Our wishes for today and the future ...

Our wishes for today and the future ...

in Charr

Posted by: Maria Murtor.7253

Maria Murtor.7253

I casual have read the last discussion-pages of the Charr-Board. I noticed some open questions/request; I also have my own desires.

- It is strange to see my character in his storyline in the beginning. All of my fellows are walking upright, on the contary I’m the only one running on all fours. I wish a option to choose, without beeing forced to hold my weapons in my hands.

- In Guild Wars 1 there were Charr standing on a straight posture. Particular Charr-Warriors and -rangers did the distinctive hump, which we can see by all of our Characters in Guild Wars 2. It would be nice, to let the players decide.

- All of our Characters do have the same claws: the same color, the same length, the same direction. It’s sort of weird. On some professions it seems totally wrong, like the Engineer or the Mesmer, also members of the Durmand priory. A few members of the Flame-Legion do have special claws (Lava Shaman -> http://wiki.guildwars2.com/wiki/Veteran_Flame_Legion_Lava_Shaman) I wish adjustments in the Character-Creation-Menu for both, hands and feet. I think, it is more usefull then changing the eyebrows.

- Let the players choose the color of their Characters horns.

- Please give us the option, to hide the boots. The leather straps, which you can see wearing by (Flame Legion Superior -> http://wiki.guildwars2.com/wiki/Flame_Legion_Superior) would be nice too. See this – https://forum-en.gw2archive.eu/forum/races/charr/suggestion-let-charr-hide-boots-please – and this – https://forum-en.gw2archive.eu/forum/game/suggestions/extend-ability-to-hide-clothes-to-all-pieces/first#post2258605 – discussion.

- I like to see Customation-Options for the root bases. Once again there are Foes of the Flame-Legion with especially unique skins.

- Please let players decide, how – or even if – the tail of their Charr wags. For roleplaying it is annoying, also just standing around doing nothing/talk to other players.

- The footprints still are in the wrong direction.

- Tailclipping … no more words.

Guild Wars 2 – Musicvideo: Claws and Steel
https://www.youtube.com/watch?v=ghA_efMiWkg

(edited by Maria Murtor.7253)

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Posted by: Weindrasi.3805

Weindrasi.3805

1. I agree that it’s weird, but it would be too big of a design change to make the character walk upright. Rather, they need to make the NPC’s run on all fours—I’ve always considered the fact that they don’t to be a glitch.

2. Impossible. Charr armor is based on their hunched figure. Plus, it would be lore-breaking. Standing upright was an unnatural cultural practice of Flame Legion shamans. Since Flame Legion is now hated, and their culture rejected, a charr who altered his natural stance to be upright would be scorned. It’s probably not only harmful to the body, but it would make the charr a less capable soldier. If human soldiers had to bend over 24-7 due to a cultural norm, they would make poor fighters

3. Agree to an extent. Flame Legion have claws like they do because they physically mutilate themselves for their religion—something no non-Flame charr would do. There also can’t be that much variation on the shape of the claws, since they are the charr’s bones, and crazy-shaped bones would just be a physical hindrance. However, we should be able to pick from a variety of claw colors—white, yellowish, grey, black, ect.

4. 100% agree about horns

5. I don’t like the idea of hiding boots… we can already hide helms, shoulders, and gloves. I think by the point we can hide 4/6 of our armor, it’s too much. That said, Anet needs to design a variety of boots that are actually MADE FOR CHARR FEET. Like the Flame Legion straps you mentioned. If Flame Legion has anything right, it’s their shoe style.

6. Maybe.

7. Maybe…depends on how they’d implement it

8. Yeah, it’s really dumb and needs fixing

9. 100% agree

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Posted by: Lonewolf Kai.3682

Lonewolf Kai.3682

1. Should be left alone. Instead of making it an option, it should be that NPCs that don’t have weapons in their hands have to run on all fours to match the PC.

2. Absolutely, and resoundingly, no. The hunched over physical shape is one of the reasons that make this race so distinctive in the game (so does running on all fours btw). In GW1, there was a reason they were standing upright. GW2 lore makes that reason irrelevant now.

3. Definately! Love the idea. I actually wish my claws were longer/larger.

4. Maybe. I’d have to see what was thought of before deciding.

5. Honestly, all armor should be hideable.

6. I’m not sure what you mean by “root bases.”

7. Maybe. I like that my tail wags around… but maybe change up the animation rotations. Sometimes it seems like it moves too much. I’d like to see moments where it does what it does currently, and then times when it’s stationary. And then the sequences rotate between the two, with something in the middle.

