Additional legendary weapons.

Additional legendary weapons.

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Posted by: Porthos Du Valon.1960

Porthos Du Valon.1960

Will there be additional legendary weapons put into the game that are on par with current legendaries? Will they be added in content patches or in expansions? Will they be completely different to craft, or will they continue with the magic/mastery, etc?

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Posted by: SteepledHat.1345

SteepledHat.1345

I’m sure there will be.

But, they will probably require you to provide previous legendarys as mystic forge components and there will be chance you only get an exotic as the result.

Endgame, gotta make it last.

“Failure to remain calm is the sign of a weak mind.”

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Posted by: rich.3417

rich.3417

given the amount of complains from people that dont have legendaries and crying about the RNG sytem, I think Anet will eventually cave in and start to offer “welfare legendaries,” like guarantee you will receive just by doing x, y and z.

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Posted by: Chaede.7348

Chaede.7348

given the amount of complains from people that dont have legendaries and crying about the RNG sytem, I think Anet will eventually cave in and start to offer “welfare legendaries,” like guarantee you will receive just by doing x, y and z.

So long as X,y and z are more legendary than spending 400 or more hours grinding gold and involve more than just farming endless plinx than I am ok with that. You know, if they involved the achievement system more, or completing all event chains in Orr, or finishing all exploreables, jumping puzzles etc than yes, that would be a much more legendary method of obtaining legendaries than just grinding a legendary amount of time or having legendary luck in the mystic forge.

Its not welfare if you have to complete skill based objectives and social activities to get and participate in game events. It is welfare if all I need to do is buy X amount of gold to get it.

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Posted by: SFtheWolf.5179

SFtheWolf.5179

I’m sure there will be.

But, they will probably require you to provide previous legendarys as mystic forge components and there will be chance you only get an exotic as the result.

Endgame, gotta make it last.

What’s with everyone deciding the legendaries are the endgame.

Maybe there’s just a game and you play it and have fun right from level 1. Sure there are some long term goals but that doesn’t mean everything along the way is filler.

The endgame is when you stop playing.

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Posted by: Jrunyon.3012

Jrunyon.3012

Its not welfare if you have to complete skill based objectives and social activities to get and participate in game events. It is welfare if all I need to do is buy X amount of gold to get it.

It is welfare when you are given one for completing parts of the game that people already do. I do not want to see a legendary on every 2nd person I pass, that would completely undermine the whole point of a legendary.

Nesmee – Thief
[OHai] – Northern Shiverpeaks

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Posted by: Azelroth.6801

Azelroth.6801

I do not want to see a legendary on every 2nd person I pass, that would completely undermine the whole point of a legendary.

You do realise in about 3-6 months this is going to happen anyway right? Legendaries are not legendary because they are rare. They’re probably called legendary due to all the materials required to make one…

Azelroth [MoM] – Methods Of Mayhem
Commander @ Tarnished Coast

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Posted by: Delolith.9645

Delolith.9645

given the amount of complains from people that dont have legendaries and crying about the RNG sytem, I think Anet will eventually cave in and start to offer “welfare legendaries,” like guarantee you will receive just by doing x, y and z.

So long as X,y and z are more legendary than spending 400 or more hours grinding gold and involve more than just farming endless plinx than I am ok with that. You know, if they involved the achievement system more, or completing all event chains in Orr, or finishing all exploreables, jumping puzzles etc than yes, that would be a much more legendary method of obtaining legendaries than just grinding a legendary amount of time or having legendary luck in the mystic forge.

Its not welfare if you have to complete skill based objectives and social activities to get and participate in game events. It is welfare if all I need to do is buy X amount of gold to get it.

No. It is welfare if Joe Doe can do it. ANet stated Legendaries should exist in 5% of the population or less. If they make such a challenge with in a skill-based manner (altghough I seriously doubt they could pull something like) to correspond to such low population percentage I am all for it.

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Posted by: SteepledHat.1345

SteepledHat.1345

I’d love to see a source on the 5% number. Though I don’t doubt it.

“Failure to remain calm is the sign of a weak mind.”

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Posted by: SFtheWolf.5179

SFtheWolf.5179

I do not want to see a legendary on every 2nd person I pass, that would completely undermine the whole point of a legendary.

You do realise in about 3-6 months this is going to happen anyway right? Legendaries are not legendary because they are rare. They’re probably called legendary due to all the materials required to make one…

I don’t think 50% of the population will get 100% map completion.

I agree with people saying that making it more skill based than grind based would be nice, but I’d argue that goes for everything prestige related in MMOs. It’s hard to design something so contrary to the average player’s expectations, and the average player expects to just be able to play X hours and end up looking like a destroyer of worlds.

