Crafting, MF gear, and legendaries
I’d go jewelry, the materials needed, jewels and metal, mainly come from the same mining nodes, and you’d be able to outfit yourself with 5 slots worth of gear (2 rings, 2 earrings and an amulet) throughout your adventure (adventure, not levelling :P ) whereas artificer will only fill a maximum of 4 if you dual wield on both your weapon choices.
Also weapons drop from creatures and chests way more than jewelry items, so I dont think you’d find yourself short of brand new weapons.
I agree with Safari.
The only thing crafting Weapons is good for is Legendaries and by the time you save ALL the material list for those you would have way more than enough money to do 1-400 in 15 minutes.
It is cheaper to buy armour and weapons on the TP (sound advice I think!)
The exotic jewel sets are 10-18g per set depending on stats and I personally have gathered enough to make my own ruby and opal set with gems to spare just from playing to 80. Thus saving me around 30g to spend on other stuff and more room to make profit when I gather a few more Orichs
All the above responses give good advice…if you’re thinking of right now, short term.
Ehrnam, you can only have 2 trades active at a time, but you can switch to any trade you wish, at any time, just by talking to a master craftsman of the desired trade. It may cost you a small amount of copper or silver to do so (I think it’s 10 copper per each level you have advanced the trade).
So, you don’t need to just pick 2 trades…you can do all of them if you wish…and there’s a nifty title for mastering all of the trades.
Representing Kabal of the Righteous [Seed]
Sorrow’s Furnace