PLS FIX: Charr-Cultural3 Dye problems
The problem you’re experiencing is that cloth and metal do not dye exactly the same. They are different materials with different reflective properties. The head armor matches the chest armor. The pants cloth matches the shoulder cloth.
Can’t be fixed. It’s how the materials are processed, cloth dyed the same color as metal will look different because they reflect light differently in the game. The only choice you have is to pick a different dye that approximates the color of the dye you are trying to match.
why is abyss on all light (cloth) armor pure black and on these 2 cloth parts it turns gray.
And the head part (heavy armor) is much more lighter compared to chest heavy or any other heavy part.
Not only do certain materials (metal, cloth, leather) accept dye colors differently, but different armors that seem to be using the same “material” sometimes accept dyes differently. The leather bits on my Viper armor are much darker than the leather bits on my Charr T3 cultural medium armor, for example, which means I can’t use the exact same dye on both sets because it’ll be too dark on the Viper set.
I kind of like it, personally. Sure, there’s something to be said for uniformity, being able to pick up a dye and know exactly what it’ll look like on every possible armor set. That would certainly have its own advantages. But the current method gives different armors their own “character” so to speak. Its kind of fun to grab a new armor and run through your dyes seeing how each one looks and finding the perfect choice.