you may keep them to rear new and interesting variants in your basement.
(edited by Silberfisch.3046)
So after looking at patchnotes and the dungeon forum, it seems that not only the new anti-Scarlet-troops slaying potions got fixed, but all of them, making them no longer a double edged sword.
For those unclear about what I’m talking about: before the fix they did not only increase the damage dealt but also the damage received as opposed to reduce the damage received.
So first of all: Thank you for fixing this. May little artificing flower is truly happy with her newfound popularity among my dungeon running characters.
But to add a small grain of salt: The bug was known for, how long now? 4 months? And nothing happened.
Did it take that long to dig out the root of the problem to create a fix and it was just ready with the new slaying potions for the living story? If so, the rest of my post can be ignored.
If not, well, was it just so low on the priority list and just jumped to the top when it became a problem connected to a living story release? In that case it would have taken less than 24 hours to fix a months old problem.
As I said I’m truly grateful and happy that this finally has been adressed. But if the latter assumption is true, that leaves a somewhat bitter aftertaste in my mouth because it clearly shows how secondary some aspects of the game might be treated compared to living story.
(edited by Silberfisch.3046)
They said they will fix it, I believe for the big disappointing patch.
I think it was more a question of who fixed it.
before, the bug-fixing team would of been on it
now, it became part of the living story team’s perview
I think it was more a question of who fixed it.
before, the bug-fixing team would of been on it
now, it became part of the living story team’s perview
It only seems that way becasue you don’t know what you are talking about.
The Living story team is only responsible for living story stuff. The other teams stuff are all being saved until march/april because to them none of those things are important enough to fix it. Also it makes for a good laundry list of changes. Right now they are supposedly on crunch time trying to finish and tie up the stuff to be release in april.
I fail to see how you didn’t just rephrase what I said.
Yes, the fact that it got fixed only after the bug made it to the Living Story is a bit suspicious.
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