Because, yeah, I want to talk about cooking. I’d like to begin by saying that cooking, of all the crafts, is probably the most fun (thanks to the discovery system). It’s a great way to get xp, as well. The good points of cooking as a craft are not in dispute. I have leveled it on more than one character, so I absolutely understand the positives. The negatives, however, do warrant further inspection.
At the beginning, Lachaidh (or whoever you’re talking to) warns you that cheffery is not for the faint of heart – you’ll spend more money on it than on a typical craft, and it will take longer to gather the resources. What they fail to mention is that there is basically no chance to recoup your losses.
Let’s compare. The most expensive food item on the Trading Post (not counting Feasts) sells for 7 silver and 35 copper. The most expensive crafted Jeweling item on the Trading Post costs 66 GOLD. Most of what you’ll make while cooking sells for less than 8 copper a piece. Many of them sell for only 1 copper, or won’t sell at all. Because food items cannot be sold to a vendor, nor salvaged (which would be admittedly silly), you’ll end up having an inventory bloated with a LOT of food that’s not worth eating or selling. Even giving it away is difficult! Much of the time, I’ve just mailed it to random people in Lion’s Arch and hoped that they wouldn’t send it back.
ArenaNet, I know you’ve tried to combat this by making some ingredients, like vanilla beans and cinnamon, harder to find. The price of vanilla beans has adjusted accordingly…unfortunately, the price of foods with vanilla beans in them has, on the whole, not. Most cooking ingredients (harvested or crafted) sell for far more than the finished recipes.
The problem is that there’s no way to realistically cut down on the market bloat. The Trading Post is flooded with foods that people have made while leveling cooking. There’s a ridiculous amount of supply, and the amount of demand is nowhere near high enough to keep up. I could buy a lifetime’s supply of relevant foods for all of my characters for under one gold.
So, my suggestion. I think that making the ingredients harder to find was a good idea in theory (albeit a bit frustrating in practice – if we can buy milk and butter in bulk, I think eggs are a natural addition to that), but what we really need is a way to get rid of all this kittening food. Right now, our options are a) eat it, and b) destroy it, two options which give the crafter little benefit (an ephemeral stats boost quickly overwritten by the next food eaten, or nothing at all, respectively). Or you can donate it to the Lionguard, but even that is barely rewarding, considering the amount of food needed and the current inability to spend Commendations.
I suggest returning the ability to sell food to vendors. That would bring cooking more on a level with the other crafts. If you make a dagger that doesn’t sell for much on the Trading Post, you can salvage or vendor it, in both cases getting something useful in return for your effort, even if the value is diminished from what you put into it. Over time, this will cut the excess supply of unwanted foods, and the market will right itself.
My other suggestion, which is not mutually exclusive with the above, is to make food more worthwhile. Let us have more than one food effect at a time, for example (I’m not suggesting an unlimited amount, but more than one). Or, my favoured idea, increase the stat boost on some of the foods. Many of them are only helpful to low level characters, who, on the whole, aren’t consumers of food (aha, it is a pun). Low-leveled foods could be percentage-based to make them relevant to higher level characters without making them overpowered for the lower-level ones.
In any case, whatever the solution ends up being, it’s clear that something needs to be done about the value of food. It’s drastically out of line with the other crafts, which I highly doubt was your intention, ArenaNet. Thank you very much for your time.