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Posted by: CreativeAnarchy.6324

CreativeAnarchy.6324

Prices will still go up.

I speak for my self and no one else. Only fools believe they speak for a majority.

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Posted by: tolunart.2095

tolunart.2095

So your solution to prices rising is to print more money? Seems like this has done very well in the real world, I’m sure the same thing that happens there would happen in the game, too.

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Posted by: AntiGw.9367

AntiGw.9367

No matter what you do, the prices will keep going up until they stabilize between a value that nobody can afford, and a value that sells faster than they can be farmed.

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Posted by: Ursan.7846

Ursan.7846

Dawn:
http://www.gw2spidy.com/item/29169

Prices steady since Jan 20th. (545G Jan 20th vs 504G currently)

Dusk:
http://www.gw2spidy.com/item/29185
Prices steady since Feb 1st (695G Feb 1st vs 629G currently)

I’m not seeing this phenomenon of “prices keep rising.”

Also, I hope you realize your proposed “solution” will drive prices up even more due to an increase in supply of gold.

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Posted by: CreativeAnarchy.6324

CreativeAnarchy.6324

I think to get the prices to go down would be to increase the drop rate so that there is easily had supply that paying stupid high prices wouldn’t be an option unless you just had the gold to spend and don’t feel like farming for stuff.

I speak for my self and no one else. Only fools believe they speak for a majority.

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

There are also many players who are happy with how the market currently is. Having more currency drop or become available doesn’t fix a market. It makes it worse. A surplus of currency will devalue it, thus increasing prices across the board.

In GW2, Trading Post plays you!

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Posted by: Ryuujin.8236

Ryuujin.8236

Precursors are only a piece of the wider legendary jigsaw.

Increasing supply of precursors will decrease their price, but the funds will simply be diverted and raise the price of the T6 mats needed for a legend.

People will bid on the T6 mats, and now they have “spare” gold to throw at it that doesn’t need go on the precursor, it’ll go on the T6 mats; and the net price will change little, and even if it does the price is still dictated by the richer players who will seek to outbid the majority.

The ONLY way to solve the “problem” is to flood the market with every component needed to make a legend to the stage where supply vastly out-strips demand, at which point legendaries are just another craftable weapon and hold no meaning whatsoever other than being a garish ascended+ item.

The Ashwalker – Ranger
Garnished Toast

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Posted by: Nike.2631

Nike.2631

Your plan is 100% absolutely wrong.

If you are farming coin to buy mats, getting more coin will just make the mats MORE EXPENSIVE. If you want the mats price to come down you need less coin entering the system and/or more mats. If, for example, events dropped slightly less coin and one fine (blue) mat appropriate to the event level, you’d see mat prices fall, both because there’d be less coin around to drive the prices and more goods filling demands.

Spend your time farming gold and you’d better expect materials harvesters to farm YOU. Simple as that.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: vluhd.7562

vluhd.7562

So your solution to prices rising is to print more money? Seems like this has done very well in the real world, I’m sure the same thing that happens there would happen in the game, too.

Post WWI Germany anyone?

IGN: Toxicodendron Vox
Dragonriders [DR]

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Posted by: tolunart.2095

tolunart.2095

So your solution to prices rising is to print more money? Seems like this has done very well in the real world, I’m sure the same thing that happens there would happen in the game, too.

Post WWI Germany anyone?

Exactly. You can expect the same sort of economic “success” here if such a plan were implemented.

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Posted by: bluemonkey.1762

bluemonkey.1762

When everyone has the goals requiring the same items, the prices for those items will go up.

The solution from your standpoint is to change your goals or learn how to farm effectively.

The solution from Anet’s standpoint is to diversify the routes to a given goal, add goals requiring different materials. Both of which seem they seem to be doing.

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Posted by: tigirius.9014

tigirius.9014

There isn’t massive inflation like this in a balanced loot system I agree totally. I’ve been tracking certain items from the TP since November and since that time inflation has boosted about 430% so it’s continuing to rise. These items are needed and/or highly popular for the zerker burst crowd which seems to be the sole spec one needs in this game so until they fix that as well as drops this should be a great indicator of what’s happening. One item broke the 12 gold mark recently.