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Posted by: sam.4673

sam.4673

So many people are getting super serious and foamy at the mouth over the sanctity of legendaries and how their difficulty should be protected, if not enhanced.

To those who say ‘you just want instant gratification’, or ‘welfare legendary weapons’ (way to totally insult your own intelligence with that one lol), this is a game. If I wanted to work, I would work, and buy real life shiny things.

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Posted by: Stonehenge.7830

Stonehenge.7830

given the amount of complains from people that dont have legendaries and crying about the RNG sytem, I think Anet will eventually cave in and start to offer “welfare legendaries,” like guarantee you will receive just by doing x, y and z.

So long as X,y and z are more legendary than spending 400 or more hours grinding gold and involve more than just farming endless plinx than I am ok with that. You know, if they involved the achievement system more, or completing all event chains in Orr, or finishing all exploreables, jumping puzzles etc than yes, that would be a much more legendary method of obtaining legendaries than just grinding a legendary amount of time or having legendary luck in the mystic forge.

Its not welfare if you have to complete skill based objectives and social activities to get and participate in game events. It is welfare if all I need to do is buy X amount of gold to get it.

No. It is welfare if Joe Doe can do it. ANet stated Legendaries should exist in 5% of the population or less. If they make such a challenge with in a skill-based manner (altghough I seriously doubt they could pull something like) to correspond to such low population percentage I am all for it.

They did this in GW1 with the Vabbian armor and Obsidian armor. The amount of hours it took to farm all of those Shards and ecto was a pain and it still took skill to survive or learn how to pull and solo mobs. As for the legendary weapon requirements, I don’t think the current process is too awful bad. I mean they made legendary weapons an END game item in which you have to literally master the game to create. Badges from WvW, T6 mats from PvE, DEs (Karma), Dungeon tokens, gold farming (Icy Runestones), Skill points, and Luck. The only part that people EVER complain about is the luck part when it pertains to the precursor weapons. Which I personally hate only because the insanely low drop rate from chest and MF. The vast majority of the community want even attempt to make a legendary do to everything involved to make one. Quite frankly I am surprised some gift hasn’t been included for Spvp in the manor of Glory like Karma. The present equation leans too heavily on luck as you have mystic clovers and the dreaded MF abyss for precursors. No, I don’t own a legendary but I am slowly gathering the materials for one though. Maybe by then Anet will make the precursors have a finite recipe or a higher proc rate.

As for the OPs original post, I would believe they would add in Racial Legendaries further down the road such as Calaboug for Slyvari GS. I would think they will add quite a few legendary weapons over the next few years. Most likely the adds will be combination weapons much like Eternity.

Johanne Timber – [Heap] – Borlis Pass
Stonehenge Grr – [Heap]

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Posted by: Delolith.9645

Delolith.9645

I’d love to see a source on the 5% number. Though I don’t doubt it.

You asking me to find a source about a week before release. I know the burden is on me for proof…but it is almost impossible to find this.

I remember it was an answer of a dev to someone claiming it would be stupid to see rainbows flying around in a 500 vs 500 fight (he was referring to the legendary short bow and WvW) and the dev responded to him that they expect and want legendaries to be found in less than 5% of the total population. So that wouldn’t happen in WvW.

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Posted by: Supervillain.8617

Supervillain.8617

If and when new legendary items are introduced, would it be too much to ask that their ‘precursors’ not have stamped on them “Used in creating <legendary weapon>”?

I think that’s part of the reason these items are so highly sought after – not for what they are, but what they can become. The first time I ever saw a preview of Dusk, I thought I could see my mesmer using a weapon like that. Then I heard the word precursor and saw “This weapon is used to craft the legendary greatsword Twilight” practically engraved on it, and realized I’d probably never get one.

Really, all we need to know is that Legendary items are made from specific recipes in the mystic forge. At this point, it’s moot, but if there wasn’t an identifier stamped on every ‘precursor’ would these things be so hotly debated and out of control? Wouldn’t people use these weapons because they liked them as they are, instead of what they could be after 1000+ hours of work? Every other crafted or specific mystic-forged item has been found through discovery, trial and error, with no label as to what an item could become.

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Posted by: TheRabbit.9478

TheRabbit.9478

The first time I ever saw a preview of Dusk, I thought I could see my mesmer using a weapon like that.

Naegling has the exact same model as Dusk and you can get one (or craft your own) for well under 20g.

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Posted by: Supervillain.8617

Supervillain.8617

Naegling has the exact same model as Dusk and you can get one (or craft your own) for well under 20g.

