Assassin's Gear vs Berserker's Gear.

Assassin's Gear vs Berserker's Gear.

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Posted by: Maximum Potato.5923

Maximum Potato.5923

Hey guys. Now with the introduction of Assassin’s gear, what do you think will be a better choice for those going for pure damage output? For those who don’t know yet, here are the respective stats.

Berserker’s : POWER, Precision, Crit Damage.
Assassin’s : PRECISION, Power, Crit Damage.

I think that Berserker’s gear will still remain the highest damage gear, as tier 6 Berserker’s gear gives around 50% crit chance anyway, and with some added runes, you’ll have around 65% or so. Adding more crit chance to that with Assassin’s Gear would sacrifice power, meaning that although you’ll crit more, each individual crit would mean less. What do you guys think?

Who’s a good boy? Not you, since you aggro’d the BLOODY CHAMP-

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Posted by: Brutaly.6257

Brutaly.6257

If the amount/distribution of raw stats stays the same as today, on each piece of armor, berserkers will perform better.

Each point of precision equals to approx 0,9 points power, if i remember correct.

Hopefully anet as understood this, even though that doesnt seem to be the situation regarding celestials, so the assasins gear isnt obsolete when introduced.

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Posted by: Nike.2631

Nike.2631

I think that if you have various proc-on-crit effects Assassin will outstrip Berserker. For straight damage without a build that maximizes crit-procs, Berserker remains better.

Thing is up until now the only Precision primary choice for armor has been Rampager – and Precision Primary, condition damage secondary is pretty much junk due to opposing tensions. Having a Precision Primary that doesn’t handicap itself on the secondaries is going to open up some whole new worlds.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: Brutaly.6257

Brutaly.6257

I think that if you have various proc-on-crit effects Assassin will outstrip Berserker. For straight damage without a build that maximizes crit-procs, Berserker remains better.

Might be so, i dont play all prof, but on my chars internal cd on crit proccs make anything above 45% crit a waste from a pure procc perspective.

They might come in handy on bunker builds that want to upp their crit chance slightly but why not pick one or two pieces of pre/pow/tough/trinkets intstead.

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Posted by: Nike.2631

Nike.2631

The cooldown is the cooldown no matter what your crit chance is – the crit chance is about how fast you get the next proc applied after that minimum time has elapsed. That’s why crit proc builds favor fast, multi-hit attacks (like guardian 1H sword #3). You don’t need spikes being multiplied by a crit, you need a million little ticks that get that next proc a blink of an eye after you come off cooldown. Crit procs trigger no matter how small that attack is.

If I only had one crit proc I wouldn’t swap an existing finished set of Berserker for Assassin, but with a trait that procs on crit (Empowering Might), a sigil that procs on crit (Sigil of generosity), and a crit-proc food running all on separate ICDs, yeah, I can’t wait to swap out some of my Rampager gear for Assassin .

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: Brutaly.6257

Brutaly.6257

I know, and with a specific attackspeed (hit per second) i find anything over 45% critchance to be overkill to get the most out of the ICD.

Btw i main guardian (over 2k hours) and i can tell you that 45% is enough to have constant vigor up with a slow hitter like hammer or mace. increasing crit chance above that (with the sole purpose of proccing) is a waste. Especially since you can already have over 60% crit chance without a single point in radiance

(edited by Brutaly.6257)

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Posted by: Nike.2631

Nike.2631

But not enough to maintain 5 stacks of might with empowering Might .

Berserker hasn’t been dethroned, its just opening up some other builds to be competitive.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: Brutaly.6257

Brutaly.6257

Which you cant do anyway since the internal cd allow you to have 4.99 stacks with 100% critchance and only if you hit every 1/100 of a second, ofc with 0% boon duration.

Even with 100% critchance and spamming with sword you will have about 4,2 stacks (never 5) of might in average. With 50% you will have about 3,5 in average.

Those extra 50% crit chance do very little for your proccs after you reach a certain point where attackspeed (one of the factors for procc) and crit chance (the second factor for procc) are in equilibrium.

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Posted by: Nike.2631

Nike.2631

I have +60% might duration from runes (3 pairs that offer +20% on the second piece of the set) and another 10% boon duration from my traits .

(and staff #3 is hilarious with a 17 second might duration)

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: Brutaly.6257

Brutaly.6257

which has absolutely nothing to do with crit chance and procc on crit. Duration dont allow you to procc more often, just keep the effect of the procc active for a longer duration.

But for the sake of the discussion, if you have 100% crit chance and 70% might duration and spam sword you will have approx 7 stacks of might from EM, in average.

If you have 50% crit chance and 70% duration you will have approx 6 stacks in average.

I hope this clarifies why pulling out huge numbers of crits in order to solely procc is a waste.

