whats the deal with melandru rune?

whats the deal with melandru rune?

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Posted by: SmoothHussler.6387

SmoothHussler.6387

Prices have been soaring the last 2 weeks or so.
Are they the new black or has condition mitigation suddenly become super important?

Maguuma: Thug Life: [DERP][ME][PYRO] and other assorted dead guilds.

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Posted by: Pandemoniac.4739

Pandemoniac.4739

Maybe the changes to WvW have attracted some folks that are realizing that you have to be able to deal with conditions to survive? High toughness protects against direct damage, and condition duration helps against damage that bypasses your armor. Hoelbrak’s give you -20% duration, but no stun reduction or toughness, so Melandru’s is the more attractive option.

My husband’s Necromancer is a menace. You would not believe how many conditions he can drop on you in a couple seconds, and how long the bleeds last. Then he uses epidemic to spread them to all your nearby friends. He’s fun at parties

Don’t ever think you know what’s right for the other person.
He might start thinking he knows what’s right for you.
—Paul Williams

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Posted by: Nike.2631

Nike.2631

Maybe a new build has been popularized?

In any event they’re not hard to get: 42k kharma. Throw in a black lion kit if you want to pop them out for sale.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: Khisanth.2948

Khisanth.2948

Maybe a new build has been popularized?

In any event they’re not hard to get: 42k kharma. Throw in a black lion kit if you want to pop them out for sale.

Are you sure those are salvageable? Other karma gear aren’t.

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Posted by: Zumy.6318

Zumy.6318

Its due to people realising that eles can come up to -93% of immobilize, cripple and chill duration. Making it impossible to kill them.
One key to that is rune of melandru.

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Legendary counter: Twilight, Bolt, Incinerator, Incinerator Nr. 2, Meteorlogicus, The Dreamer

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Posted by: roamzero.9486

roamzero.9486

Melandu runes + lemongrass food = OP against conditions.

Why? The condition reductions are applied before duration boosts. So even if you had 100% condition duration (lets say your 4s bleed becomes 8s, against someone with the combo that 8s becomes a whopping 2.8, or 1.4 without any condition duration boosts)

Anet should at least fix it to apply post-duration buffs.

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Posted by: Zumy.6318

Zumy.6318

I dont get your math.

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Legendary counter: Twilight, Bolt, Incinerator, Incinerator Nr. 2, Meteorlogicus, The Dreamer

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Posted by: roamzero.9486

roamzero.9486

I dont get your math.

I probably worded it badly, but runes + food is a 65% duration reduction, which cannot be effectively countered even if you spec into 100% condition duration (going to an 8s bleed on the 4s base example is still 8 *0.35, or 2.8 s).

What I’m saying is that the behavior should be factored against the duration buff % (-65% duration against a 100% duration boost will make it a +35% duration boost on your end, or 5.4s)

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Posted by: Oldgrimm.8521

Oldgrimm.8521

i personally use melandru, because i dont have a reliable condition removal,

and its awesome in a sense that all conditions are somewhat manageable

if you want to sell and salvage karma items with melandru, you need to transmute it first to an armor with salvageable property like the crafted one

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Posted by: Calae.1738

Calae.1738

Runes of Melandru + Bowl of Lemongrass Poultry Soup = insane condition defense.

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Posted by: Mystic.5934

Mystic.5934

have people checked how multiple sources of -condition duration stack? options:
only the highest one counts (like run speed)
sequential: -40% + -15% + -10% means 10s becomes 6s becomes 5.1s becomes 4.59s (like the chance for proc-on-crit)
cumulative: -40% + -15% + -10% = -65% means 10s becomes 3.5s

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Posted by: Kaon.7192

Kaon.7192

My theory?

Tarban.

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Posted by: Buttercup.5871

Buttercup.5871

I’ve been trying it too for the last few days. Knight’s + melandru runes + lemongrass soup. While yes it makes you more survivable – in some situations – I’m not too impressed with my loot, ie. my damage contribution in WvW and PvE. It’s a big trade off, and I wasn’t even dying with my previous armor.