That is so not the point I was trying to make. Naegling is a nice weapon, but my point was that if it wasn’t all over the individual weapons that Dusk, Dawn, etc are used to make these even more awesome weapons, people might actually appreciate them for what they are, or not care as much if they don’t get one. The damage is already done for the current ‘precursors’ but can possibly be avoided if new ones aren’t immediately labeled with “Use this to make <even better looking weapon>.”

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Posted by: Jrunyon.3012

Jrunyon.3012

That is so not the point I was trying to make. Naegling is a nice weapon, but my point was that if it wasn’t all over the individual weapons that Dusk, Dawn, etc are used to make these even more awesome weapons, people might actually appreciate them for what they are, or not care as much if they don’t get one. The damage is already done for the current ‘precursors’ but can possibly be avoided if new ones aren’t immediately labeled with “Use this to make <even better looking weapon>.”

I dont understand what youre saying, do you mean that because the title saying that it makes this is written on the window, that means that people want it more? That doesnt make sense at all. People want the precursor because it is the only way to get the legendary. Thats why the price is so high.

Nesmee – Thief
[OHai] – Northern Shiverpeaks

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Posted by: Supervillain.8617

Supervillain.8617

If any future legendary ‘precursors’ are introduced with the label, they’re going to instantly be coveted by all, and ridiculously priced simply out of greed. Instead, if there is no label, until it’s discovered to be a ‘precursor’ it’s regarded simply as a named exotic, and once people begin to realize that it is in fact more than it appears, the value (and the complaints about it) will increase to reflect that.

The naming of these exotics is already a clue (for most at least) to what it might become, especially if you take into consideration the description involved in the gift recipes.

For example, the gift of metal, sold by Miyani says it’s used in crafting, among other things, Twilight and Sunrise. Now, seeing this, a smart player would recognize the connection between Dusk and Twilight, or Dawn and Sunrise, simply from the name, and go from there. Adding in the label serves no purpose at this point, other than to metaphorically taunt unfortunate players who will otherwise never hold their own legendary weapon: “Look at me, I’m used to craft a legendary weapon that you’ll never own!”

Eventually, the recipes will become widespread knowledge, at which point even having the label becomes moot. If we’re supposed to play this game using thought, reasoning and skill, why are we spoonfed this bit of information?

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Posted by: Jrunyon.3012

Jrunyon.3012

If any future legendary ‘precursors’ are introduced with the label, they’re going to instantly be coveted by all, and ridiculously priced simply out of greed. Instead, if there is no label, until it’s discovered to be a ‘precursor’ it’s regarded simply as a named exotic, and once people begin to realize that it is in fact more than it appears, the value (and the complaints about it) will increase to reflect that.

The naming of these exotics is already a clue (for most at least) to what it might become, especially if you take into consideration the description involved in the gift recipes.

For example, the gift of metal, sold by Miyani says it’s used in crafting, among other things, Twilight and Sunrise. Now, seeing this, a smart player would recognize the connection between Dusk and Twilight, or Dawn and Sunrise, simply from the name, and go from there. Adding in the label serves no purpose at this point, other than to metaphorically taunt unfortunate players who will otherwise never hold their own legendary weapon: “Look at me, I’m used to craft a legendary weapon that you’ll never own!”

Eventually, the recipes will become widespread knowledge, at which point even having the label becomes moot. If we’re supposed to play this game using thought, reasoning and skill, why are we spoonfed this bit of information?

And then everyone gets mad and complains that a select few people were able to get their precursor for 10g rather then 400g.. Oh wait, the forums are already filled with that.

And btw, desire =/= greed. The precursor market is all about supply and demand. Why dont you take your tinfoil hat off for a minute and stop blaming theoretical
market manipulators for why the price is so high.

Nesmee – Thief
[OHai] – Northern Shiverpeaks

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Posted by: YingMasters.2051

YingMasters.2051

If it’s a “welfare legendary” does that mean it will appear in my inventory if I just sit in Lion’s Arch all day? Wait… it won’t? I guess it’s not “welfare” then.

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Posted by: Supervillain.8617

Supervillain.8617

And then everyone gets mad and complains that a select few people were able to get their precursor for 10g rather then 400g.. Oh wait, the forums are already filled with that.

And btw, desire =/= greed. The precursor market is all about supply and demand. Why dont you take your tinfoil hat off for a minute and stop blaming theoretical
market manipulators for why the price is so high.

There’s no reason to be sarcastic or hostile. If you read my posts carefully, you might realize I never blamed “theoretical market manipulators” for anything, and that you’ve completely missed my point again. I simply asked a question, and gave my reasoning behind it. If there is a good reason why these items must be labeled as “almost legendary” then I’d really like to hear it.

