Ascended Amulet... Which utility infusion?

Ascended Amulet... Which utility infusion?

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Posted by: Iridiana.9078

Iridiana.9078

Hi all!

I wonder which utility infusion to choose on my new ascended amulet when I’ll get 20 laurels so I’d like to listen to other players opinions/thoughts.
I want to use this infusion to gain more golds/drops but I’m not sure which one is better…

Karmic infusion (15% karma) – I would like to know if it works on karma items (like vials) too when equipped… I think it could be good while farming in Orr. Lots of events with a buff on karma could let me open more Orrian Jewelry Boxes (which are a nice way to convert karma in golds if lucky).

Gilded Infusion (20% gold from monsters) – I think this is nice if farming in dungeons cause it could boost the gold-drop from bosses… Anyway I don’t know if it’s good too while farming in maps cause I think normal mobs don’t drop money frequently…

Magical Infusion (20% magic find) – Here I can’t quantify the benefit… Will the improvement in drops be good enough to compense gold or karma of the other infusions?

Iridiana – Sylvari Ranger
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Posted by: Iehova.9518

Iehova.9518

Obviously the dosh infusion.

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Posted by: Iridiana.9078

Iridiana.9078

Obviously the dosh infusion.

I don’t understand what “dosh” means (anyway something let me suppose this was a useless comment).

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Posted by: Daoshi.7618

Daoshi.7618

The +20% gold. It is by far the most useful.

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Posted by: Vol.5241

Vol.5241

Always, always, always go for gold.

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Posted by: TheAngryLuddite.1834

TheAngryLuddite.1834

Obviously the dosh infusion.

I don’t understand what “dosh” means (anyway something let me suppose this was a useless comment).

Dosh is slang for money, popularized in the gaming community by Killing Floor.

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Posted by: Ensign.2189

Ensign.2189

The gold find will be the best for dungeons, magic find for open world. Pick the one that aligns most closely with your own activities.

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Posted by: Zaxares.5419

Zaxares.5419

For me, I would go with the Karmic infusion PROVIDED that it stacks with other karma boosts. I believe no one has a Karmic infusion + an Ascended amulet yet so we can’t verify this. I tend to do a lot of events, and unless you want Cultural Weapons or Temple armor, you can spend all of your karma on Orrian Jewelry Boxes (which have a pretty nice return).

If the Karmic infusion doesn’t stack, then I’d go with the Gilded infusion. You may want to go with Gilded anyway if you do a lot of dungeon running, because monsters in dungeons tend to drop a fair bit of gold and it can quickly add up.

Magic Find seems to be a hit or miss affair. Some people have great luck with it, while others report no visible difference. (Personally, I think +200% Magic Find on 0.01% is still only 0.03%. Not worth the cost of building a whole separate set of MF gear and chowing down on Omnomberry Bars 24/7.)

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Posted by: sostronk.8167

sostronk.8167

I’ll be going for the Karma infusion because I mostly WvW. If I played PvE id be going for the 20% gold. I have a character I run with over 200% Magic find and I honestly have significant doubts that Magic find is legit.

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Posted by: Atroras.9481

Atroras.9481

The gold find will be the best for dungeons, magic find for open world. Pick the one that aligns most closely with your own activities.

I got an utility infusion amulet as well so this is indeed something I’m considering heavily. I only play wvw during weekdays with my guild for around 4 hours, and during weekends I farm Orr, play dungeons and so on. As such I want something that can benefit me no matter what I do.

Initially I was going to choose the magic find cause I find “gold from monsters” doubtful, but most people here seem to prefer gilded infusion. I tried to search on wiki but it doesn’t seem information on this. Most mobs in open maps don’t actually drop coins, no? So when you guys mention the boss in dungeons dropping a higher amount of gold, do you mean the 26s at the end of the dungeons, together with the tokens, or the coins the boss drops after defeating him, either found on his body or in chests?

Eisteria. Asuran Ranger.

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Posted by: akamon.2769

akamon.2769

is it general consensus that most people are going for the utility slotted gear for this?

back on topic, i’d go with either karmic or gilded based on what you enjoy doing more. and also, ir karmic does indeed stack with other boosts. though even if it didn’t, it’d be nice to have since you do so many events if you do PvE / WvW a lot.

mobs in open world do drop coins, but not as often or reliably as dungeon mobs do.

