rookie trading post question
Sell level 80 blue and green armours and weapons to a vendor, no one is going to buy them on the trading post because there’s such a massive supply from people doing Dungeons that they’re all but worthless.
Sell everything else on the trading post. Make sure to set the price to the lowest Seller, not the highest bidder. You’ll have to wait a little bit for the money but you’ll nearly always sell and you get an awful lot more this way.
There’s probably a few exceptions to this rule but I can’t think of any off the top of my head.
Sell level 80 blue and green armours and weapons to a vendor, no one is going to buy them on the trading post because there’s such a massive supply from people doing Dungeons that they’re all but worthless.
Sell everything else on the trading post. Make sure to set the price to the lowest Seller, not the highest bidder. You’ll have to wait a little bit for the money but you’ll nearly always sell and you get an awful lot more this way.
There’s probably a few exceptions to this rule but I can’t think of any off the top of my head.
Thank you for this information because I was doing quite the opposite.
That’s just the beginning of what to exclude from TP dumping. There are quite few gathered resources that now sell at a loss on the TP. Factoring in opportunity costs of time and overhead for harvesting tools, some are at at a significant loss.
And once you get used to the ebb and flow, there are many, MANY things you can set at (well) above the lowest seller price and still move your product in under 24 hours. I recomend clicking “buy more” for each item you want to sell so you can read out the for sale offers – look not for the lowest price but the inevitable hump in sale offers and either join (for high volume items) or minutely undercut the hump. The lowest price offered for sale at this very instant is often irrelevant.
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
Also, in regards to greens, my own personal policy is:
Level 80: store until they can be dumpped into mystic forge for promotion to rares (for ecto cracking).
Level 70-79: vendor.
Level 1-69: crack with master kits for sigils/runes. Combine sigils/runes in mystic forge as possible.
It takes a while, but you only need 1-2 superior runes of Divintiy out of the forge to pay back in full a LOT of rune combines. It also means that on “Mystic forgemaster” dailies, I just stroll by the bank and grab a few sets fo runes to process and then I’ve checked that one off. Easy XP on my lower level alts.
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
Also, in regards to greens, my own personal policy is:
Level 80: store until they can be dumpped into mystic forge for promotion to rares (for ecto cracking).
Level 70-79: vendor.
Level 1-69: crack with master kits for sigils/runes. Combine sigils/runes in mystic forge as possible.It takes a while, but you only need 1-2 superior runes of Divintiy out of the forge to pay back in full a LOT of rune combines. It also means that on “Mystic forgemaster” dailies, I just stroll by the bank and grab a few sets fo runes to process and then I’ve checked that one off. Easy XP on my lower level alts.
Have you made any effort in to calculating how much money you make over just selling the greens to vendor/TP directly instead of what you’re doing now?
Have you made any effort in to calculating how much money you make over just selling the greens to vendor/TP directly instead of what you’re doing now?
No, but ultimately I don’t have to. People would not be buying greens at the prices they do pay unless in the long run doing the processing I describe pays off favorably. A number of this game’s biggest money making mechanisms are hidden behind scale:
Buying runes to toss in the MF may look like a losing proposition across 40 of them. But across 4,000 of them steady gains become more appearant. Across 40,000 runes you’re in great shape. I’m here for the long haul, so my strategies are based on a willingness to brave the RNG personally rather than selling the risk to others who will turn that profit on it because they operate at a larger scale by several orders of magintude.
My break points are based on greens at all levels give up their sigils/runes uniformly. Low coin value ones are great for stripping for those parts. The 70-79 I sell simply because I like to keep a small trickle of coin flowing in to cover incidentals like way points (though in truth vendoring blues is probably the larger contributor to daily operating expenses). My experience is the Mystic Forge promotes greens to yellows MUCH more consistently when all 4 are level 80, so those I reserve for that purpose. And again I always break the resulting level 80 rares for ectos myself rather than trying to sell the risk to others. My ecto return rates over the long haul are much higher than many of those that people report, so I’d rather take the chance myself. Especially as breaking rares often results in yellow sigils/runes which I can fold back into my promotion efforts there.
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.