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Posted by: Syeria.4812

Syeria.4812

have people checked how multiple sources of -condition duration stack? options:
only the highest one counts (like run speed)
sequential: -40% + -15% + -10% means 10s becomes 6s becomes 5.1s becomes 4.59s (like the chance for proc-on-crit)
cumulative: -40% + -15% + -10% = -65% means 10s becomes 3.5s

It stacks like boon duration, cumulative.

/almost positive

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Posted by: Puandro.3245

Puandro.3245

I dont get your math.

I probably worded it badly, but runes + food is a 65% duration reduction, which cannot be effectively countered even if you spec into 100% condition duration (going to an 8s bleed on the 4s base example is still 8 *0.35, or 2.8 s).

What I’m saying is that the behavior should be factored against the duration buff % (-65% duration against a 100% duration boost will make it a +35% duration boost on your end, or 5.4s)

Bad math is bad.

100% duration vs 65% duration reduction.

4 + 100% = 8 – 65% = 2.8
4 – 65% = 1.4 + 100% = 2.8

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Posted by: Astraea.6075

Astraea.6075

I believe roamzero was suggesting the reduction and duration bonuses be applied as follows:

4 + 4 * (100% – 65%) = 5.4

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Posted by: Puandro.3245

Puandro.3245

I believe roamzero was suggesting the reduction and duration bonuses be applied as follows:

4 + 4 * (100% – 65%) = 5.4

His formula is wrong and it makes no sense.

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Posted by: roamzero.9486

roamzero.9486

I believe roamzero was suggesting the reduction and duration bonuses be applied as follows:

4 + 4 * (100% – 65%) = 5.4

His formula is wrong and it makes no sense.

Like I said my first post was worded poorly. Im not suggesting the other way because I think the way it currently is is somehow wrong in the math sense, but in the balance sense (65% flat reduction is just OP, particularly considering damaging conditions are always rounded down on their ticks). The reductions should be flat out nerfed, or the calculation changed, or damage conditions should be rounded differently.

(edited by roamzero.9486)

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Posted by: Astraea.6075

Astraea.6075

Like I said my first post was worded poorly. Im not suggesting the other way because I think the way it currently is is somehow wrong in the math sense, but in the balance sense (65% flat reduction is just OP, particularly considering damaging conditions are always rounded down on their ticks). The reductions should be flat out nerfed, or the calculation changed, or damage conditions should be rounded differently.

That’s how I interpreted your post, so you did manage to convey your meaning to at least one person. I can’t argue the pros and cons of your suggested change as I’m not fully conversant with the pvp meta.

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Posted by: Buttercup.5871

Buttercup.5871

He’s completely ignoring the trade off that you’ll be hitting people with a wet towel. The damage loss of using these runes with that food is very significant. And let’s not forget that 40 per cent comes from the food, not the runes. To put it even further in perspective, only the sixth bonus gives 15 per cent reduction.

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Posted by: Puandro.3245

Puandro.3245

1st) your way of thinking that’s how it should work is flawed. You thinking your condi duration should counter his condi reduction but what if you have 0 condi duration? Then the reduction does nothing. So it makes sense it works like I posted up top.

2nd) I don’t think the runes are OP. 25% from the runes are fine. If you run into the melandru + food combo then it sucks for you but you should pretty much destroy anyone who doesn’t run it. If they run into a non condi class then their combo is useless.

Pros and cons.

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Posted by: akamon.2769

akamon.2769

I’ve been trying it too for the last few days. Knight’s + melandru runes + lemongrass soup. While yes it makes you more survivable – in some situations – I’m not too impressed with my loot, ie. my damage contribution in WvW and PvE. It’s a big trade off, and I wasn’t even dying with my previous armor.

i feel relatively similar to this. i might have to change up my gear and specs a bit to make it more worthwhile. key thing is the times i felt it did help me last longer, it more or less prolonged it a BIT longer, but not enough to “make a difference” per se. but i’ll keep testing it and giving it a shot. am determined to make it work and create another beast.

