Possible bug? Backpack & Sheathed mainhand

Possible bug? Backpack & Sheathed mainhand

in Charr

Posted by: Noopleh.1829

Noopleh.1829

Hello all

I have been an avid Charr fanatic since launch and as lots of people notice, we are bugged in plenty of ways. However I haven’t seen any threads about 2 bugs (?) I have been noticing a lot recently.

The first one is the backpack issue;

For some reason, it appears that the backpack changes position (or just the armor distorts causing said issue) to be higher up on the back depending on the weapon type you wield.
When you wield 1handed weapons it is lower (normal) on your back, whereas when you use a 2handed weapon it seems to be higher (weird) on your back. The picture below shows what I mean:
!http://i.imgur.com/2hJ0dfa.jpg!
It makes using 2handed weapons really annoying as the backpack seems out of place and is cosmetically unpleasing to the eye.

Second issue is the mainhand weapon (1 handed) when it is sheathed. It seems to be smaller, much smaller, then the un-sheathed weapon.
Look at the 3 images below:
1. !http://i.imgur.com/PTFSAvo.jpg!
2. !http://i.imgur.com/P3lQjYy.jpg!
3. !http://i.imgur.com/mCC2DUq.png!

You can see in picture 1 the difference between the sheathed and unsheathed Mace. Unsheathed, it is much much bigger.
In picture 2 you can see that the mainhand axe is smaller then the offhand (right hip) axe.
In picture 3, you can see the difference between both axes, and the difference in sizes.

Has anyone been experiencing any of those 2 bugs? Maybe it is due to my body frame I chose. I do not know.

Should I be forwarding this to bug report?

Cheers for looking.

Irae Soulstealer, Warrior.

Possible bug? Backpack & Sheathed mainhand

in Charr

Posted by: Aethyl.7519

Aethyl.7519

I have the same exact problems, as a jetpack wielding engineer, it can be quite annoying when using a rifle to see it like that, just out of place.

Same goes for the main one-handed weapon being smaller, and that’s why I usually go with two different pistols, so it isn’t that obvious.

Since the launch, I have many cosmetic issues like those to adress :

- Hidden pistol pointed to the sky when firing, it’s especially noticeable when using the engineer toolbelt skill, a shame since it can actually be a fun skill to use.
- The holey medium pants when using the T3 racial. (Preview the T3 top and the T2 pants to have a good idea.)
- And of course, the many clipping armors, like the medium ascalonian or HoW.

However, they are not bugs, we have those issues because the Charr race was harder to implement that the other ones, and isn’t followed by Anet because it’s an underrepresented race, as they stated it.
So, don’t expect any change soon, even if you report them.

(edited by Aethyl.7519)

Possible bug? Backpack & Sheathed mainhand

in Charr

Posted by: Electro.4173

Electro.4173

I haven’t noticed the back item issue before. Wonder if its an issue only with specific back items or weapons (or maybe only specific body types), because I really think I would have spotted it before. Seems like both people who have noticed the issue have been using the jetpack, maybe its specific to that? Either way I’ll give it a look with my SAB backpack / Sclerite Shell and see if I can notice it, though.

The shrunken mainhand thing, on the other hand… yah. Definitely noticed that one, and the thing is that the problem was only introduced a few months ago, it didn’t always used to be like that. Not sure what exactly caused the change (the main theory is that it has something to do with them fixing Charr weapons sliding out of the hand when running, though).

The problem with the shrunken mainhands is that the weapon shrinks twice when its only supposed to shrink once. Many weapons shrink when sheathed to reduce clipping (especially in the case of Charr with their hunched posture) so that’s not a big deal if it was only being reduced once, but for some reason Charr mainhand weapons are shrinking down twice instead of once like it should. If you watch the weapon really close when you sheath, you can even see the double-shrink.

EDIT: So I tested the backpiece issue, and I think its more to do with the characters’ posture in different combat stances than actually the weapons themselves. With a 2H greatsword for instance, the character has a more hunched posture, which in turn leads to the backpiece looking further up. A rifle isn’t quite as hunched, so it doesn’t move quite as much though still slightly higher. 1H melee weapons have a similar posture to normal standing, so it looks like it hasn’t moved much. Something like a Pistol in the mainhand will actually make the backpiece move down, because the posture is more straightened and upright.

The thing about it is that while the backpiece does move with regards to the position on the character model itself, it doesn’t move with regards to screen position or in relation to the characters’ general silloutte. If you swap between a 1H sword and a greatsword, the backpiece itself stays mostly in the same spot on your screen, its the character that’s moving moreso than the backpiece itself. That leads me to believe this may not be a bug, but rather a design decision. They chose to situate the backpiece in regards to the screen (so that swapping weapons or sheathing / unsheathing wouldn’t make it jump all over the place) rather than focusing on the backpiece’s location on the character model, which itself moves around a lot with different combat stances.

(edited by Electro.4173)