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Posted by: sostronk.8167

sostronk.8167

is it general consensus that most people are going for the utility slotted gear for this?

back on topic, i’d go with either karmic or gilded based on what you enjoy doing more. and also, ir karmic does indeed stack with other boosts. though even if it didn’t, it’d be nice to have since you do so many events if you do PvE / WvW a lot.

mobs in open world do drop coins, but not as often or reliably as dungeon mobs do.

I presume the majority will be running utility. The +4 vitality etc are a joke. Only the level 40 fotms frequenters might run AR. You can get +15AR without the amulet which I know caters up till at least level 30 fotm.

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Posted by: Ulion.5476

Ulion.5476

Karma is very easy to get, so the karma infusion is not useful. Karma jugs make karma way to easy to get. So it is either gold for dungeons or magic find for open world. I will probably get magic find.

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Posted by: Ensign.2189

Ensign.2189

So when you guys mention the boss in dungeons dropping a higher amount of gold, do you mean the 26s at the end of the dungeons, together with the tokens, or the coins the boss drops after defeating him, either found on his body or in chests?

They’re talking about the coins you loot from a handful of champion / legendary creatures in dungeons. The mobs that give the token/coin/karma pouches usually have 15 silver on them as well, so the gilded infusion will kick that up to 18 silver; there are 2-3 mobs like that per path, as well as a handful of other mobs that have real silver rewards. If you do a lot of dungeons, that will ultimately be profitable.

World trash does drop coins on occasion, but not in any amounts that would justify buying that infusion; the vast bulk of your money from killing world trash comes from vendoring whites/blues/grays and opening bags, selling stuff on the TP not withstanding.

Note that you have to run a lot of dungeons for the gilded infusion to be worthwhile. You’re giving up ~8 gold worth of dyes to buy that infusion (6.8 gold after tossing them on the trading post), and at an extra 3 silver per dungeon champion kill, you’re looking at, realistically, a hundred dungeon completions before you see any profit from the infusion. Those infusions are for serious farmers or players with a fairly long time horizon, not people playing casually.

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Posted by: Nike.2631

Nike.2631

I am assuming the kharma boost stacks with everything, same as people are assuming the gold find, magic find, and XP reward infusions stack with their kin. I’m going for the kharma boost as its both cheaper and directly effective for my goals (Infinite Light charged lodestones via OJB) whereas magic find is still a bit suspect while out killing sparks.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: Atroras.9481

Atroras.9481

So when you guys mention the boss in dungeons dropping a higher amount of gold, do you mean the 26s at the end of the dungeons, together with the tokens, or the coins the boss drops after defeating him, either found on his body or in chests?

.

Note that you have to run a lot of dungeons for the gilded infusion to be worthwhile. You’re giving up ~8 gold worth of dyes to buy that infusion (6.8 gold after tossing them on the trading post), and at an extra 3 silver per dungeon champion kill, you’re looking at, realistically, a hundred dungeon completions before you see any profit from the infusion. Those infusions are for serious farmers or players with a fairly long time horizon, not people playing casually.

Okay, thanks for the clarification. The ~8 gold comparison really made a difference to me. Sounds like I should totally ignore the infusion slot and go straight for the dyes. Lol. But I think I’ll fill it up anyway… Seeing that karma basically does get add up over time regardless if you play open map, dungeons or wvw, I don’t really see that you need to boost it; now I’m leaning more towards the ‘elusive’ 20% magic find?

Yes I do agree magic find is vague, but my argument is this. If you are a developer: why would you put something entirely useless into the game? (Trolling players is not a valid reason.) Therefore I’m inclined to believe that magic find has some use.. Just that we don’t have the data to quantify it, that’s all.

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Posted by: Nike.2631

Nike.2631

Seeing that karma basically does get add up over time regardless if you play open map, dungeons or wvw, I don’t really see that you need to boost it; now I’m leaning more towards the ‘elusive’ 20% magic find?

