I’m posting this now because I’m hoping in the future the “Home Instance” will actually have a “Home” in it for the player. Marjorie and Kasmeer get a house but I’m a homeless hero? (profane gibberish)
Anyway. Even before an actual player housing system is put in place, I would like to see a system like this as a proof of concept:
Let me craft consumable items that I can activate in towns which I and other players can interact with. These items would be chairs, tables, benches, torches, carpets, throw-rugs, candelabra, standing easels with portraits on them, statues, tall mirrors, thrones, etc.
Light sources and furniture would be interactive. Players could sit down on a bench or at a table, snuff and light candles, etc.
The deployables would last for…I dunno…fifteen minutes to an hour? (shrug)
Each player’s number of currently active deployables would be limited so one player can’t come through and carpet bomb Divinity’s Reach with a thousand green wood tiki torches.
Naturally this means things like cotton, wood, leather, etc would be consumed more to create them. Fancier items and light sources could use dust and various types of ores.
The main hope would ultimately be to have this system get absorbed into a player housing system (in the home instance, or possibly just in any town), and/or into a guild hall system, where members of guilds could port into an instance where the guild leaders spend influence to furnish it in their own personalized way. The furnishings in these instances would be permanent until removed by the player/guild leader. But when the items are used in public open world environments, they are temporary.
It’s a rough cut of the basic premise, but I think it’s enough to work with. Oh. And if you do go through with something like this, do us a favor and don’t account bind every friggin’ piece of furniture. That’s gettin’ old. :P
Addendum: You could also throw in some deployable barricades for WvW trap vendors as a form of area denial. Pay supply to build some tetrahedrons and stone berms around supply routes and choke points and such that players would have to destroy or go around. But that’s a whole different ball game. (shrug)
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