Crafting-For What it's worth
I planned on doing the same thing. But when i had 10G [Which is nothing compared to what you guys might be having], I thought I could make some profit from crafting.
Sadly, now I realize that it is completely broken. You could create stuff for your own and use them but that’s about it.
Sucks for me though cause I am a thief and I chose tailoring. Haha!
I am not big on the crafting also. Truthfully the highest level I ever got to was 90 on one of my characters.
I just noticed that when ever I made anything, the cost of the materials going into making the item.
I then would pause, alt-tab action to the GW2 data-base, look at the highest exotics out there and noted that crafting was simply stupid if done with the idea that you will make profit later.
Also, the notion that you can craft your own gear was stupid as, if you sold all the crafting materials, you would have enough to buy all the gear you wanted and still have a lot of silver/gold left over. Multiply that by 80 levels and you will have a nice piggy bank full of gold at end game.
The draw backs to this that I can see: This may be fixed later in time. (How later and to what effect will then be the relevant questions).
No experience from crafting. The trade off being again, more money.
Not able to convert materials into finished products, like copper ore into bronze ingots. Which fetch a higher value on the TP.
All I ever really wanted to do, was to make my own end-game gear, so I can get on with playing the game… which for me, would be WvWvW. But… I am starting to question the point. The unpleasantness of grinding for mats, and all the work I have put into crafting disciplines does not seem to be actually worth it. I am not even taking into consideration, that some people take up crafting to make money. I was never in it for the money. But I am seriously starting to think that crafting is 100% a pointless waste of time, since I would eventually get all my gear from drops, rather than bang my head against a brick wall, killing things for materials, which have a next to nonexistent drop rate, because for whatever reason, ANET is determined to make this a living nightmare.