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Posted by: Ulion.5476

Ulion.5476

Power is better than precision but everyone is forgetting about the crit damage. Your crits will hit for ~260%. That extra 15% crit will outweight the extra power because of it. The difference between main stat power and 2nd stat power is ~300power. You are hitting with -10% less power than berserker with assassin gear but you are critting ~15% more. Overall you will be doing slightly more damage with assassin gear than berserker.

Ele – Tarnished Coast
“Quoth the raven nevermore”
Platinum Scout: 300% MF

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Posted by: Coldin.2840

Coldin.2840

Hmm. Is that math right on that?

As I’ve heard elsewhere, while your crit chance will be higher, it doesn’t outweigh the extra damage from power. You’ll be critting for more, but those crits deal less damage and all your non-crits also deal less damage. Add in some talents that give 100% crit or fury, and all that extra Precision becomes pointless anyway.

Coldin – Thief – Sanctum of Rall

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Posted by: Ele Lady.6103

Ele Lady.6103

Well, if you have some tanky gear, mixing in assassin instead of berserker can be a considerable option as tankiy gear tend to have power already.

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Posted by: Brutaly.6257

Brutaly.6257

You are hitting with -10% less power than berserker with assassin gear but you are critting ~15% more. Overall you will be doing slightly more damage with assassin gear than berserker.

That math is a bit off.

Power is the main damage stat and each point of power is more worth worth given that critical damage is equal.

Check out gw2buildcraft.com for effective power and you wont get the mess of doing the math.

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Posted by: Ulion.5476

Ulion.5476

That math is a bit off.

Power is the main damage stat and each point of power is more worth worth given that critical damage is equal.

Check out gw2buildcraft.com for effective power and you wont get the mess of doing the math.

Been to the site before did not know they added assassin stuff. Then I notice that the site side did not include based stats added 916 power/precision in on the manual tab. Hum 97% crit before buffs guess you are right. At the extreme you should aim for 80% crit before fury. Never been full berserker as a elementalist, so I tend to end up with 50-60% crit with tankier gear. Guess both are meant to balance tanky traits/gear.

No food, traits, buffs, sigil and it did not have an assassin backslot item so berserker for both.

Berserker: 2905power 2566precision 83% crit 71%crit damage ep=5807
http://gw2buildcraft.com/calculator/elementalist/?1.0|6.5g.0|0.0.0.0.0.0|1g.0.1g.0.1g.0.1g.0.1g.0.1g.0|2s.0.2s.0.3s.0.2s.0.3s.0.2s.0|0.0.0.0.0|0.0|0.0.0.0.0|e

Assassin: 2587power 2884precision 98% crit 71%crit damage ep=5645
http://gw2buildcraft.com/calculator/elementalist/?1.0|6.5l.0|0.0.0.0.0.0|1l.0.1l.0.1l.0.1l.0.1l.0.1l.0|210.0.210.0.310.0.210.0.310.0.2s.0|0.0.0.0.0|0.0|0.0.0.0.0|e

Ele – Tarnished Coast
“Quoth the raven nevermore”
Platinum Scout: 300% MF

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Posted by: Blood Red Arachnid.2493

Blood Red Arachnid.2493

I did this once in another thread:

I’ll do some math on the subject.

Assumptions:
Full Berserker vs. Full Assassin (armor, trinkets, weapons, orbs on armor)
+300 power, precision, and +30% crit damage from traits (I.E. idealistic offensive setup that most people wouldn’t run)
Ignoring Fury and Might (class + build specific)
Ignoring stacking sigils
ignoring group composition (banners)
ignoring food (situation specific)
Exotic level gear

Full berserker stats:
2339 Power
1998 Precision (55% chance to crit)
+104% crit amage

Full assassin stats:
1998 Power
2339 Precision (71% crit rate)
104% crit damage

Effective Power = Power x (Crit rate x crit damage mod + (1 – crit rate))

Berserker EFP: 4320
Assassin EFP: 4183

Overall, berserker is about 3.3% better with the conditions I listed. This is a small enough margin that I cannot write off assassin as objectively inferior in every circumstance. Depending on build specifics, particularly things like fury uptime, stat allocation, and procs, assassin may very well be superior to berserker in some circumstances.

So overall, you’ll need some special circumstances to run assassin:
On my necro: won’t be using it. With Deathly Perception and Lich form I have near 100% crit rate anyway, so berserker is better.
On my thief and mesmer: Prec/Crit damage are both in the same tier, so I’m already maxed out on precision. Besides, their power builds lack in power, so berserker wins out.

On my engineer: This is where assassin would be good. Running 30/10/0/30/0, might stacking, and I could really use the precision more than the power.

I don’t have opinions. I only have facts I can’t adequately prove.

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Posted by: timidobserver.7925

timidobserver.7925

I thought only the new weapons were being introduced tomorrow, so why is everyone already theorycrafting armor?

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Posted by: Coldin.2840

Coldin.2840

Because there’s some new stat distributions coming for armor/gear too.

Coldin – Thief – Sanctum of Rall