ANET stance on Ascended gear & Future

ANET stance on Ascended gear & Future

in Crafting

Posted by: Kain Francois.4328

Kain Francois.4328

From the Reddit AMA:
http://www.reddit.com/r/Guildwars2/comments/13tuac/im_the_studio_design_director_on_guild_wars_2_ama/c77491k

[–]ArenaNetTeam[S] 1 point 1 minute ago

Hi Soc,

Thanks for taking the time to send in some questions. We do not believe we have gone against any of our principals, but we do understand the concern regarding potential grind. We absolutely design everything we do with minimal grind and will continue with this principal moving forward.

1: I would prefer that we never say never but our intention is that in terms of ‘Named Tier (Rarity) of Loot’ Ascended will be with us for a long time and we will not introduce a higher tier of loot for the foreseeable future. There will be loot with different stats and new infusions within the current tier that will be spread over long periods of time (for example Ascended gear will be deployed over the whole of next year). 2: Ascended gear will be obtainable throughout the whole of the game aside from sPvP and in retrospect it would have been better to have rolled different acquisition methods out at the smae time os the FotM.

Chris

ANET stance on Ascended gear & Future

in Crafting

Posted by: Death Reincarnated.3570

Death Reincarnated.3570

Just adding another quote from that discussion.

[–]ArenaNetTeam[S] 17 points 58 minutes ago

Hi Chair,

Thanks for taking the time to post and put forward your feedback.

The requirements for some of these items are currently under review as are certain items/areas that were released on launch. Personally i feel that aspects of the game ARE too grindy and we are working through these areas to correct our overall direction moving forward as well as taking some of our current progression systems and rewiring them for want of a better term for example different methods of acquisition related to the way different players like to play their content.

To be frank the ascended gear was designed to be earn able outside of the FotM and unfortunately we were unable to deploy this prior to the update. This (i hope) will not happen again.

At the end of the day we want to make fun content for all of our different player types to enjoy, in which they can earn the same rewards as other types of players, through activities they enjoy playing the most. This is not PR this is a fact. It is an extremely complex and exciting design goal that we aim to achieve with the help of our community.

Chris

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