A way to balance ascended armor craft

A way to balance ascended armor craft

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Posted by: Dreenor.9385

Dreenor.9385

-First of all, I want to say that I know there is certainly numerous post on this this subject and the reasons I do this topic is because:

  1. For some reasons the search function on this forum doesn’t work properly so I won’t bother search them all manually.
  2. I want to bump a little this important subject and suggest solutions.

-To begin I want to show the actual situation, what we need to craft ascended Heavy, Medium an Light armors (insigna included).

H -/- M -/- L
16-/- 0 -/- 0 Deldrimor steel ingolt
0 -/-18-/- 6 Elonian leather square
25-/-24-/-36 Bolts of Damask
41-/-42-/-42 Total

As you can see there is a very slight variation in the total numbers of ascended mateials needed but above all, for the light armor you need a minimun of 36 days to craft the whole set, more than a month.

-Now let’s see the same datas with raw materials instead.

H -/- M -/- L
1600-/- – 0 – -/- 0—- Mithril ore
- 0 – -/-2700 -/-900-- Cured thick leather square
7500-/-7200-/-10800 Silk scrap
9100-/-9900-/-11700 Total

The imbalance is much more obvious like this. 11700 raw materials… wow! 10800 silk scraps.. wow! again. The difference between Heavy and Light armors is 2600, it’s pretty substantial and not very logical if we refer to real life. (but eh! it’s a game so let’s not talk about this.)

-Conclusion: It’s waaay easier, cheaper and faster to craft heavy than light armors, if I keep the same example as above.

-So for the possibles solutions:

1. About the insignias, well… nothing can really be done, because for all armors craft from level 1 to 500, insignas are needed and crafted with fabric. Maybe reduce the number of damask needed (“what? I need 3 entire bolts to make 1 tiny insignia? seriously?! What a waste.”, but eh! again it’s still a game. ^^)

2. The most important, Spool of Silk Weaving Thread. Why on Earth, do we need 100 bolts of silk while for wood, metal, and leather refinements we only need 50 of the under components? (Don’t tell me that’s because there was to much silk on TP, first that’s a bad move to settle the problem, second the 6×3 damask insignas needed for armors would have done the trick) So naturally to match with other ascended materials, drop the numbers of bolts of silk from 100 to 50.

3. If we really want a pure balance maybe we should up the requirements of mithril ore needed for mithril ingolts from 2 to 3. Not everyone will agree with that but, let’s face it, mithril ore almost grow on trees in this game. So it would not be a big deal, and that way all the recipes would be equals.

4. For the amount and types of ascended materials required for an armor set must be changed (insignas not included this time):

  • Heavy armors: 24 Deldrimor + 12 Damask
  • Medium Armors: 24 Elonian + 12 Deldrimor
  • Light armors: 24 Damask + 12 Elonian

That way all armors are equals in terms of pure materials and there is a better distribution types/weight (and I find it more logical). Still there is a disadvantage for light armors craft due to the insignas, but like I said earlier it’s how armor crafting works so unless we use new type of componants to make insignas, there is nothing we can do.

5. The final point of my solutions is the most controversial, I think.
Refund or not refund?
Does players who already craft ascended armors (I’m one of them) need/must have a refund for all the materials they waste before a possible rebalancing?
Does this refund come in the form of gold or usefull items?
I don’t really know… a refund would some sort of justice for what I think was a mistake, I guess.
Maybe gemstore items, like skins or minipets, maybe scrolls of XP, black lion keys, or materials bags.
It’s up to what they would want to give us I imagine.

=> That’s all I can think of, by now, is it too much? is it not enough? Everyone have a diferent opinion about all this, but this is mine. I hope you like it and I hope a Dev look at this and consider this seriously, and maybe do something.
Thanks for you attention and have fun in this great game!

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Posted by: Cakemeister.5792

Cakemeister.5792

I think the system is fine as it is. If I were to make a change I would make heavy armor use deldrimor steel and elonian leather instead of damask. This would make the price of damask and elonian leather stabilize closer to each other, and give some relief to light armor users.