What needs to be done about items is T6 mats need to drop from champions and bosses like 5-10 at a time and they need to be the rare ones, like lodestones, gossamer, and even globs. That way people will have to participate in events to get these things. If more champs dropped these things then there wouldn’t be a need to bring back farming (traditional).

Right now the RNG boxes are a joke. Watched some guy with over a 100% magic find buy the ones from Orr and got 1 drop out of every 6 and these drops weren’t impressive in the slightest. I personally have tried these boxes and got nothing but the tiny droplet karma bottles and the crafting baglets from laurels aren’t any better. We need a non RNG / definite drop from boss/champion/events solution because it’s fine to hate farmers just let us know you know and people will take the hint, but play games with people specifically RNG games and you’ll lose players.

Currency is too rare when it comes to laurels to waste and karma while more abundant should be wasted either.

Balance Team: Please Fix Mine Toolbelt Positioning!

(edited by tigirius.9014)

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Posted by: Stone.6751

Stone.6751

They have stated that they plan to implement a way for players to clearly work toward earning a precursor..eventually. So players won’t have to throw countless items into the forge, save up gold, or cross their fingers and hope.

Also, I think they plan on adding new Legendary weapons at some point, which may help alleviate the prices on some of the current ones.

Penny Royalty – Level 80 Guardian
Raingarde – Level 80 Necromancer

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Posted by: Arganthium.5638

Arganthium.5638

… Except that nothing is broken and so there’s no reason for ANet to introduce inflationary monetary policy into the economy?

Thief|Mesmer|
Theorycrafter

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Posted by: CreativeAnarchy.6324

CreativeAnarchy.6324

They have stated that they plan to implement a way for players to clearly work toward earning a precursor..eventually. So players won’t have to throw countless items into the forge, save up gold, or cross their fingers and hope.

Also, I think they plan on adding new Legendary weapons at some point, which may help alleviate the prices on some of the current ones.

Last I heard, that wasn’t in development yet as they haven’t devoted any resources toward this goal.

I speak for my self and no one else. Only fools believe they speak for a majority.

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Posted by: Nike.2631

Nike.2631

There’s been a post about it recently that mentioned new legendaries being looked at along with the reliable activity path. Check the dev tracker maybe?

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: Daemon.4295

Daemon.4295

They have stated that they plan to implement a way for players to clearly work toward earning a precursor..eventually. So players won’t have to throw countless items into the forge, save up gold, or cross their fingers and hope.

Also, I think they plan on adding new Legendary weapons at some point, which may help alleviate the prices on some of the current ones.

Definitely, i reckon we’ll see a significant dip in old precursor prices as soon as new legendaries are released.

Ayana Wenona (Ranger) | Doctor Skorn (Necro) | Electra Lux (Elementalist)
Scarlett Daguer (Thief) | Gritt Bloodstone (Warrior) | Sirius Zand (Guardian)
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Posted by: Rukh.9287

Rukh.9287

One point: Plenty of money is introduced in to the economy through quests and vendoring items. The economy is so stifled by trade taxes and costs on every thing though that vendoring items is actually more profitable then taxed trade on many items.

This causes an issue because low and medium income people are constantly pinched.

I have to admit that this is something WoW did right. They were able to make a fun economy. What they did is have a similar way money was introduced in to the economy— through quests and vendoring stuff, so players on all levels could have some sort of income.

However, their expenses for the normal player are low enough people aren’t pinched, and they feel like through working they can save up money for bigger things.

What they did instead was to have very big vendor purchases, so at medium income levels, you’re making more than you need to spend easily, but when you have a lot of money, there’s a very desirable thing to remove a big portion of it for. Unlike in real life where this is recirculated, this money is removed completely.

Unlike GW2 where money is sucked out at all levels, in WoW money is mostly sucked out of the economy at the top, where people spend half their income and still have hundreds of thousands of gold to easily do whatever they want. Their economic policy makes a strong and healthy middle class, and for the majority of the players, this is where they fall, so the game is more fun.

