Ascended [EXPERIMENTAL] Armor

Ascended [EXPERIMENTAL] Armor

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Posted by: Wobblin Billy.6134

Wobblin Billy.6134

I have a suggestion for a new capability I’d like to see in the ascended armor pieces.

I propose that we get the ability to choose the main and 2 minor stats on armor pieces. Crafting the armor would require a mixture of the tier 6 materials, and that mixture would predict the major and 2 minor stats. As an example, a piece of experimental ascended insignia might use 3 powerful blood, 1 vicious claw and 1 shaman’s totem to get a ++Power, +Precision, +Healing Power

The final pieces would be named something like Experimental Ascended Coat, and would be account bound on crafting (to reduce the vast complexity of items on the trading post). I think this would give a lot of freedom to stat choice and could add some extra fun to WvW.

Officer in [Liar]

Ascended [EXPERIMENTAL] Armor

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Posted by: Vick.6805

Vick.6805

Unless they’re planning on creating legendary armor at some point, I’d like ascended armor to have the option to change stats like the legendary weapons do now.

Ascended [EXPERIMENTAL] Armor

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Posted by: Mastruq.2463

Mastruq.2463

I would prefer that ascended armor follow a similar pattern to ascended weapons instead of diverting from it like the OP and first reply suggest.

It maintains the patterns the game has set forth and (with few exceptions) followed so far, which is a good thing. And even more importantly it leaves the door open for legendary armor in future updates (even if they dont have plans for that now).