I am wondering if there are any plans in the makes to fine-tune and/or change the crafting system in the future? I ask this because right now, the crafting system is rather bland, and each of the various disciplines is essentially a carbon copy of one another – just change cloth scrap to wood plank or metal ore and other than that it’s all the same (with the exception of Cooking).
I would love to see a level of difficulty added to the mix – something that would require at least some amount of “skill”. This can be accomplished in a number of ways, obviously – from timed roulettes or other mini-puzzles that determine the success/failure or even quality of your crafting. It would make crafting that much more fun and in depth, rather than picking an item from the menu and immediately making it, assuming you have the required materials.
I would also be pleased to see more variety in recipes, since what we have now is essentially a very plain direct progression from one level to the next, and most recipes have little to no connection to one another. It would be cool to have something like a “crafting tree”, where there are multiple paths to take to create items, and where some recipes are interconnected (which you see to some degree in the Cooking discipline already!).
Plus, if crafting is made more difficult, it might serve to right the market a bit. As things stand now, in almost every circumstance it is more profitable to sell all of your crafting materials than it is to sell anything that you make.
So, curious to know if this is even on the “To Do List” or not!