I’m going with kharma because we now recycle kharma with the Orian Jewelry Boxes – you spend kharma to get (less) kharma + a chance at lodestones. That +15% gets applied at every turn of the loop. It takes a LOT of kharma to turn those wheels.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
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Posted by: Iridiana.9078

Iridiana.9078

So when you guys mention the boss in dungeons dropping a higher amount of gold, do you mean the 26s at the end of the dungeons, together with the tokens, or the coins the boss drops after defeating him, either found on his body or in chests?

They’re talking about the coins you loot from a handful of champion / legendary creatures in dungeons. The mobs that give the token/coin/karma pouches usually have 15 silver on them as well, so the gilded infusion will kick that up to 18 silver; there are 2-3 mobs like that per path, as well as a handful of other mobs that have real silver rewards. If you do a lot of dungeons, that will ultimately be profitable.

World trash does drop coins on occasion, but not in any amounts that would justify buying that infusion; the vast bulk of your money from killing world trash comes from vendoring whites/blues/grays and opening bags, selling stuff on the TP not withstanding.

Note that you have to run a lot of dungeons for the gilded infusion to be worthwhile. You’re giving up ~8 gold worth of dyes to buy that infusion (6.8 gold after tossing them on the trading post), and at an extra 3 silver per dungeon champion kill, you’re looking at, realistically, a hundred dungeon completions before you see any profit from the infusion. Those infusions are for serious farmers or players with a fairly long time horizon, not people playing casually.

Your explanation is really interesting, anyway I’d evaluate it from a different point of view.

Let’s start with some calculations:

I take into consideration 2 of the most farmed dungeon paths.

CoF path 1 – First boss (10 silvers) – the second is a chest so nothing to boost – Last legendary boss (15 silvers) → Total gain with 20% buff is 5 silvers per run

AC path 2 – Spider Queen (10 silvers) – Kholer (10 silvers) – 2 champion skelks (5+5 silvers) – Legendary Howler (15 silvers) → Total gain with 20% buff is 9 silvers per run

Yes… You may need 100 or more runs of these paths to compensate the 6-8 golds from dyes. Anyway you keep wasting laurels if you buy dyes in order to get an immediate gain (and you can never save up for minipets or other cool items). With the gilded infusion you are done forever… You may need 1 month, 3 months or whatever to run a hundred dungeon paths… But then you’ll keep gain silvers without wasting your laurels.
Buying dyes, in my opinion, is a decent investment only for really casual players.

Now I think the real discussion is… Gilded or Karmic?
No one can really estimate if magic find infusion is really worth it because we don’t know how much it affects the drops… And if you already have a set or armor/trinkets with 160-200% MF in the end who cares about 20% more… Karma or Golds are a certainty.

As someone wrote Gilded is good only to run dungeons (coin drops from trash mobs in open world… is nothing)… The loot is not improved really much (only 5-9 silvers pre run) but in the long term it could be nice.

Karmic… is good for WvWvW, open world, and maybe it could affect even the karma reward for completing dungeons? So it’s for sure more versatile.
You can buy 15% more Orrian Jewelry Boxes with it… This means a better chance to get lodestones (and even the junk in these boxes sells well).
Maybe this one is more profitable…

I’m still very undecided… especially reading half people going for gilded and the other half for karmic

Iridiana – Sylvari Ranger
Server: Piken Square
Leader of Dark Shines [Dsh]

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Posted by: Prezzy.2783

Prezzy.2783

I presume the majority will be running utility. The +4 vitality etc are a joke. Only the level 40 fotms frequenters might run AR. You can get +15AR without the amulet which I know caters up till at least level 30 fotm.

Dude – don’t mean to sound like i’m being picky, but you can actually have 30AR from 2 rings and 1 back piece. Infusing them in the MF gives them an intrinsic 5AR base stat and then once you put the versatile infusion in this can total 10AR per ring and 10Ar for the backpiece

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Posted by: Vol.5241

Vol.5241

20% gold makes a difference when looting all those mobs farming shelt/pen. With a bar, you get about 70c and the utility provides about 14c more.

Looks small, but when you get that amount from every lootable corpse, farming hours upon hours, it adds up.