Akaimon | Jolly Good Guardian
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Posted by: Leablo.2651

Leablo.2651

1st) your way of thinking that’s how it should work is flawed. You thinking your condi duration should counter his condi reduction but what if you have 0 condi duration? Then the reduction does nothing. So it makes sense it works like I posted up top.

Huh? It looks to work as expected. Why wouldn’t it?

4 + 4 * (0% – 65%) = 1.4
4 * 0.35 = 1.4

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Posted by: Puandro.3245

Puandro.3245

1st) your way of thinking that’s how it should work is flawed. You thinking your condi duration should counter his condi reduction but what if you have 0 condi duration? Then the reduction does nothing. So it makes sense it works like I posted up top.

Huh? It looks to work as expected. Why wouldn’t it?

4 + 4 * (0% – 65%) = 1.4
4 * 0.35 = 1.4

4 + 4 * (0% – 65%) = 5.4

This is simple math and you are failing pretty hard so far.

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Posted by: Leablo.2651

Leablo.2651

4 + 4 * (0% – 65%) = 5.4

This is simple math and you are failing pretty hard so far.

This is simple math and you have failed spectacularly.

Put it in a calculator since you are unable to perform simple subtraction and multiplication.

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Posted by: Puandro.3245

Puandro.3245

4 + 4 * (0% – 65%) = 5.4

This is simple math and you are failing pretty hard so far.

This is simple math and you have failed spectacularly.

Put it in a calculator since you are unable to perform simple subtraction and multiplication.

PEMDAS, Learn it, stop making a fool of yourself.

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Posted by: Rising Dusk.2408

Rising Dusk.2408

Is this really a thing? I don’t care for the discussion, but come on.

Y = 4 + 4 * (0% – 65%)
Y = 4 + 4 * -65%
Y = 4 + -2.6
Y = 4 – 2.6
Y = 1.4

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Posted by: Puandro.3245

Puandro.3245

The problem being that original problem was

I believe roamzero was suggesting the reduction and duration bonuses be applied as follows:

4 + 4 * (100% – 65%) = 5.4

That is what i was talking about.

Then he changed the 100% to 0% which i didnt catch (dumb of me), but you should know 0%-65% = 0. What he meant to write (probably) was 0 – 0.65 (0.65 being different than 65%).

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Posted by: Rising Dusk.2408

Rising Dusk.2408

I don’t want to get sucked into this, but I will post this one last thing. For the record, I say the following because I am an engineer with a profound love of mathematics, and even if you don’t care, it is why I care.

…but you should know 0%-65% = 0. What he meant to write (probably) was 0 – 0.65 (0.65 being different than 65%).

This is technically true, but is only applicable based on how you resolve the percentage to a fraction, which is why even in higher mathematics people aren’t pedantic about it (please don’t be pedantic about it).

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Posted by: Puandro.3245

Puandro.3245

I don’t want to get sucked into this, but I will post this one last thing. For the record, I say the following because I am an engineer with a profound love of mathematics, and even if you don’t care, it is why I care.

…but you should know 0%-65% = 0. What he meant to write (probably) was 0 – 0.65 (0.65 being different than 65%).

This is technically true, but is only applicable based on how you resolve the percentage to a fraction, which is why even in higher mathematics people aren’t pedantic about it (please don’t be pedantic about it).

Appropriate

Anyways back to the talk of the runes. I certainly feel they are working correctly but its up to the devs to decide.

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Posted by: Jabberwock.9014

Jabberwock.9014

Hmm, interesting. Could have made a fortune on lemongrass if I had bought it in January. But of course there was little way of knowing the soup would be popularized so much.

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