Ascended Level Chef with Permanent Stats?

Ascended Level Chef with Permanent Stats?

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Posted by: Gammadex.7012

Gammadex.7012

This thread is about how Ascended Level Cooking could possibly be done.

Cooking is all about giving bonus stats. So when talking about Ascended Level Cooking, I think that giving permanent bonuses is a way to make these valuable.
Like Essence of Luck, there could be a bar that takes more and more of the said recipe to give additional bonus. I would say that having it comparable to the luck bar would make ever increasing needs for the food.
It could also be done that the food needs to be active for the full duration to give the bonus. A single meal would take half an hour to get the points towards the next stat, but a meal with a metabolic primer would give points towards the next stat every thirty minutes. This would also need the meals to last throughout death, or that’s a lot of wasted materials.
The stats provided would be like Power, Precision, Critical Damage, and the kin. It could also be done that it only gives points to magic find, karma, coin, and experience. But that would be boring. If the former is done, it would have to be per character. If the latter is done, it should be for the entire account.
As for ascended level cooking, I highly hope that the main ingredient in them is a spice derived from bloodstone dust. This spice would be mixed with lower level ingredients to make ascended level materials. Say, taking that spice, strawberries, blackberries, and raspberries to make an ascended “Bumble berry” ingredient.
Is there anything you’d like to see for this concept?

Ascended Level Chef with Permanent Stats?

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Posted by: Cormac.3871

Cormac.3871

Crafting a metabolic primer is a possibility.

Crafting recipes that give bonuses like the sixth item on a superior rune set is a possibility (eg mist form on 10% health, as on rune of vampirism)

As for how crafting level 500 food might work I see two options as most likely:

You craft an ascended version of a recipe using vision crystals
-or-
Level 500 meals require ascended base materials to craft, but no obsidian (it’ll be good to start drawing some empyreal stars out of my bank)

Ascended Level Chef with Permanent Stats?

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Posted by: Thaddeus.4891

Thaddeus.4891

This would be a terrible idea. This would force people to craft ascended food to get better stats. That would be a huge grind for a lot of people and a lot of drama on the map chat and the forums.

Crafting a metabolic primer would be nice. I was also thinking about infinite food. Something like a recipe that you can buy from the Crafting master, a bit like ascended recipe right now. They would cost maybe 5 Laurel and 5-10 Gold. After that the recipe could be a bunch of ascended material and the food you want to get infinite (maybe like 20 of that food). Once you finish to craft it you have the food on infinite. If you activate it, you don’t consume the item that stay on your inventory and after 1hour the buff disappear and you need to reactivate it again. You could do that for Tray of food too maybe. But this should cost a lot of stuff to create.

Thaddeauz [xQCx]- QC GUILD

Ascended Level Chef with Permanent Stats?

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Posted by: Ramiel.4931

Ramiel.4931

The best way to make Ascended cooking is don’t. Simple as that. It would be beyond kittened.

What would we even craft? Wupwup’s Lunch? Grizzlemouth’s Soup? Yeah, stupid.