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Posted by: Kajin.5301

Kajin.5301

I feel like the real money maker is the karmic infusion.

You can total up to 90% bonus karma, and last very long in a buying / opening session of OJBs. Now won’t be fun on your fingers/carpal tunnel syndrome

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Posted by: Atroras.9481

Atroras.9481

So I suppose the main thing that got everyone wanting the karma is for the orrian boxes? I see that the addition of that really changes perspective I suppose… I only farmed karma for the shards initially. Never thought about using karma for anything else just yet.

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Posted by: Ensign.2189

Ensign.2189

The Karmic infusion is valuable if you need a ton of karma or are going to dump a ton into the jewelry boxes; stacked on top of all the other boosts, it raises the expected value of your karma from ~3.66 gold per 100,000 karma to ~4.4 gold per 100,000 karma, which is a big increase.

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Posted by: Parisalchuk.9230

Parisalchuk.9230

So when you guys mention the boss in dungeons dropping a higher amount of gold, do you mean the 26s at the end of the dungeons, together with the tokens, or the coins the boss drops after defeating him, either found on his body or in chests?

They’re talking about the coins you loot from a handful of champion / legendary creatures in dungeons. The mobs that give the token/coin/karma pouches usually have 15 silver on them as well, so the gilded infusion will kick that up to 18 silver; there are 2-3 mobs like that per path, as well as a handful of other mobs that have real silver rewards. If you do a lot of dungeons, that will ultimately be profitable.

World trash does drop coins on occasion, but not in any amounts that would justify buying that infusion; the vast bulk of your money from killing world trash comes from vendoring whites/blues/grays and opening bags, selling stuff on the TP not withstanding.

Note that you have to run a lot of dungeons for the gilded infusion to be worthwhile. You’re giving up ~8 gold worth of dyes to buy that infusion (6.8 gold after tossing them on the trading post), and at an extra 3 silver per dungeon champion kill, you’re looking at, realistically, a hundred dungeon completions before you see any profit from the infusion. Those infusions are for serious farmers or players with a fairly long time horizon, not people playing casually.

Your explanation is really interesting, anyway I’d evaluate it from a different point of view.

Let’s start with some calculations:

I take into consideration 2 of the most farmed dungeon paths.

CoF path 1 – First boss (10 silvers) – the second is a chest so nothing to boost – Last legendary boss (15 silvers) -> Total gain with 20% buff is 5 silvers per run

AC path 2 – Spider Queen (10 silvers) – Kholer (10 silvers) – 2 champion skelks (5+5 silvers) – Legendary Howler (15 silvers) -> Total gain with 20% buff is 9 silvers per run

Yes… You may need 100 or more runs of these paths to compensate the 6-8 golds from dyes. Anyway you keep wasting laurels if you buy dyes in order to get an immediate gain (and you can never save up for minipets or other cool items). With the gilded infusion you are done forever… You may need 1 month, 3 months or whatever to run a hundred dungeon paths… But then you’ll keep gain silvers without wasting your laurels.
Buying dyes, in my opinion, is a decent investment only for really casual players.

Now I think the real discussion is… Gilded or Karmic?
No one can really estimate if magic find infusion is really worth it because we don’t know how much it affects the drops… And if you already have a set or armor/trinkets with 160-200% MF in the end who cares about 20% more… Karma or Golds are a certainty.

As someone wrote Gilded is good only to run dungeons (coin drops from trash mobs in open world… is nothing)… The loot is not improved really much (only 5-9 silvers pre run) but in the long term it could be nice.

Karmic… is good for WvWvW, open world, and maybe it could affect even the karma reward for completing dungeons? So it’s for sure more versatile.
You can buy 15% more Orrian Jewelry Boxes with it… This means a better chance to get lodestones (and even the junk in these boxes sells well).
Maybe this one is more profitable…

I’m still very undecided… especially reading half people going for gilded and the other half for karmic

Would like to ask what these other ‘cool’ items you can get with laurels are? A mini pet? Wooo….?

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Posted by: Iridiana.9078

Iridiana.9078

Would like to ask what these other ‘cool’ items you can get with laurels are? A mini pet? Wooo….?

