Charr siege engines.

Charr siege engines.

in Charr

Posted by: Pahawe.4865

Pahawe.4865

Just a question for the devs here. How come we never see the Charr siege engines being used properly in the game? We know they can move and have animation, as evidenced by the footage in the Anniversary Trailer that was given to us last year, yet for some reason these objects remain static in the game world and have no real use. We see them used as mobile encampments more than anything else, which is all fine and dandy, but why the hell are the guns never trained on the approaches to the camp, and more importantly, why do those guns never fire?

At points, it even becomes infuriating. One prime example I can give is of the Battle for Fort Trinity, where you go to inspect the lumber camp. The first thing I thought when I went to take a look was ‘Oooh, I never saw these tanks here before! Cool!’ Then, when the undead giants drove us back through the gates, a thought occurred to me. The cannon of one of those engines was pointing -right- at the backs of the giants, facing towards the gate. Why was no-one in it if the area was dangerous? Why didn’t it at least take a token shot at a giant before being destroyed?

At the moment, I find the siege engines one of the most infuriating things about the Charr. Having them everywhere may at first seem to flaunt the Charr’s power, but it quickly becomes apparent that the show of force is impotent, because they’re just there as a kind of scene dressing.

Anyone else agree with me here, and wants to see those metal leviathans finally start taking a more active role in gameplay?

Charr siege engines.

in Charr

Posted by: Lostwingman.5034

Lostwingman.5034

Firing at a narrow target with a big boomstick that is standing in front of the gate to your fort is NOT a smart idea.
I’m not even sure those guns depress enough to hit that close to themselves.

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