I believe mithril will be used in ascended jeweler, so it’s fine as it is. I’m buying some as an investment.

No refunds needed.

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Posted by: Herr der Friedhoefe.2490

Herr der Friedhoefe.2490

The mistake you’re making here? Anet doesn’t want balance in the crafting system, particularly for the Ascended armor items.

My posts are facts as I know them, or my own opinion, and do not represent any guild.

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Posted by: Ayrilana.1396

Ayrilana.1396

The system is fine how it is. I’ve made two sets and plan on making three more within the next month.

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Posted by: ProtoGunner.4953

ProtoGunner.4953

There are three points which makes damask so much more expensive:

- you need 3 silk scraps instead of 2 to create one bolt of silk
- you need 100 instead of 50 (like deldrimor steel ingot/elonian leather square) to create one bolt of damask
- you need it for the inscription which is used by heavy, medium and light armor additionaly to the light armor

Three factors are too much. It’s not in reasonable boundaries and it has been only done be cause silk had no use and hence the TP had a kittenload of it and they wanted to remove this excess supply in the first place. It’s a silly solution and terribly executed and only damages the player. That’s just bad design and not well though through like a lot of stuff Arenanet does.

‘would have/would’ve been’ —> correct
‘would of been’ —> wrong

(edited by ProtoGunner.4953)

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Posted by: Ayrilana.1396

Ayrilana.1396

Damages players? What about those that sell their silk scraps? Silk scraps also have an incredibly limited use which is for crafting to 400 and ascended armor.

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Posted by: ProtoGunner.4953

ProtoGunner.4953

My viewpoint is short lived and my own point of view. I never ever sold any silk scrap since it takes ages to max out all armor professions and create ascended gear. But yes, in a long term or if you don’t care about ascended armor (which is viable) you make profit. It hurts some players and it helps some players.

But that my main points are the three I mentioned. One may argue that silk is more common or it was in huge amounts available. But what about the leather? If I recall correctly it was in the same place as silk.

‘would have/would’ve been’ —> correct
‘would of been’ —> wrong

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Posted by: Ayrilana.1396

Ayrilana.1396

Leather is limited to just medium armor and making bows. There’s farm less demand for them compared to silk. If silk requirements were cut in half, would anyone really expect for prices to remain the same?

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Posted by: ProtoGunner.4953

ProtoGunner.4953

I am by far no expert, but I would appreciate it not to buy or farm those damask again. It’s 7 or 8 times the amount of leather/ingot. Isn’t that a bit out of place? No one cared that silk was worth nothing (well 7c). Maybe you are just a slik farmer and defending your own interests? :-)

‘would have/would’ve been’ —> correct
‘would of been’ —> wrong

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Posted by: Ayrilana.1396

Ayrilana.1396

I am by far no expert, but I would appreciate it not to buy or farm those damask again. It’s 7 or 8 times the amount of leather/ingot. Isn’t that a bit out of place? No one cared that silk was worth nothing (well 7c). Maybe you are just a slik farmer and defending your own interests? :-)

Nope. I’m planning in crafting 3 more sets within the next month. People didn’t care about silk before because it had no use and hardly impacted them. Kind of like those logs you get from the starter zones.

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Posted by: Zaxares.5419

Zaxares.5419

While I completely agree that the market is capable of bearing current Silk prices (I’m also about 50% of the way to having all the Damask I need), there is a noticeable discrepancy between the three, which could look to players as being “unfair” to light armor wearers when compared to Heavy and especially Medium armor classes.

That said, simply cutting down the Silk requirements would only make cloth prices for the lower tiers skyrocket, as more players start going for Ascended armor. If you really want to bring cloth prices down, you’d need to do it as a holistic approach, such as increasing the rate of ALL cloth scraps from salvage by 50% (so Wool, Cotton and Linen all go up in supply along with Silk), and maybe giving cloth scraps out as a rare salvage bonus for plant crops. (Since with the change to Unid Dye drops, there is no special “whee! I got lucky!” bonus from plants anymore.)