Can money be made in crafting?
Barely. There are a few items for which you might net a 10% profit. But generally no. It’s more worth your time to gather and sell materials.
Generally it’s just not worth it. I think people are crafting merely for the exp of it. Materials are quite valuable right now, so yes, you’ll probably get more gold by not crafting at all. Not sure if it’s how Arenanet intended crafting to be like, but it’s how it turned out to be.
They need to add some crafting items on cooldowns. Being able to make 1 item every 24 hours as a 400 crafter would allow us some income.
I don’t think that would help, swordfish. The mats are simply in higher demand than the products.
I think they should remove exp gains from crafting altogether. Yes, not a popular move, but it would end this whole circus at once.
Yes, you can profit by crafting and selling items. Part of the game is figuring out how.
Anyone out there crafting to make stuff they can use themselves? You just feel much more proud wearing an armor set you’ve created. Buying the material off the trading post costs a lot though. I’ve wasted around 1g to get 100 levels in leatherworking. Worth it though.
Basically, if you’re gonna start crafting, make sure it’s something that can benefit you and not just hurt your wallet.
I am a hoarder, so crafting allows me to clear out multiple stacks of 250x low level mats. Does XP counts as profit?
Some of the really high level Rings can sell pretty well, even 0.8-1.0g over cost.
I think it depends on your craft. I have made no profit as a Weaponsmith, but i did just hit 400 so maybe once i get some ectoplasm and farm up ori/wood i’ll be able to start profiting. part of me doubts it though, a big part.
The MMO rule of crafting is it is only profitable if you can craft something almost noone else can. In this game there is no such item.
I wonder if the legendary item components will become profitable as time goes on?
I personally undertook crafting because it’s fun, I wanted to make gear I could use myself, and for the experience.
I make much more money flipping crafting materiel then I do crafting.
I wonder if the legendary item components will become profitable as time goes on?
I personally undertook crafting because it’s fun, I wanted to make gear I could use myself, and for the experience.
You can’t sell legendary craftable ingredients.
I wonder if the legendary item components will become profitable as time goes on?
I personally undertook crafting because it’s fun, I wanted to make gear I could use myself, and for the experience.
Well since 1 is random luck at the forge… not likely and 2 of the others bind to account again not likely…and the mats to make them are already expensive
I didn’t realize that! It seems like they missed an opportunity there for a money maker for crafters but I suppose that increases the difficulty of obtaining a legendary.
I wonder if as time goes by everyone will shift towards artificing and cooking then, since they make items you could continue to use once you max out your crafting and craft gear for yourself.
Do you think people would be able to make money on runes and sigils? It seems like there are too many other avenues to acquire the things that can be crafted.
Anyone out there crafting to make stuff they can use themselves? You just feel much more proud wearing an armor set you’ve created. Buying the material off the trading post costs a lot though. I’ve wasted around 1g to get 100 levels in leatherworking. Worth it though.
Basically, if you’re gonna start crafting, make sure it’s something that can benefit you and not just hurt your wallet.
That’s the main reason I do crafting. I know I’m not going to make money off of it, and I never set out to be able to do so. I like it so much because I can make nifty things that I can use, or that I can give to friends to use.
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Anyone out there crafting to make stuff they can use themselves? You just feel much more proud wearing an armor set you’ve created. Buying the material off the trading post costs a lot though. I’ve wasted around 1g to get 100 levels in leatherworking. Worth it though.
Basically, if you’re gonna start crafting, make sure it’s something that can benefit you and not just hurt your wallet.
I almost always am filling out my gear with self-crafted stuff from leatherworking. I find that I usually get some drops for gear, but otherwise I don’t want to spend the karma or don’t want to pay for it off the TP. Also the crafted gear often looks pretty cool and is less common than other stuff around (at least at my level).
I think what many of you haven’t directly mentioned, is that the only way to craft a legendary weapon is to have certain Crafting disciplines maxed. While not able to generate a profit off of the legendary items, it is the only way to obtain them in game.
