The majority of items are sold at above vendor prices? The majority of items created in the world are consumed? I think you are way off on both counts.
Drop rates and availability/scarcity of items in the game could have been and should have been tweaked on an ongoing basis to create a many tiered economy. The tools are there. The economy is essentially global, so tweaks can be made with out concerns that the results of those tweaks will have disproportionate effects on some servers and not others.
We’ve historically seen a few major gluts on the AH addressed with temporary Mystic Forge recipes. This points to a couple problems though. First off, that those gluts were allowed to occur shows lack of inattention to the economy and, second, there have been many items since those corrective actions that have developed even worse gluts that haven’t been addressed at all.
I stand by my assertion that GW2 has one of the worst economies I have ever seen in an MMO. That they supposedly have people tasked with running the economy just makes the shortcomings even more shameful.
I’ll concede that the priority is probably gem sales, rather than what’s best for players, which may account for some of the issues, but I’m not sure that the current economy is even very conducive for gem sales.
The majority of items are sold at above vendor prices? The majority of items created in the world are consumed? I think you are way off on both counts.
Yes, the majority of items are sold at above vendor prices.
The markets that sell at vendor prices are blues, greens, about half superior runes/sigils, and about half of common materials.
So then you have the other half of superior runes/sigils and common materials that sell above vendor price, major runes/sigils, fine materials, rare materials, rare weapon/armor of all levels, exotic weapon/armor of all levels, the entire dye market (84c cheapest dye), the entire mini market (24s cheapest mini), the entire tonic market, crafting intermediate materials market, etc…..
So there’s a ton more categories of items that sell for above vendor price. I’m not sure how you’re able to assert that “A majority of items are sold at vendor price.” A cursory glance at the trading post shows that this is obviously not true.
I
Lodestone Market:
Charged: http://www.gw2spidy.com/item/24305
Destroyer: http://www.gw2spidy.com/item/24325Quite stable since January, with a slightly decreasing overall trend.
Superior Runes:
Divinity: http://www.gw2spidy.com/item/24732
Scholar: http://www.gw2spidy.com/item/24836Quite stable since Jan/Feb, Scholar is pretty much stable since Feb, Divinity has slowly increased.
Exotic armor market:
http://www.gw2spidy.com/item/155
http://www.gw2spidy.com/item/2128Incredibly stable since March.
Named Exotic Weapons:
http://www.gw2spidy.com/item/31053
http://www.gw2spidy.com/item/31077Remarkably stable!
This “the entire rest of the economy has deflated completely” effect you speak of, I do not see at all.
The items you listed here as an example of stable economy have drop rate within like 0.01% to 1%
The core players of GW2 are causuals (like me) so they wont farm them (DR mechanics…)
They are very stable (because of RNG ofc) as you said so there is no point of buying and resseling them
So what was your point to compare them to crafted food market where you could make some profit ?
The items you listed here as an example of stable economy have drop rate within like 0.01% to 1%
http://www.gw2spidy.com/item/24550
Stable, average 3s
http://www.gw2spidy.com/item/34821
Quite stable, slow decrease from 40s – 36s
I can find you many more incredibly common items with very stable prices, if you’d like. But regardless, I’m not so sure what your point is. Even if the examples I listed are, by your statement, “0.01 – 1%.” chance, what does that do to refute my statement that a majority of items actually sell above vendor price? (Which was the point of my original point. It was directed at Fiontar, not you.)
They are very stable (because of RNG ofc) as you said so there is no point of buying and resseling them
I’m not sure what you mean. Prices are very stable precisely because there’s a huge amount of transactions that goes on. I believe John Smith posted something like 200k ectos being traded in one hour? But I don’t quite understand what you mean by buying/reselling. If you mean speculation (buy now, sell later) than yes, that is discouraged by the 15% tax. But that’s good, that discourages speculation and artificial price increases due to speculation. So again, I’m not sure what you mean by that.
So what was your point to compare them to crafted food market where you could make some profit ?
You’re putting words into my mouth. I didn’t address you at all. I posted to refute Fiontar’s claim that “most items sell at vendor prices.” by giving examples of markets which obviously sell at far higher than vendor prices.
Yeah, and I’m glad. Any food over 1 silver is too expensive, and there are some foods (the ones I wanted to use, but had to resort to lower level versions of just because of prices) running at ridiculous rates like 10 silver each.
That’s just called inflation.