Two extra-cuuuuute miniatures and the endless cat tonic (and maybe they’ll add more items in the future).
I also plan to equip my two characters with ascended amulets (one for every armor sets they have of course)… I’ll need some months of dailies to buy all these items!
Anyway if you are planning to buy nothing or you think you are done with one amulet+infusion then go for dyes… I’ve checked previous calculations: you only gain 5 golds every 20 laurels of dyes considering the 15% TP fee (supposing dyes are going for 15-19 silvers).

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Posted by: DeumReaper.5821

DeumReaper.5821

So…is there confirmation that the karmic infusion adds to the 5%/15% guild banners & 50% boost?

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Posted by: somsom.5201

somsom.5201

Why would you “waste” the laurels on dyes? That’s quite possibly THE silliest thing I’ve heard in a LONG LONG time. Oh boy, 6.8g RIGHT NOW…lol, I make that in a few CoF p1+p2 runs. Whoopeeeeee 0_0

The only thing that makes sense is either karma, gold, or mf(less so). At least with these, you have a PERMANENT buff…not some 6.8g kitten that is worthless.

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Posted by: Nuke Morg.1952

Nuke Morg.1952

I would not say that MF is not ok. Wait to see how this patch today resolves issues around MF.

“Reality is an illusion created by a lack of alcohol.”

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Posted by: Svarty.8019

Svarty.8019

I’ll be going for the Karma infusion because I mostly WvW. If I played PvE id be going for the 20% gold. I have a character I run with over 200% Magic find and I honestly have significant doubts that Magic find is legit.

^This. Magic find is a myth.

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

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Posted by: Zumy.6318

Zumy.6318

Dont buy utility and craft AR/Stat infusion → get amulett for second toon.
…rinse, repeat.

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Posted by: Krag.6210

Krag.6210

I’d go like this:
Gold if you run a lot of classic dungeons
Magic Find if you run mainly Fractals
Karma for WvW

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Posted by: Zumy.6318

Zumy.6318

I’d go like this:
Magic Find if you run mainly Fractals

This… You need every little piece of AR if you want to survive the Maw above lvl 40.

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Posted by: EnemyCrusher.7324

EnemyCrusher.7324

I don’t see why the +20% experience infusion is getting left out. That’s +20% skill points that can be turned into gold via mystic forge. Even if it isn’t favored, it should at least be listed with the others.

I’d go like this:
Magic Find if you run mainly Fractals

This… You need every little piece of AR if you want to survive the Maw above lvl 40.

Agreed, you shouldn’t be using a utility infusion if you’re a hardcore fractals runner.

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Posted by: Ascii.9726

Ascii.9726

For everyone asking, yes the 15% karma boost from the infusion stacks with all boosters (for a maximum of 90% or x1.9 karma) and works on all Karma Jugs (making the daily 4,500 Karma Jug give 8,550)

I spent 840k Karma (and Karma from the box’s too) whilst under x1.9 Karma on Lost Orrian Boxes and earned 40g 56s & 112 Obsidian Shards in total.

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Posted by: rgrwng.4072

rgrwng.4072

i was thinking the karma one, as well. i have been saving all my karma items for when i get the karma upgrade, so that i can get more boxes. with the karma one, guaranteed some okay karma if playing everyday in daily rewards. then, when getting boxes from Orr vendors, i can recoup some of it back, and try my luck again, saving a trip or two. also, when doing events in lower areas, it can be a passive boost i don’t have to buy from the gem store.

i already run 20% magic find, but it does not seem to help me at all. my guardian has 25%, but gets nothing either.

the +4 [stat] i don’t think is not really worth it, even at the cheaper laurel prices. i was thinking of gold, since i like getting gold. but if for a period of time i don’t enter dungeons or high-level areas, the karma one seems the most consistent across useability. if i don’t do a dungeon or fractals, the increase in gold is not used as effectively.

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Posted by: Ozymandias.5704

Ozymandias.5704

It is simple, use whatever you need. Need gold and farm gold form mobs? 20% gold. Need better MF? Use the MF. Need karma? Use karmic. Need AR for high fractals? Use AR :P

The only thing, imo, is that the utility versions are the better versions of ascended amulets. The others are kind of a waste.

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