Dear Anet,
The issue regarding legendary weapons is one that has obviously received a tremendous amount of attention from both your fans and from yourselves. But, I find myself becoming more and more irritated by the lack of sensibility from both sides. This is not a criticism of the game, nor is it intended to offend anyone at Anet. I am trying to be constructive and I apologize ahead of time if anyone is offended by what I have to say.
First off, why do people seem to think that legendaries are too hard or too expensive to attain? Is that not the point of legendaries? From the very beginning I understood that they are meant to be a long term goal and meant to be challenging both in terms of time commitment and in terms of cost. I am not even close to getting my legendary yet. Which is exactly the way it’s meant to be.
Second, people need to understand that major changes to the game’s top tier economic system has massive implications on everything and will completely destabilize the economy. Remember what happened with the karkas? My point is, we should not be constantly asking for some other means of obtaining things that are hard to get (like precursors). More than likely, that will mess up everything else in the game economy and no one will be happy. Let me give an example. There are currently many people asking for a scavenger hunt system to obtain precursors. Many of those people (not all) seem to think that this will give them easy precursors. Let’s say that this actually happens. What would follow? First, everyone who actually bought a precursor would rage, and you’d have another problem on your hands. Then, quickly after, all other materials needed for precursors would see massive increases in price. How is that good? People will always find something to complain about. The developer’s job is to make the game fun. Not to pander to people’s complaints about economy, especially when it’s all cosmetic anyway. Besides, I doubt anyone would be happy about the prices of everything else going up after precursors go down.
Finally, I want to mention that the system is flawed, but it is manageable. Messing with it more will not actually make anything better, it will just make someone else mad (and eventually the people who are “appeased” will be mad about something else). I personally believe that the legendary system should have been implemented completely differently from the beginning. For example, a system where the initial item is a very plain weapon that is upgraded stage wise over time, maybe over the course of 100 or more steps,to reach legendary level. This would solve your problem regarding progression and precursors at the same time. But as you decided on the current system, it is what it is. People will complain, but pandering to their wants will not actually make anyone anyone happier.
I know this is a rather long post and probably something not many people want to read about. But The truth of the matter is, the system is flawed, and no single change can make it all better. I am sick of people asking you to destabilize the economy over and over so that they can reach their own goals faster. It’s hard to get what you want. It’s like that in real life too. Work hard for what you want, don’t complain to people until you get your way. Besides, it’s not like other people’s legendaries were somehow easier to come by. So, to the anet devs that might be reading this. Please, please start thinking in terms of the game’s quality and the stability of the economy. You are not going to make anyone any happier (even though they might think they will be happier) by implementing some easy way of obtaining something that was meant to be hard to get. And to all those people who still think there is something wrong with the game. Stop thinking about why the game is bad and start enjoying it for what it is. If you want something. Work towards it. It’s more rewarding that way anyway.
Enigz