8. Yes.

9. No biggie imo. Same with the armor clipping.

“Be like water” – Bruce Lee

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Posted by: Maria Murtor.7253

Maria Murtor.7253

1. I agree that it’s weird, but it would be too big of a design change to make the character walk upright. Rather, they need to make the NPC’s run on all fours—I’ve always considered the fact that they don’t to be a glitch.

I think something like that. Maybe it is hard/impossible to implement such modifications, but it costs nothing to ask. A statement would be nice, why there are differences between NPC’s and Players.

2. Impossible. Charr armor is based on their hunched figure. Plus, it would be lore-breaking. Standing upright was an unnatural cultural practice of Flame Legion shamans. Since Flame Legion is now hated, and their culture rejected, a charr who altered his natural stance to be upright would be scorned. It’s probably not only harmful to the body, but it would make the charr a less capable soldier. If human soldiers had to bend over 24-7 due to a cultural norm, they would make poor fighters

How do you know? I’m very interested in the GW-Lore. Can you give me a link please?

3. Agree to an extent. Flame Legion have claws like they do because they physically mutilate themselves for their religion—something no non-Flame charr would do. There also can’t be that much variation on the shape of the claws, since they are the charr’s bones, and crazy-shaped bones would just be a physical hindrance. However, we should be able to pick from a variety of claw colors—white, yellowish, grey, black, ect.

The color, appearance and legth. Certainly … I fear blatant color’s, such I would not like to see. A small selection might be nice.

5. I don’t like the idea of hiding boots… we can already hide helms, shoulders, and gloves. I think by the point we can hide 4/6 of our armor, it’s too much. That said, Anet needs to design a variety of boots that are actually MADE FOR CHARR FEET. Like the Flame Legion straps you mentioned. If Flame Legion has anything right, it’s their shoe style.

It’s not untypical for Charr wearing no boots. Quite the reverse: If you take a look around Ascalon and particulary the Black Citadel, you can see that about 50 % of the Charr-Population dont wear boots or wear the footgear with the open sole (and I guess why …). It isn’t very untypical for Asura and Sylvari as well. But especially Charr should not be a optical problem – the opposite should be the case.
But like I did before, I agree with the idea relating to the Flame-Legion-Feet-Adornment. With some skins like that, there would be no need hiding boots.

Maybe.

The male skins are looking weird. It would be great having the female skin or something else (especially in combination with point 5).

7. Maybe…depends on how they’d implement it

If you see 2 or more Charr standing together wagging there tails the same way … Nah … It’s look wrong. More unique animations please.

Definately! Love the idea. I actually wish my claws were longer/larger.

Longer? I wish, I could make them shorter …

I’m not sure what you mean by “root bases.”

The sole of the bare foot. Sorry for misunderstanding. English isn’t my mother tongue.

Guild Wars 2 – Musicvideo: Claws and Steel
https://www.youtube.com/watch?v=ghA_efMiWkg

Our wishes for today and the future ...

in Charr

Posted by: Lonewolf Kai.3682

Lonewolf Kai.3682

Yeah, I’d like monstrous features on my creature characters and obviously, longer claws would be more monstrous. I use the face with the long fangs (also has a tied goatee) because of this and have even extended them all the way to the max. I’d even like those to be longer!

“Be like water” – Bruce Lee

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Posted by: Takarazuka.3025

Takarazuka.3025

Just give me cloth armor other than the cultural armor that looks better on Charr and I will be a happy kitten…

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Posted by: Talonblaze.3175

Talonblaze.3175

Actually, your char can run while in an upright position. Just not when moving forward. If you strafe, your character will run on two legs at roughly the same speed all the NPC’s do. Only difference is for the player is the direction your facing isn’t really forward.
Also your walk animation is also upright.
The only time you are on all fours is running directly forward (albeit that is most of the time), and some special combat animations.

Given their animal anatomy, their hunched over look is alot more natural. Most anthropomorphic creatures are slightly hunched in alot of sources. GW isn’t the only one to do so. D&D lizardfolk and various others are a prime example. However as mentioned before, there was lore reasons for the previous postures. And in cases of a salute, its still also used as a sign of respect.

I wouldn’t mind some additional charr customization, even if minor in that regard. But I personally think they are the race with the most unique array out of all the others. Just my opinion though, but it never hurts to add a bit more. Be it claws or horns.

Hiding some clothes could be an option. As some do look pretty bad in certian cases, or if you are going for a particular look. (I for one, have a barbaric looking ranger with axes. Little armor as possible.) So, I don’t mind that, but if there’s too much hidden, we’ll be having everyone running around in their skivvies!

