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Posted by: gesho.9468

gesho.9468

i loved auction house buy/sell in other mmo(s). that was more fun than crafting. but with gw2 for past 6 month all medium level price variation has been trumped by long term price drop. whatever you try to get in, you only have a window of 2-3 days to sell, then they go down (as a general rule). look at any basic commodity, everything is falling, sometimes severalfold.

Q: does Anet econ folks expect macro to stabilize? was it gauntlet gold party that destabilized prices? do gw2 econ ppl plan some devices to offer a more stable price levels in future?

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Posted by: Wanze.8410

Wanze.8410

What items are you referring to?

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
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Posted by: gesho.9468

gesho.9468

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Posted by: dAcIaW.5107

dAcIaW.5107

It looks like prices are returning to normal. They went up due to everyone suddenly crafting when the skills cap changed from 4oo to 5oo.

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Posted by: gesho.9468

gesho.9468

It looks like prices are returning to normal. They went up due to everyone suddenly crafting when the skills cap changed from 4oo to 5oo.

that is true. but spike started a little earlier, in summer? skill cap increase was in september, wasnt it?

more importantly, when will this be over? any opinions?

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Posted by: Wanze.8410

Wanze.8410

It looks like prices are returning to normal. They went up due to everyone suddenly crafting when the skills cap changed from 4oo to 5oo.

that is true. but spike started a little earlier, in summer? skill cap increase was in september, wasnt it?

more importantly, when will this be over? any opinions?

Those prices are simply driven by supply and demand and I would know why Anet should change anything concerning it.

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

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Posted by: gesho.9468

gesho.9468

It looks like prices are returning to normal. They went up due to everyone suddenly crafting when the skills cap changed from 4oo to 5oo.

that is true. but spike started a little earlier, in summer? skill cap increase was in september, wasnt it?

more importantly, when will this be over? any opinions?

Those prices are simply driven by supply and demand and I would know why Anet should change anything concerning it.

not when it is across the board

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Posted by: Wanze.8410

Wanze.8410

It looks like prices are returning to normal. They went up due to everyone suddenly crafting when the skills cap changed from 4oo to 5oo.

that is true. but spike started a little earlier, in summer? skill cap increase was in september, wasnt it?

more importantly, when will this be over? any opinions?

Those prices are simply driven by supply and demand and I would know why Anet should change anything concerning it.

not when it is across the board

Prices are falling because they rose when ascended armor crafting went life. Now demand slows down and prices fall.

T5 fine mats are rising in price for 2 weeks now.

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Posted by: gesho.9468

gesho.9468

Prices are falling because they rose when ascended armor crafting went life. Now demand slows down and prices fall.

T5 fine mats are rising in price for 2 weeks now.

would be great if it was one time only event, but look at few different commodities, in the end in entire price history you will never find any single plateau, there is alway a long term trend, overriding medium term variations enough to make speculation (against 15%fee) impossible.

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Posted by: Wanze.8410

Wanze.8410

Prices are falling because they rose when ascended armor crafting went life. Now demand slows down and prices fall.

T5 fine mats are rising in price for 2 weeks now.

would be great if it was one time only event, but look at few different commodities, in the end in entire price history you will never find any single plateau, there is alway a long term trend, overriding medium term variations enough to make speculation (against 15%fee) impossible.

This is not true. I myself and many others made alot of gold flipping items instantly or medium/long term.

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Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

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Posted by: Behellagh.1468

Behellagh.1468

Item price stays stable until it’s usefulness increases or is rumored. Then BAM! It’s not rocket surgery.

We are heroes. This is what we do!

RIP City of Heroes

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Posted by: gesho.9468

gesho.9468

@Wanze.8410 i should not say impossible, i made some myself, but long term trends have been disruptive.

@Behellagh.1468 that’s fine, this however is about long term trends, 6 month or longer, which doubles or halves (or more) prices. together with 15% fee this eats into medium level variation. while prices would vary 15%+profit margin, long term trend will already carry them in a new range.

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Posted by: Wanze.8410

Wanze.8410

gesho, i honestly dont know what the purpose of this topic is.

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Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

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Posted by: gesho.9468

gesho.9468

gesho, i honestly dont know what the purpose of this topic is.

that’s okay buddy, take it easy

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Posted by: Behellagh.1468

Behellagh.1468

Macroeconomics, not macro as in TP trading cheats.

@gesho – if there’s a use demand goes up and unless supply follows, price goes up. Demand goes away or supply catches up, price goes back down. You may find it troublesome that prices move like that but if say supply is huge on some item. So much so that the price is inverted to the proposed “quality”, they they introduce a means to consume that excess supply which will eventually consume that supply and in turn raise prices. When the new demand is satiated or the event that material is needed for is over, the supply will once again climb and price will fall.

There is no reason to expect a stable market on some of these basic or refined materials.

We are heroes. This is what we do!

RIP City of Heroes

(edited by Behellagh.1468)

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Posted by: gesho.9468

gesho.9468

Macroeconomics, not macro as in TP trading cheats.

@gesho – if there’s a use demand goes up and unless supply follows, price goes up. Demand goes away or supply catches up, price goes back down. You may find it troublesome that prices move like that but if say supply is huge on some item. So much so that the price is inverted to the proposed “quality”, they they introduce a means to consume that excess supply which will eventually consume that supply and in turn raise prices. When the new demand is satiated or the event that material is needed for is over, the supply will once again climb and price will fall.

There is no reason to expect a stable market on some of these basic or refined materials.

i believe we’ll be able to talk much better if we recognize difference market pricing mechanism in general VS long term macro instability. i have nothing against price variation, in fact i hope for it. my (and i believe gw2) problem is that there is a persistent, strong and long term OVERALL price trends, which override medium and short term price fluctuations. such across the board long term trends can only be a consequence of supply/demand instabilities in one particular “commodity” – gold.

there can be no other reason why prices go up across the board for 1 year and then go down across the board for another six month. someone has to take a better management of gold supply and overall price level to offer price stability, which doesnt mean stability of individual prices, but stability of prices in general, macro stability.

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Posted by: Behellagh.1468

Behellagh.1468

Sorry I was under the believe you were complaining about increases that occurred over the last few months and any recent drop offs. Of the three you gave as examples (since bronze price depends heavily on copper) were all caused by crafting changes (rumor or actual) or specific game events. I’m not talking day to day or even week to week.

We are heroes. This is what we do!

RIP City of Heroes

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Posted by: Romek.4201

Romek.4201

Macroeconomics, not macro as in TP trading cheats.

@gesho – if there’s a use demand goes up and unless supply follows, price goes up. Demand goes away or supply catches up, price goes back down. You may find it troublesome that prices move like that but if say supply is huge on some item. So much so that the price is inverted to the proposed “quality”, they they introduce a means to consume that excess supply which will eventually consume that supply and in turn raise prices. When the new demand is satiated or the event that material is needed for is over, the supply will once again climb and price will fall.

There is no reason to expect a stable market on some of these basic or refined materials.

i believe we’ll be able to talk much better if we recognize difference market pricing mechanism in general VS long term macro instability. i have nothing against price variation, in fact i hope for it. my (and i believe gw2) problem is that there is a persistent, strong and long term OVERALL price trends, which override medium and short term price fluctuations. such across the board long term trends can only be a consequence of supply/demand instabilities in one particular “commodity” – gold.

there can be no other reason why prices go up across the board for 1 year and then go down across the board for another six month. someone has to take a better management of gold supply and overall price level to offer price stability, which doesnt mean stability of individual prices, but stability of prices in general, macro stability.

this has/can have many reasons

- population lvl changes (months ago more lvler = more supply)
- months ago lvl 80 players was in highlvl zones like Cursed Shore and farmed highlvl materials so supply on low lvl materials was lower but demand same (lvling characters from crafting)
- Champloot patch comes and highlvl players farm now more in low lvl zones so low lvl material supply higher but demand same
- most living storys are in low lvl zones so bring alot more low lvl materials ingame
-reason can be bot ban waves or new bots rising (saw yesterday in charr start zone a warrior charr bot multiboxing 2 more chars)
…….

there are alot reasons for price fluctuations

(edited by Romek.4201)

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Posted by: tolunart.2095

tolunart.2095

You’re complaining because there isn’t enough inflation?

This is an extremely simplified economy. It operates in a similar manner to the real world, but not exactly like it. To succeed you need to learn how this economy works, not insist that it be manipulated to work just like the real world economy. That’s just not going to happen.

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Posted by: Teofa Tsavo.9863

Teofa Tsavo.9863

This is an mmo, not an economic sim. Don’t expect real world economy.

Particularly in that items have value simply as leveling fodder.. with no relationship to value of goods crafted from them. People accept net loss crafting to gain levels. When a leveling boom is over.. price will adjust if demand falls.

Ley lines. The perfect solution to deadlines and writers block. Now in an easy open Can.

(edited by Teofa Tsavo.9863)

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Posted by: gesho.9468

gesho.9468

@Behellagh.1468, Romek.4201: sure, gold volume only relevant VS whatever is happening with the rest of the game, all those factors are in-separable with price levels. and the fact that game is changing makes macro management more challenging.

@tolunart.2095, Teofa Tsavo.9863: i do not expect think tanks and policy institutes here, but on the other hand it only takes adjusting few reward tweaks. when witnessing across the board price swing, why not add/cut a silver or two to few dailies or pve routines? have a monster money sink in closet to loose when too much gold around? or, from what i hear, queens gauntlet was a gold supply debacle.

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Posted by: tolunart.2095

tolunart.2095

As far as I know, John Smith has the authority to make those decisions and those changes, and he seems to be pretty satisfied with how things are going. He’s willing to step in to handle an emergency situation, but he doesn’t do requests.

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Posted by: gesho.9468

gesho.9468

As far as I know, John Smith has the authority to make those decisions and those changes, and he seems to be pretty satisfied with how things are going. He’s willing to step in to handle an emergency situation, but he doesn’t do requests.

i think question rather is if you are okay with gw2 economy.

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Posted by: tolunart.2095

tolunart.2095

GW2 doesn’t put food on the table or gas in the car. I play it when I want to, how I want to, and when it’s no longer fun for me I play something else for a while. So, yeah, I’m okay with it.

Learning to “play” the TP is simple in concept, complex in execution. It can be a mini-game of its own to predict which way the market is going to move and prepare to buy and sell based on your expectations. I don’t get into it that deeply, though.

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Posted by: mtpelion.4562

mtpelion.4562

If you’re looking for stability, you can’t get more stable than Black Lion Chests.

Server: Devona’s Rest

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Posted by: DarcShriek.5829

DarcShriek.5829

All of a sudden I’m selling my Taragon that I posted for sale 4 months ago. I don’t know why the price jumped back up the way it did, but it’s good to get rid of this stuff that I thought I’d have to take a loss on.

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Posted by: Wanze.8410

Wanze.8410

All of a sudden I’m selling my Taragon that I posted for sale 4 months ago. I don’t know why the price jumped back up the way it did, but it’s good to get rid of this stuff that I thought I’d have to take a loss on.

I love Tarragon.

Its also used in the fast and normal cooking guides over at gw2crafts.net

Maybe more people are leveling their cooking to 400 in anticipation of lvl 500 cooking.

It also drops from Herb Patches that include Lemongrass as well. As Lemongrass is a hard to come by and expensive, it might be that Anet banned some farming bots again and the excess Tarragon is dwindling.

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(edited by Wanze.8410)

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Posted by: gesho.9468

gesho.9468

Doesn’t look like we are getting much useful discussion here.

On my part I still think macro could do with better management.