Most things have been experiencing it ever since COF became the meta farm
the inflation will be the result of the destroyed crafting market
The only way to make gold now is
getl lucky on RNG
creating new gold by farminf CoF = inflation
I get the big picture now
Take for example the crystaline dust price problem. Before the ecto salvage it costed around 30s. The crystaline dust is used mainly (I think) to craft superior sharpening stones and master maintanance oils.
But what anet did ? They increased the cost to make those most used consumables from 1 crystaline dust to 3 crystaline dusts. So now crafting those will be maybe even more expensive than before ecto salvage (34.5s for 3 dusts vs 30s for 1 dust).
Inflation is good for Anet because the prices will go up and causual players (the core largest group of playerbase) wont have enough gold for anything because creating (grinding) gold takes lots of time
That’s just called inflation.
Most things have been experiencing it ever since COF became the meta farm
“Most things?”
http://www.gw2spidy.com/item/29185
Slow decrease since march
http://www.gw2spidy.com/item/24305
Slow decrease since Jan
http://www.gw2spidy.com/item/24283
Overall decrease since Feb
http://www.gw2spidy.com/item/24295
Overall decrease since Feb
http://www.gw2spidy.com/item/24723
Decrease since Jan
I could go on, but I am incredibly skeptical about your statement that “most things have experienced inflation since CoF”
You will never convince the whiners because they are only interested in having things handed to them and will ignore any evidence that they are wrong
To them the gw2 economy is broken because other people have things they don’t
As an addendum, I’d like to ask Fiontar why exactly a glut of certain items means the economy is somehow “bad.”
The problem with a glut of items is that they’re valueless. High supply and low demand means that whenever you get one of these as a drop, it’s the same as not having earned anything.
The thing is though, GW2 has a very specific mechanism for these items, and that is the floor of vendor prices. These blues/greens and even silk/leather you collect, which would be valueless in a player-market, are not, due to vendors you can sell them to at a fixed price. Yes, these blues/greens still have value to them, value that is artificially high due to vendor prices.
So when you’re getting an incredibly common item, you’re still gaining something of value to it.
Then there’s also the important aspect of vendor trash being a huge gold faucet for the economy. You could say “Well, instead of dropping a blue, why doesn’t the mob drop 80c?” That just punishes players who like to equip themselves off mob loot, and there are MANY players who do this as they level.
Basically, I’m very confused as to how you can categorize GW2’s economy as “bad” when certain items are sold to vendors instead of players.
That’s just called inflation.
Most things have been experiencing it ever since COF became the meta farm“Most things?”
http://www.gw2spidy.com/item/29185
Slow decrease since marchhttp://www.gw2spidy.com/item/24305
Slow decrease since Janhttp://www.gw2spidy.com/item/24283
Overall decrease since Febhttp://www.gw2spidy.com/item/24295
Overall decrease since Febhttp://www.gw2spidy.com/item/24723
Decrease since JanI could go on, but I am incredibly skeptical about your statement that “most things have experienced inflation since CoF”
You’re posting a bunch of stuff that was in a bubble for 2 months?…. like 2 months ago??
What’s the point? With the exception of the blood, those aren’t even staple crafting commodities … and none of them are used for making food.
You’re posting a bunch of stuff that was in a bubble for 2 months?…. like 2 months ago??
What’s the point? With the exception of the blood, those aren’t even staple crafting commodities … and none of them are used for making food.
You posted “most things.” You didn’t specify about mats used for crafting food.
Regardless. Inflation is caused by an increase in supply of gold. If inflation was truly occurring, you’d see this affect on most items in the game, not just food materials. It hasn’t. The majority of prices of many goods have remained remarkably stable the past 2 month, as a result of the economy finally maturing after launch. The point of my previous post was to provide evidence that CoF farming isn’t affecting the economy the way you think it does.
Yeah, and I’m glad. Any food over 1 silver is too expensive, and there are some foods (the ones I wanted to use, but had to resort to lower level versions of just because of prices) running at ridiculous rates like 10 silver each.
That’s just called inflation.
Most things have been experiencing it ever since COF became the meta farm
Reposted from the other thread.
http://www.gw2spidy.com/item/12473
Similar price since December.
http://www.gw2spidy.com/item/12458
Similar price since December.
http://www.gw2spidy.com/item/12455
Similar price since December.
http://www.gw2spidy.com/item/12457
Similar price since December.
http://www.gw2spidy.com/item/12459
Similar price since December.
I don’t see this “inflation” effect you talk about. Certain foods becoming expensive due to a combination of more demand and less supply (of ingredients.) If inflation truly occurred, you’d see an increase in prices across the board. But you don’t.