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If there’s money to be made with crafted wares, it’s extremely hard right now. What with 10-15 people posting the same items 1 copper cheaper than one another, many at a loss.
If you’re selling on the TP then almost no. You’ll likely be losing money.
There’s the odd item you can make a small profit on. But you need to sell like 50-100 to make 1 gold.
Selling on your server to locals can be profitable, though.
I would guess making dyes and trying to sell them would be most profitable. I mean Black Dye sells for 2g. (did last time I checked anyway) I mostly craft so that I can use items for the Mystic Forge to hopefully get something nice for myself or for my alts or my friends. ^^
I think everyone is right in saying that the materials themselves are more valuable than the items. My only logical answer as to why this is: Craft = EXP, and lots of it. The gear isn’t as valuable as it is to actually level up. Sure, items may be more important when endgame is reached for a majority of the cast, but the “do it yourself and get rewarded for it” is too appealing for most people.
To be honest, you would think that materials would be abundant and therefore cheap, but with things like Jute Scraps (Very difficult to find, and fetch almost twice as much as Wool) it goes against the mold. Not to mention the way people sell items on the Trading post is absurd. 1c OVER the vendor price, which then cost them 2c to list, and a fee to sell? You’re getting less of a profit.
Maybe people will figure a way to balance out the economy in the future. Who knows?
(edited by ETR.7634)
As I travel and collect Mithril (and the gems within) I can make jewelry that sells decent, now that I have 250 ore and ingots sitting in the bank. Selling mats is all well and good, but I make decent money off selling crafted goods, and its far more satisfying.
That being said, I haven’t looked it up but I probably could get more if I sold all the mats individually. Don’t care, really.
Also, I have now made 7 sets of level 80 jewelry for guildies, so its worth it regardless. And I have crafted for a tip a handful of times.
I have made plenty of money by amorsmithing. One I got to around 125 I can buy the materials for around 27 silver per item. I can then sell the item back on the trading post for a price around 40-55 silver. They would typically sell within a couple of minutes on posting on the trading post. This isn’t bad because I can spend only about five minutes in Lion’s Arch making the items and posting them. I go questing for a bit, come back, and have a gold or two waiting for me. I’ve made a lot more if I sit there for an hour doing it.
With that said, this was last week. There are a lot more players who have leveled up their armorsmithing and increasing the supply, thus lowering the profit margin. In Blackgate I can still make about 10-15 silver profit per item, which is obviously a bit lower than what is was last week. However, you can still turn a profit. Is it more than what you’d get doing other things? Your server’s economy will determine that.
No need to guess. This site calculates your profit for you. You type in your crafting ranks for each discipline at it lets you know whether there’s any money to be made right now.
It has a few limitations: it doesn’t check everything, it assumes you buy/craft/sell within seconds, it depends on the accuracy of GW2DB.com, and that you don’t have alternative sources for mats. But that’s minor: if the site shows 5-6 items you can make for profit, there are probably others; if the site shows everything will drain money for you, then you can be 99% sure there are no better alternatives available.
The site is well-known enough that the profitable items are short-lived: the demand for the components starts to rise and the supply of the product does, too — killing you at both sides of the supply/demand curve. In other words, work quickly after spotting a money-earner and double-check before buying/crafting in quantity.
I think it’s been mentioned by some dev in an interview that you won’t be making big money in crafting like other games. Mainly, crafting is intended to be a way to provide supply of gear to yourself and guild. Due to the appeal of crafting in this game, more people are doing it, flooding the market with a huge supply of crafted gears. I don’t doubt that some people are able to make profit from it…but I know I won’t be sharing it if I know one…coz the minute I share it, it becomes public knowledge, and that would just eliminate that opportunity. Just spent 2.5g to bring my artificer from 325 to 400 yesterday…I don’t see myself making much gold from it…rather…I foresee most of my gold will come from selling mets and playing the market.