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Posted by: Daemon.4295

Daemon.4295

One point: Plenty of money is introduced in to the economy through quests and vendoring items. The economy is so stifled by trade taxes and costs on every thing though that vendoring items is actually more profitable then taxed trade on many items.

This causes an issue because low and medium income people are constantly pinched.

I have to admit that this is something WoW did right. They were able to make a fun economy. What they did is have a similar way money was introduced in to the economy— through quests and vendoring stuff, so players on all levels could have some sort of income.

However, their expenses for the normal player are low enough people aren’t pinched, and they feel like through working they can save up money for bigger things.

What they did instead was to have very big vendor purchases, so at medium income levels, you’re making more than you need to spend easily, but when you have a lot of money, there’s a very desirable thing to remove a big portion of it for. Unlike in real life where this is recirculated, this money is removed completely.

Unlike GW2 where money is sucked out at all levels, in WoW money is mostly sucked out of the economy at the top, where people spend half their income and still have hundreds of thousands of gold to easily do whatever they want. Their economic policy makes a strong and healthy middle class, and for the majority of the players, this is where they fall, so the game is more fun.

The difference is that you don’t actually need gold in GW2. You can get all the top tier armor and weapons from dungeons or karma vendors, and you get ascended gear through fractal runs, guild missions, and laurels. So really the only purpose you have for your gold is buying pretty things, and pretty things are far less interesting when everybody has them.

Ayana Wenona (Ranger) | Doctor Skorn (Necro) | Electra Lux (Elementalist)
Scarlett Daguer (Thief) | Gritt Bloodstone (Warrior) | Sirius Zand (Guardian)
- Whiteside Ridge [EU] -

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Posted by: anzenketh.3759

anzenketh.3759

OP care to explain how you think the market is broken.

In Game: Storm Bluff Isle — Anzz, Anzenketh Kyoto

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Posted by: Stone.6751

Stone.6751

Well, players should be spending gold on gems for bag slots, bank slots, character slots. Ideally that seems like a good gold sink for low to mid level players.

Penny Royalty – Level 80 Guardian
Raingarde – Level 80 Necromancer

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Posted by: Arganthium.5638

Arganthium.5638

One point: Plenty of money is introduced in to the economy through quests and vendoring items. The economy is so stifled by trade taxes and costs on every thing though that vendoring items is actually more profitable then taxed trade on many items.

This causes an issue because low and medium income people are constantly pinched.

I have to admit that this is something WoW did right. They were able to make a fun economy. What they did is have a similar way money was introduced in to the economy— through quests and vendoring stuff, so players on all levels could have some sort of income.

However, their expenses for the normal player are low enough people aren’t pinched, and they feel like through working they can save up money for bigger things.

What they did instead was to have very big vendor purchases, so at medium income levels, you’re making more than you need to spend easily, but when you have a lot of money, there’s a very desirable thing to remove a big portion of it for. Unlike in real life where this is recirculated, this money is removed completely.

Unlike GW2 where money is sucked out at all levels, in WoW money is mostly sucked out of the economy at the top, where people spend half their income and still have hundreds of thousands of gold to easily do whatever they want. Their economic policy makes a strong and healthy middle class, and for the majority of the players, this is where they fall, so the game is more fun.

So in other words, you’re suggesting a way to tax people with higher incomes more than those with lower incomes?

Hard to implement, but good idea IMO.

Thief|Mesmer|
Theorycrafter

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Posted by: Ryuujin.8236

Ryuujin.8236

OP care to explain how you think the market is broken.

He can’t afford his legendary weapon yet. Clearly, not working as intended

The Ashwalker – Ranger
Garnished Toast

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Posted by: Rukh.9287

Rukh.9287

Well, silk scrap hakitten 1c per. If Anet isn’t working on a fix by now, they shouldn’t bother.

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Posted by: Rukh.9287

Rukh.9287

One point: Plenty of money is introduced in to the economy through quests and vendoring items. The economy is so stifled by trade taxes and costs on every thing though that vendoring items is actually more profitable then taxed trade on many items.

This causes an issue because low and medium income people are constantly pinched.

I have to admit that this is something WoW did right. They were able to make a fun economy. What they did is have a similar way money was introduced in to the economy— through quests and vendoring stuff, so players on all levels could have some sort of income.

