why no BLTC resets
Because it would be a huge hassle to require everyone to re-list all their buy/sell orders every month, plus having to pay the listing fee again.
Northern Shiverpeaks
I would very much prefer a system where you list your item and then if it doesn’t sell in x days, it is returned to your pick-up tab.
You could probably even vary the fees according to posting length.
5% fee on 1-day postings
10% fee on 3-day postings
15% fee on 7-day postings
[Currently Inactive, Playing BF4]
Magic find works. http://sinasdf.imgur.com/
Resetting the TP would cause all kinds of issues.
- Resetting at a fixed date would mean the market would be in chaos just before and just after the reset.
- Relisting everything would be implausible, especially since a lot of the stuff has been there for months and some is owned by people who don’t play anymore.
- People would complain even more about the listing fees
Of course, if the goal was to only get rid of the offers that are below vendor price, then you could just do a one-time reset, as currently it’s impossible to list stuff at below vendor price.
Resetting the TP would cause all kinds of issues.
- Resetting at a fixed date would mean the market would be in chaos just before and just after the reset.
- Relisting everything would be implausible, especially since a lot of the stuff has been there for months and some is owned by people who don’t play anymore.
- People would complain even more about the listing fees
Of course, if the goal was to only get rid of the offers that are below vendor price, then you could just do a one-time reset, as currently it’s impossible to list stuff at below vendor price.
1. the market would be in chaos. I would rather have a market that was chaotic for a few days a month then a market that is Broken seeing that most items I buy on a daily basis cost 1 copper more than vendor price so even though the player thinks they are making money after the 15% tax they are actually selling at a loss. and this is near 50% of the market you would have to sell items at at least 16% above cost to make 1% profit. so items need to be selling for + 20-30% vendor value that would net you a 5-10 % gain
2. that’s the idea get the stuff that is priced not based on an ever changing market out of there let prices fluctuate instead of just being on a slow down hill curve. Put some boom in the market
sorry for my bad spelling/grammar
Thats deliberate market manipulation, something that should never be an option. If prices trend downward, that because of market forces. Interfering with that would destroy confidence in the market itself meaning less people actualy doing RMT.
1. the market would be in chaos. I would rather have a market that was chaotic for a few days a month then a market that is Broken seeing that most items I buy on a daily basis cost 1 copper more than vendor price so even though the player thinks they are making money after the 15% tax they are actually selling at a loss. and this is near 50% of the market you would have to sell items at at least 16% above cost to make 1% profit. so items need to be selling for + 20-30% vendor value that would net you a 5-10 % gain
My point is that the big traders could and would abuse that chaos to make even more profits than they already are making. And really, that’s not a strategy that you want to endorse.
The only actually broken part is that there are buy orders for below the vendor price. That’s something that shouldn’t be there. Prices being barely above the vendor pricing just tells that this specific item isn’t very desired.
And let’s be serious for a moment: you cannot, you should not and they will not make a system where crafting will result in profits.
And besides, the TP already warns you about your pricing. You cannot sell stuff if the price is less than vendor price. And you clearly see the Projected Profit and the Listing Fee and if you’re selling stuff on the TP, you should also know the vendor price of it.
2. that’s the idea get the stuff that is priced not based on an ever changing market out of there let prices fluctuate instead of just being on a slow down hill curve. Put some boom in the market
The prices of items aren’t supposed the fluctuate. At least not the items that no one wants and that exist en masse in the game. And those are exactly the items that currently have below vendor price buy orders.
And OP you are overlooking the fact that some players may have intentionally set sale prices 1c above market vendor price. Just because this “breaks” the flipping market or practically discourage selling items that are under 18% of their vendor price, so that you are earning less money than you can get at a vendor (due to the tax), doesn’t mean it wasn’t intentional.
Just as some items that can be crafted are selling for much less than their crafting materials, there is no guarantee or rule that says all crafting will be profitable.
RIP City of Heroes
I actually quite like that the items stay up once posted. I can put stuff up for a bit above the going rate and keep adding items to my stack from out in the field and just wait for the tide to rise. Its a LOT friendlier to casual sellers who don’t want to track the minutia of price patterns day in and day out.
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
1. the market would be in chaos. I would rather have a market that was chaotic for a few days a month then a market that is Broken seeing that most items I buy on a daily basis cost 1 copper more than vendor price so even though the player thinks they are making money after the 15% tax they are actually selling at a loss. and this is near 50% of the market you would have to sell items at at least 16% above cost to make 1% profit. so items need to be selling for + 20-30% vendor value that would net you a 5-10 % gain
Just to point out in case you didn’t realize: posting an item at 116% of the vendor price is still taking a loss. It’s not until about 118% that you break even, and 120% is small profits. . .