The default black I think is fine, given alot of animals are so. Changing it wouldn’t have that drastic of an effect compared to claws or horns. Especially if they are covered by boots anyways. Unlike what most gloves or helms do.

This… Is mostly personal taste. I personally like it and enjoy such. The animations are rather nice and it compliments their body counter composition when moving in alot of cases. But its personal preference. Alot of the races suffer from ‘anti-rp’ idle animations. Charr are just one.

Yeah… I still laugh at the footprints thing a bit. Not a big deal though.

I’ve gotten used to it to be honest. But if it were ever to be fixed, it would be nice, but its beyond something I can nitpick about given how most games or other things treat characters with tails.

Duty is heavier than death.

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Posted by: Surbrus.6942

Surbrus.6942

2. Impossible. Charr armor is based on their hunched figure. Plus, it would be lore-breaking. Standing upright was an unnatural cultural practice of Flame Legion shamans. Since Flame Legion is now hated, and their culture rejected, a charr who altered his natural stance to be upright would be scorned. It’s probably not only harmful to the body, but it would make the charr a less capable soldier. If human soldiers had to bend over 24-7 due to a cultural norm, they would make poor fighters

Actually Charr armour, as with almost all armour in the game, is based on the Human model, and simply stretched over the Charr model, with exception to a few different armours, mostly cultural (but not all cultural armours, as can be witnessed by T3 Light, which was obviously designed for a Human model). An upright pose actually makes many of the armours fit better on the Charr model. This can be confirmed when you do certain emotes where the Charr stands straight and upright for part of the emote… there is a lot less clipping and armour stretching for that brief second during those emotes.

As for the lore aspect, there still does seem to be a bit of the “standing up taller to show your rank” sort of thing. Standing up taller, making yourself look bigger is a very natural thing for animals to do in the real world. Not sure if it is exactly intended or just by chance (or people trying to read between the lines when there isn’t actually anything there), but a lot of the dialog cutscenes in the game have the higher ranking Charr standing up straighter and taller than the other. Just because the Flame Legion is largely demonized does not mean that everything they do is wrong or should be seen as wrong.

Besides, there are already plenty of things you can do worse in the eyes of other Charr anyways… like being a gladium.

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Posted by: Maria Murtor.7253

Maria Murtor.7253

Impossible. Charr armor is based on their hunched figure. Plus, it would be lore-breaking. Standing upright was an unnatural cultural practice of Flame Legion shamans. Since Flame Legion is now hated, and their culture rejected, a charr who altered his natural stance to be upright would be scorned. It’s probably not only harmful to the body, but it would make the charr a less capable soldier. If human soldiers had to bend over 24-7 due to a cultural norm, they would make poor fighters

How do you know? I’m very interested in the GW-Lore. Can you give me a link please?

?

Hiding some clothes could be an option. As some do look pretty bad in certian cases, or if you are going for a particular look. (I for one, have a barbaric looking ranger with axes. Little armor as possible.) So, I don’t mind that, but if there’s too much hidden, we’ll be having everyone running around in their skivvies!

In the beginning, perhaps. But I am sure that these players be sick of this very fast. In my opionion only hiding boots is plenty enough, especially for Asura and Charr.

Actually Charr armour, as with almost all armour in the game, is based on the Human model, and simply stretched over the Charr model, with exception to a few different armours, mostly cultural (but not all cultural armours, as can be witnessed by T3 Light, which was obviously designed for a Human model).

I agree with you on the first point, but I took a look on the T3 Light armor … In this regard I can not agree with you. Just matter of opinion I guess.

Guild Wars 2 – Musicvideo: Claws and Steel
https://www.youtube.com/watch?v=ghA_efMiWkg

Our wishes for today and the future ...

in Charr

Posted by: Surbrus.6942

Surbrus.6942

I agree with you on the first point, but I took a look on the T3 Light armor … In this regard I can not agree with you. Just matter of opinion I guess.

-the T3 Light armour removes the mane
-there is massive gaps between the pauldrons and the chest piece
-tail clipping
-boots and gloves are just big human boots and gloves with holes poked in them for the claws
-awkward skirt, that fits like every other robe for armours designed for humans then ported to charr

All the other Charr cultural armours actually take things like this into account. If the T3 Light armour was applied to the human model, it would obviously fit, whereas other charr cultural armours would not be able to, as they were obviously designed for the charr model.

Besides it looks like it was an armour designed for a Ritualist. That is probably what it was supposed to be in the first place, a light armour set in the style of a Ritualist.