However, their expenses for the normal player are low enough people aren’t pinched, and they feel like through working they can save up money for bigger things.

What they did instead was to have very big vendor purchases, so at medium income levels, you’re making more than you need to spend easily, but when you have a lot of money, there’s a very desirable thing to remove a big portion of it for. Unlike in real life where this is recirculated, this money is removed completely.

Unlike GW2 where money is sucked out at all levels, in WoW money is mostly sucked out of the economy at the top, where people spend half their income and still have hundreds of thousands of gold to easily do whatever they want. Their economic policy makes a strong and healthy middle class, and for the majority of the players, this is where they fall, so the game is more fun.

So in other words, you’re suggesting a way to tax people with higher incomes more than those with lower incomes?

Hard to implement, but good idea IMO.

Actually what you can do in an MMO is you can make a desirable expensive thing that takes money out of the economy. So people don’t HAVE to buy it, but lots will, and it doesn’t effect people with less money who can’t afford it. It works quite well.

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Posted by: Jrunyon.3012

Jrunyon.3012

Actually what you can do in an MMO is you can make a desirable expensive thing that takes money out of the economy. So people don’t HAVE to buy it, but lots will, and it doesn’t effect people with less money who can’t afford it. It works quite well.

T3 cultural, Commander Sigil etc. It’s all there, and it still gets complained about. IMO they need to implement some more but that’s just me.

Nesmee – Thief
[OHai] – Northern Shiverpeaks

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Posted by: Rukh.9287

Rukh.9287

Actually what you can do in an MMO is you can make a desirable expensive thing that takes money out of the economy. So people don’t HAVE to buy it, but lots will, and it doesn’t effect people with less money who can’t afford it. It works quite well.

T3 cultural, Commander Sigil etc. It’s all there, and it still gets complained about. IMO they need to implement some more but that’s just me.

T3 cultural is a decent example but for those with money it’s not a huge amount. The thing is that this requires both parts. Good top end sinks that have to be very desirable, and I don’t know if any of the quoted things are thaaaat big. But it also requires that the middle and low income people are able to make enough income to do the majority of the economy and not get pinched by taxes and transportation services constantly.

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Posted by: Avatara.1042

Avatara.1042

So your solution to prices rising is to print more money? Seems like this has done very well in the real world, I’m sure the same thing that happens there would happen in the game, too.

Post WWI Germany anyone?

More like the current US.

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Posted by: Arganthium.5638

Arganthium.5638

So your solution to prices rising is to print more money? Seems like this has done very well in the real world, I’m sure the same thing that happens there would happen in the game, too.

Post WWI Germany anyone?

More like the current US.

Please don’t get me started…

Thief|Mesmer|
Theorycrafter

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Posted by: marnick.4305

marnick.4305

So your solution to prices rising is to print more money? Seems like this has done very well in the real world, I’m sure the same thing that happens there would happen in the game, too.

Post WWI Germany anyone?

More like the current US.

Eight years of mismanagement by can’t be fixed one person. There’s limits to the amount of change possible if you take over from someone like W. But the good news being, Americans have proven they can make the right choice twice in a row, lets hope they can collectively do that again a third time. The entire world depends on it.

On topic: I’ve never seen an online world where money was more valuable than here. Inflation is almost non-existent and that’s good.

If I can’t play Guild Wars 2 at work, I won’t work in Guild Wars 2 either.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto

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Posted by: marnick.4305

marnick.4305

Dawn:
http://www.gw2spidy.com/item/29169

Prices steady since Jan 20th. (545G Jan 20th vs 504G currently)

Dusk:
http://www.gw2spidy.com/item/29185
Prices steady since Feb 1st (695G Feb 1st vs 629G currently)

I’m not seeing this phenomenon of “prices keep rising.”

Also, I hope you realize your proposed “solution” will drive prices up even more due to an increase in supply of gold.

Even gems>gold hasn’t meaningfully changed since February. It clearly means the economy is extremely stable for months now. Perfect monetary policy at work, some people IRL could learn from that.

If I can’t play Guild Wars 2 at work, I won’t work in Guild Wars 2 either.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto