whats the deal with melandru rune?
Maybe the changes to WvW have attracted some folks that are realizing that you have to be able to deal with conditions to survive? High toughness protects against direct damage, and condition duration helps against damage that bypasses your armor. Hoelbrak’s give you -20% duration, but no stun reduction or toughness, so Melandru’s is the more attractive option.
My husband’s Necromancer is a menace. You would not believe how many conditions he can drop on you in a couple seconds, and how long the bleeds last. Then he uses epidemic to spread them to all your nearby friends. He’s fun at parties
He might start thinking he knows what’s right for you.
—Paul Williams
Maybe a new build has been popularized?
In any event they’re not hard to get: 42k kharma. Throw in a black lion kit if you want to pop them out for sale.
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
Maybe a new build has been popularized?
In any event they’re not hard to get: 42k kharma. Throw in a black lion kit if you want to pop them out for sale.
Are you sure those are salvageable? Other karma gear aren’t.
Its due to people realising that eles can come up to -93% of immobilize, cripple and chill duration. Making it impossible to kill them.
One key to that is rune of melandru.
Legendary counter: Twilight, Bolt, Incinerator, Incinerator Nr. 2, Meteorlogicus, The Dreamer
Melandu runes + lemongrass food = OP against conditions.
Why? The condition reductions are applied before duration boosts. So even if you had 100% condition duration (lets say your 4s bleed becomes 8s, against someone with the combo that 8s becomes a whopping 2.8, or 1.4 without any condition duration boosts)
Anet should at least fix it to apply post-duration buffs.
I dont get your math.
Legendary counter: Twilight, Bolt, Incinerator, Incinerator Nr. 2, Meteorlogicus, The Dreamer
I dont get your math.
I probably worded it badly, but runes + food is a 65% duration reduction, which cannot be effectively countered even if you spec into 100% condition duration (going to an 8s bleed on the 4s base example is still 8 *0.35, or 2.8 s).
What I’m saying is that the behavior should be factored against the duration buff % (-65% duration against a 100% duration boost will make it a +35% duration boost on your end, or 5.4s)
i personally use melandru, because i dont have a reliable condition removal,
and its awesome in a sense that all conditions are somewhat manageable
if you want to sell and salvage karma items with melandru, you need to transmute it first to an armor with salvageable property like the crafted one
Runes of Melandru + Bowl of Lemongrass Poultry Soup = insane condition defense.
have people checked how multiple sources of -condition duration stack? options:
only the highest one counts (like run speed)
sequential: -40% + -15% + -10% means 10s becomes 6s becomes 5.1s becomes 4.59s (like the chance for proc-on-crit)
cumulative: -40% + -15% + -10% = -65% means 10s becomes 3.5s
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Forge & more JSON recipes
My theory?
Tarban.
I’ve been trying it too for the last few days. Knight’s + melandru runes + lemongrass soup. While yes it makes you more survivable – in some situations – I’m not too impressed with my loot, ie. my damage contribution in WvW and PvE. It’s a big trade off, and I wasn’t even dying with my previous armor.
have people checked how multiple sources of -condition duration stack? options:
only the highest one counts (like run speed)
sequential: -40% + -15% + -10% means 10s becomes 6s becomes 5.1s becomes 4.59s (like the chance for proc-on-crit)
cumulative: -40% + -15% + -10% = -65% means 10s becomes 3.5s
It stacks like boon duration, cumulative.
/almost positive
I dont get your math.
I probably worded it badly, but runes + food is a 65% duration reduction, which cannot be effectively countered even if you spec into 100% condition duration (going to an 8s bleed on the 4s base example is still 8 *0.35, or 2.8 s).
What I’m saying is that the behavior should be factored against the duration buff % (-65% duration against a 100% duration boost will make it a +35% duration boost on your end, or 5.4s)
Bad math is bad.
100% duration vs 65% duration reduction.
4 + 100% = 8 – 65% = 2.8
4 – 65% = 1.4 + 100% = 2.8
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
I believe roamzero was suggesting the reduction and duration bonuses be applied as follows:
4 + 4 * (100% – 65%) = 5.4
I believe roamzero was suggesting the reduction and duration bonuses be applied as follows:
4 + 4 * (100% – 65%) = 5.4
His formula is wrong and it makes no sense.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
I believe roamzero was suggesting the reduction and duration bonuses be applied as follows:
4 + 4 * (100% – 65%) = 5.4
His formula is wrong and it makes no sense.
Like I said my first post was worded poorly. Im not suggesting the other way because I think the way it currently is is somehow wrong in the math sense, but in the balance sense (65% flat reduction is just OP, particularly considering damaging conditions are always rounded down on their ticks). The reductions should be flat out nerfed, or the calculation changed, or damage conditions should be rounded differently.
(edited by roamzero.9486)
Like I said my first post was worded poorly. Im not suggesting the other way because I think the way it currently is is somehow wrong in the math sense, but in the balance sense (65% flat reduction is just OP, particularly considering damaging conditions are always rounded down on their ticks). The reductions should be flat out nerfed, or the calculation changed, or damage conditions should be rounded differently.
That’s how I interpreted your post, so you did manage to convey your meaning to at least one person. I can’t argue the pros and cons of your suggested change as I’m not fully conversant with the pvp meta.
He’s completely ignoring the trade off that you’ll be hitting people with a wet towel. The damage loss of using these runes with that food is very significant. And let’s not forget that 40 per cent comes from the food, not the runes. To put it even further in perspective, only the sixth bonus gives 15 per cent reduction.
1st) your way of thinking that’s how it should work is flawed. You thinking your condi duration should counter his condi reduction but what if you have 0 condi duration? Then the reduction does nothing. So it makes sense it works like I posted up top.
2nd) I don’t think the runes are OP. 25% from the runes are fine. If you run into the melandru + food combo then it sucks for you but you should pretty much destroy anyone who doesn’t run it. If they run into a non condi class then their combo is useless.
Pros and cons.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
I’ve been trying it too for the last few days. Knight’s + melandru runes + lemongrass soup. While yes it makes you more survivable – in some situations – I’m not too impressed with my loot, ie. my damage contribution in WvW and PvE. It’s a big trade off, and I wasn’t even dying with my previous armor.
i feel relatively similar to this. i might have to change up my gear and specs a bit to make it more worthwhile. key thing is the times i felt it did help me last longer, it more or less prolonged it a BIT longer, but not enough to “make a difference” per se. but i’ll keep testing it and giving it a shot. am determined to make it work and create another beast.
Akaigi | Warrior Made of Wood
[CDS] – Sanctum of Rall
1st) your way of thinking that’s how it should work is flawed. You thinking your condi duration should counter his condi reduction but what if you have 0 condi duration? Then the reduction does nothing. So it makes sense it works like I posted up top.
Huh? It looks to work as expected. Why wouldn’t it?
4 + 4 * (0% – 65%) = 1.4
4 * 0.35 = 1.4
1st) your way of thinking that’s how it should work is flawed. You thinking your condi duration should counter his condi reduction but what if you have 0 condi duration? Then the reduction does nothing. So it makes sense it works like I posted up top.
Huh? It looks to work as expected. Why wouldn’t it?
4 + 4 * (0% – 65%) = 1.4
4 * 0.35 = 1.4
4 + 4 * (0% – 65%) = 5.4
This is simple math and you are failing pretty hard so far.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
4 + 4 * (0% – 65%) = 5.4
This is simple math and you are failing pretty hard so far.
This is simple math and you have failed spectacularly.
Put it in a calculator since you are unable to perform simple subtraction and multiplication.
4 + 4 * (0% – 65%) = 5.4
This is simple math and you are failing pretty hard so far.
This is simple math and you have failed spectacularly.
Put it in a calculator since you are unable to perform simple subtraction and multiplication.
PEMDAS, Learn it, stop making a fool of yourself.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Is this really a thing? I don’t care for the discussion, but come on.
Y = 4 + 4 * (0% – 65%)
Y = 4 + 4 * -65%
Y = 4 + -2.6
Y = 4 – 2.6
Y = 1.4
The problem being that original problem was
I believe roamzero was suggesting the reduction and duration bonuses be applied as follows:
4 + 4 * (100% – 65%) = 5.4
That is what i was talking about.
Then he changed the 100% to 0% which i didnt catch (dumb of me), but you should know 0%-65% = 0. What he meant to write (probably) was 0 – 0.65 (0.65 being different than 65%).
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
I don’t want to get sucked into this, but I will post this one last thing. For the record, I say the following because I am an engineer with a profound love of mathematics, and even if you don’t care, it is why I care.
…but you should know 0%-65% = 0. What he meant to write (probably) was 0 – 0.65 (0.65 being different than 65%).
This is technically true, but is only applicable based on how you resolve the percentage to a fraction, which is why even in higher mathematics people aren’t pedantic about it (please don’t be pedantic about it).
I don’t want to get sucked into this, but I will post this one last thing. For the record, I say the following because I am an engineer with a profound love of mathematics, and even if you don’t care, it is why I care.
…but you should know 0%-65% = 0. What he meant to write (probably) was 0 – 0.65 (0.65 being different than 65%).
This is technically true, but is only applicable based on how you resolve the percentage to a fraction, which is why even in higher mathematics people aren’t pedantic about it (please don’t be pedantic about it).
Appropriate
Anyways back to the talk of the runes. I certainly feel they are working correctly but its up to the devs to decide.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Hmm, interesting. Could have made a fortune on lemongrass if I had bought it in January. But of course there was little way of knowing the soup would be popularized so much.
Endless Petrification Tonic