Bloodstone dust overstocking.
You think that’s a lot? Try 7500 Bloodstone Dust. (Of course, it wouldn’t be so bad if I could convert them to Bloodstone Bricks. I really need to get someone up to 450 crafting.)
I would maybe be interesting in buying the insignia materials and working upward, though my ori ore/ancient wood logs are not that many, unsure about other materials in that tier (I may have sold the insignia materials lol… ouch). Course, it’d probably be more toward crafting lvl 80 exotics instead of ascended (I was told exotics do you good for everything, ascended you just want if you are going to do fractals with agony levels…) and transmuting the stats onto looks I like. Already have two ascended recipes (one for insignia, one for inscription) from the Marionette event. Been torn between keeping just in case, or selling :P.
Any suggestions toward getting from around 300 upward with no as much hassle?
I would maybe be interesting in buying the insignia materials and working upward, though my ori ore/ancient wood logs are not that many, unsure about other materials in that tier (I may have sold the insignia materials lol… ouch). Course, it’d probably be more toward crafting lvl 80 exotics instead of ascended (I was told exotics do you good for everything, ascended you just want if you are going to do fractals with agony levels…) and transmuting the stats onto looks I like. Already have two ascended recipes (one for insignia, one for inscription) from the Marionette event. Been torn between keeping just in case, or selling :P.
Any suggestions toward getting from around 300 upward with no as much hassle?
The insignia and inscription recipes from Marionette is useless unless you get the recipes for individual items(or the box/satchel recipes for armor) as well. You can’t do discoveries with them. This also makes them a bad choice for leveling to 500 since you lose out on the discovery bonus.
If you are going to sell hold on to them after the event is gone unless you really don’t have the space.
You guys know you can convert bloodstone dust to gold right? There are recipes that use it. Go look it up on the wiki.
Unfortunately you will need to buy the recipe first for 25G but overtime you make enough of a profit.
bloodstone dust has other uses:
http://wiki.guildwars2.com/wiki/Pile_of_Bloodstone_Dust
the other ascended materials do not.
most of the uses require crafting level 450. In particular, the toxic consumables can use a lot of bloodstone and do give a little profit (the other uses are all account-bound). every now and then I’ll make 100 of these which uses 2000 bloodstone, and they sell on the TP within a day. currently, each consumable craft has a ~26s profit after TP tax, but that’s for making 5 potions from 100 bloodstone. So 2000 bloodstone would give a 5g20s profit. For a month of saving bloodstone, that return stinks. But it’s better than 0
Just read Vol’s response… yeah, forgot about needing a recipe. I got mine months ago at that event for fairly cheap. is it possible to even get it again (aside from opening those toxic champ bags)?
Mystic’s Gold Profiting Guide
Forge & more JSON recipes
(edited by Mystic.5934)
You guys know you can convert bloodstone dust to gold right? There are recipes that use it. Go look it up on the wiki.
Unfortunately you will need to buy the recipe first for 25G but overtime you make enough of a profit.
Heh … then you have the opposite problem. At current prices you’ll need around 50,000 Piles of Bloodstone Dust to break even. I guess that wouldn’t be a problem for champ farmers. The other thing is that consumables seems to move slowly.
You guys know you can convert bloodstone dust to gold right? There are recipes that use it. Go look it up on the wiki.
Unfortunately you will need to buy the recipe first for 25G but overtime you make enough of a profit.
Heh … then you have the opposite problem. At current prices you’ll need around 50,000 Piles of Bloodstone Dust to break even. I guess that wouldn’t be a problem for champ farmers. The other thing is that consumables seems to move slowly.
You are forgetting that each combine gives out 5 stones, not 1.
One Toxic Sharpening Stone = sells for 25S, cost to make 1 sharpening stone is 15S. Appx 9S profit after taxes. Each combine gives you 5 stones, so on average you get 45 silver in profit for each combine.
Recipe is 20-37g, I will use 37G to be conservative. That amounts to 82 combines, or 8200 dust – no where close to 50,000.
I didn’t forget that but I think I divided in one place and forgot to divide the other side as well.
I am pretty sure that Anet will introduce more uses for the account bound ascended mats in the future.
With the ascended backpieces, the endless wintersday tonics and toxic nourishments they already introduced quite a bunch for Bloodstone Dust, which dropped the most for the average player base. So its logic to me that they tackled Bloodstone first.
Some people might argue that most of the items you can craft with it are account bound and so hold no gold value (except the nourishments which are tradeable and to some degree the endless tonics as you can mystic forge them and get a tradeable endless tonic) but i think its a good start and Anet will need some time to analyse how big of a mat sink those items really are until they introduce new recipes for dragonite and shards.
I know that for most hardcore players even those recipes already introduced dont work as a decent bloodstone sink but Anet also has to consider the overall impact on the game economy with this. If they would introduce a popular recipe including bloodstone that would be considered a decent bloodstone sink, they would also have to consider the impact it has on the other ingredients needed by the recipe.
I could argue that all the t6 fine mats needed to craft the backpieces all rose in price since introduction of the recipes, even though i would still have to reason that the backpieces where the initiator of the pricerise.
Personally i wouldnt mind if they give it a vendor value but that could have a serious impact of the gold influx in game (due to the sheer amount of dust in peoples bank) and it would give further incentive to players who play one part of the game excessively (champ trains, world bosses, dungeons) to stay on it. I dont think that Anet wants to promote that kind of gameplay in general (yeah, i know, play the way you want…) but rather have you experience all aspects of the game at some point (or revisit it).
What will never happen is that they will make it tradeable on the tp as it will have a very big impact on the consumption of t2-6 common crafting mats that are needed in the process of crafting ascended gear.
That would be a mayor gold sink in general and i dont think right now, Anet is looking to implement more gold sinks as the one for ascended armor crafting is still quite effective. It just might result in a quick gold generation for those that have excessive amounts of ascended crafting mats but it will end up in even higher cloth prices.
Personally i make some good profit on the tp and that takes up the majority of my game time, so i have more gold per day to buy cloth now than i obtain dragonite or empyreal shards to craft vision crystals. Once ascended mats (or Vision Crystals) become tradeable, I would buy up alot in the first week, as prices would be low due to the flooded market in which every excessive champ train rider or dungeon runner wants to sell his mats as soon as possible.
Out of a sudden, i am not gated anymore by my aquisition rate of those mats to craft ascended gear, so what holds me back to buy lots of t2-5 cloth, ore and wood, i have the gold to spare. That would result in another price spike in those mats as we have seen soon after asc weapon and armor crafting got introduced. That might be fine by me as i am a trader and propably stocked up beforehand or soon after the change was made because i am in general better informed about changes and their impact on the game economy than the average player. That might be fine by the hardcore player that is not interested in crafting ascended gear or has a huge surplus of one kind of ascended mat due to excessive gameplay.
But it would be devasting to the average player that has 3 lvl 80ies and limited ways to farm low and medium tier mats.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
(edited by Wanze.8410)