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Posted by: Tweek.3190

Tweek.3190

given the amount of complains from people that dont have legendaries and crying about the RNG sytem, I think Anet will eventually cave in and start to offer “welfare legendaries,” like guarantee you will receive just by doing x, y and z.

So long as X,y and z are more legendary than spending 400 or more hours grinding gold and involve more than just farming endless plinx than I am ok with that. You know, if they involved the achievement system more, or completing all event chains in Orr, or finishing all exploreables, jumping puzzles etc than yes, that would be a much more legendary method of obtaining legendaries than just grinding a legendary amount of time or having legendary luck in the mystic forge.

Its not welfare if you have to complete skill based objectives and social activities to get and participate in game events. It is welfare if all I need to do is buy X amount of gold to get it.

But by doing so there will be a way greater amount of people wielding a ‘legendary’ lowering the legendary status and perhaps even make people’s pc/game crash/lagg because of all the added glows, trails and particles.

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Posted by: YingMasters.2051

YingMasters.2051

…and perhaps even make people’s pc/game crash/lagg because of all the added glows, trails and particles.

Is this a serious part of your argument? Lol

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Posted by: Jrunyon.3012

Jrunyon.3012

There’s no reason to be sarcastic or hostile. If you read my posts carefully, you might realize I never blamed “theoretical market manipulators” for anything, and that you’ve completely missed my point again. I simply asked a question, and gave my reasoning behind it. If there is a good reason why these items must be labeled as “almost legendary” then I’d really like to hear it.

Because thats what they are. They are precursors to a legendary. I dont see how this is even an issue to be honest, what does it matter what theyre labeled as?

Nesmee – Thief
[OHai] – Northern Shiverpeaks

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Posted by: SFtheWolf.5179

SFtheWolf.5179

There’s no reason to be sarcastic or hostile. If you read my posts carefully, you might realize I never blamed “theoretical market manipulators” for anything, and that you’ve completely missed my point again. I simply asked a question, and gave my reasoning behind it. If there is a good reason why these items must be labeled as “almost legendary” then I’d really like to hear it.

Because thats what they are. They are precursors to a legendary. I dont see how this is even an issue to be honest, what does it matter what theyre labeled as?

I’m confused by this as well.

Status symbols are desirable. People will price them high.

Honestly I don’t even think that the top level gear in this game is that expensive/rare compared to other MMOs. Remember how absurdly scarce some of those Diablo 2 runes were?

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Posted by: Ulquiorra.6903

Ulquiorra.6903

legendary whip. just saying.

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Posted by: Supervillain.8617

Supervillain.8617

I’m confused by this as well.

Status symbols are desirable. People will price them high.

Honestly I don’t even think that the top level gear in this game is that expensive/rare compared to other MMOs. Remember how absurdly scarce some of those Diablo 2 runes were?

I’m not saying that legendaries and their ‘precursors’ aren’t desirable, nor am I arguing about the price or what determines it. I’m not even discussing the rarity of these items.

The text on the item stating that it’s used as a component in crafting a legendary item serves no function (refer to my earlier post regarding item names and gift descriptions). The label itself isn’t the status symbol, but the weapon it can become is. There are plenty of other named exotics out there that have no such label, and as a result, everyone instantly knows they cannot become anything better and couldn’t care less about them. If there were no such labels to begin with, any named exotic weapon might be regarded as something special until it’s proven not to be, which given the way to discover recipes for everything (except legendary weapons, of course) it would take at least a few weeks, if not months.

If the unique name on an item isn’t enough of a reason to keep it for a little while, and someone sells only to find out later it’s worth more, that’s their own fault, isn’t it? If 5% of players are meant to obtain legendary weapons, what is gained by telling 100% “This weapon makes <legendary weapon>”? Let those 5% figure it out for themselves.

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Posted by: Tweek.3190

Tweek.3190

…and perhaps even make people’s pc/game crash/lagg because of all the added glows, trails and particles.

Is this a serious part of your argument? Lol

Yes it is. I know a few people playing with the minimun computer requirements for the game and they have can have problems with the flashy skills used by a lot of classes in crowded area’s. So adding legendary flashes on top of that makes the load a little bigger.

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Posted by: Durzlla.6295

Durzlla.6295

legendary whip. just saying.

I swear to god if a legendary whip is introduced to the game and my ranger can’t use it i will go home, sit in the corner of my room and cry…

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Recently.1043

Recently.1043

Lets wait till something actually changes before we complain and/or celebrate.

As someone who already threw away a ton of gold into MF and got nothing, i’d be happy for any change that makes the precursor easier to get, but lets see how much better the new method is.

For all we know it just shifts to a fixed recipe that costs as much as its current TP market value, or more (ie: what if it used 250 charged lodestones or something lol….)

Call me when this game gets fixed…. if it ever does….