Adjustments to the Cost of Infusions

Adjustments to the Cost of Infusions

in Crafting

Posted by: Renowneddragoon.4536

Renowneddragoon.4536

So Anet reduced the cost in skill points from 50 to 5 will i get the skill points back or am i out of luck

wvw ranks -http://mos.millenium.org/matchups
FA -Select Few [sF]

Adjustments to the Cost of Infusions

in Crafting

Posted by: Nike.2631

Nike.2631

Seriously? What do you think? You accepted the deal that was available.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

Adjustments to the Cost of Infusions

in Crafting

Posted by: ilr.9675

ilr.9675

When I saw the original Cost of these…. I stopped playing cold turkey and walked away quietly.

I never had a problem with “Ascended gear” stats themselves like most people did. It was these ridiculous Infusions attached to it that necessitated a series of Dungeons where the only point of those dungeons was to acquire the Gear, VIA TREADMILL, to complete those dungeons faster. IOW: Copy Pasta from EQ & WoW & any other grindy chore that SOE fanboys have gotten their hands on in the past dozen years…. It’s a gateway to turning everything into a grind when you add a very specific type of “Hazard” to any Meta/Zone and only let people avoid that hazard by acquiring gear for it. If you fell into that trap, it’s your fault too, not just Anet’s.

Meanwhile; I’ve spent way too much time in Planetside lately (blame the outfit I joined). It’s forced me to do some soul searching, and maybe I wrote off Anet too easily. As bad as this kind of grind is…. atleast it’s not the bold-faced Pay-to-Win (plus Spray & Pray) I’ve been subjected to the past month. Both of their Territorial-control minigames (IE: WvW vs. “Hex” Capping) are still a travesty and neither one of them instill any sense at all of Progression or Persistence. But I gave up so quickly on Anet because I was worried (and still am…) that their plans for Progression in WvW would center around the next type of infusions instead of around architecture/upgrades and persistence. We have no idea what the WvW infusions will grant resistance too…. perhaps Siege damage, perhaps Zerg spam, or just something innocent like a Champion at the end of a jump puzzle. But as long as it only costs 5 skill points instead of 50.. the concerns about Grind and pay to win are atleast reduced by 90%….

All of this was a mathematical calculation
…. as was giving up on Anet like so many others did when all of this was first announced.

Maybe we’re all a little too obsessed with math in this Genre. But it’s encouraging either way to see Anet admit they misplaced a Decimal point… And I hope they see this, and have taken it to heart. We don’t need refunds for everything, we just need hope