Crafting is not attractive
maybe try cooking without looking up any recipes?
Mystic’s Gold Profiting Guide
Forge & more JSON recipes
maybe try cooking without looking up any recipes?
i leveled cooking to 400 in the first month of release before the wiki pages or guides were even started up.
this is not what bothers me, what bothers me is the lack of visually attractive equipment, or bound on acquire craft specific items that makes the person who chose to level these crafts feel unique.
What bothers me the most is that terrible UI.
I would craft more if the UI was re-designed completely.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I don’t generally craft in any MMO seriously. I start it in almost any but give up soon because it often is tedious for me, with little return and little I can’t get another way due to other people selling the stuff. What is my drive to spend money and time … when i can much easier and cheaper have others do it for me?
So I agree with the OP. I’d like more fun and more unique to the crafter (soulbound) items instead of all generic and buyable for a fraction of the cost from the TP directly. The only real benefit for crafting right now seems to be the XP gain and giving in to a completist nature.
There has been one noticeable exception to the rule… one craft I really found fun and rewarding. Unfortunately it isn’t in GW2, so forgive me for pointing at another MMO, it was engineering in WOW. And it had all to do with fun gadgets (that could backfire), utilities and fun consumable items that you could not get any other way (soulbound or atleast requiring having the craft learned), even if some took quite a bit of money and time investment. With various degrees of actual in game usefulness… but I loved them all.
The discovery panel I find fun, but only for cooking (and that one is a beast due to to many intermediate crafts to discover/make the next one, leading to severe inventory problems and almost need to cheat by using web GW2 cooking-books (which i don’t)… taking out a bit of the discovery fun). The rest of the crafts seem mostly to systematical to count as true discoveries in feel.
(edited by zeldara.4127)
There has been one noticeable exception to the rule… one craft I really found fun and rewarding. Unfortunately it isn’t in GW2, so forgive me for pointing at another MMO, it was engineering in WOW. And it had all to do with fun gadgets (that could backfire), utilities and fun consumable items that you could not get any other way (soulbound or atleast requiring having the craft learned), even if some took quite a bit of money and time investment. With various degrees of actual in game usefulness… but I loved them all.
to be honest, WoW engineering is what makes me feel this way.
no real high end stuff, but lots of fun stuff could be put into your build and add some spice to the character, and only you were able to use these stuff.
What was also nice in WoW crafting, that every discipline needed something from another. Thank to this you knew that sooner or later you will earn gold.
What’s more – it wasn’t THAT systematic (agree with OP). I’ve maxed weaponsmith and artificier and I was over and over doing same type of things. And after reaching 400 I didn’t get anything for me. It was just the end. If I understand correctly, every “higher-tier” skins are available via Mystic Forge? There should be unique skins to crafting and soul/account-bound (especially on lower levels). This would make crafting more desirable, I think.
Cheers!
What was also nice in WoW crafting, that every discipline needed something from another. Thank to this you knew that sooner or later you will earn gold.
What’s more – it wasn’t THAT systematic (agree with OP). I’ve maxed weaponsmith and artificier and I was over and over doing same type of things. And after reaching 400 I didn’t get anything for me. It was just the end. If I understand correctly, every “higher-tier” skins are available via Mystic Forge? There should be unique skins to crafting and soul/account-bound (especially on lower levels). This would make crafting more desirable, I think.
Cheers!
having good looking unique skins would also help make crafting more attractive.
my problem is after hours of farming i still needed to go broke on the tp to lvl mine :/
Where i have a hard time, is with the inscription materials (bloods, claws, teeth, scales and stuff like that), for crafting armor and weapons… either the recipes need to have the amounts for those mats reduced, or (i prefer this one) the drop rate needs to be tweaked up a bit.
There has been one noticeable exception to the rule… one craft I really found fun and rewarding. Unfortunately it isn’t in GW2, so forgive me for pointing at another MMO, it was engineering in WOW. And it had all to do with fun gadgets (that could backfire), utilities and fun consumable items that you could not get any other way (soulbound or atleast requiring having the craft learned), even if some took quite a bit of money and time investment. With various degrees of actual in game usefulness… but I loved them all.
to be honest, WoW engineering is what makes me feel this way.
no real high end stuff, but lots of fun stuff could be put into your build and add some spice to the character, and only you were able to use these stuff.
I remember loving my engineering on WoW there were so many crazy goofy items that were bind on creation rocket boots come to mind. I second making some BoC recipes for the crafts
The fact that you can change crafting without losing your level, I whole heartedly agree with bound crafted items. Or at least bound to account for those of us that split crafting among characters. The OP has the simple facts – it costs more to craft than it does to buy it. This is mainly due to the fact that crafted items are NOT unique; you have common loot items that sell for 1 copper over vendor, so crafted can’t compete unless it too sells at that point. So when you get more money for selling the mats than the item, and can get any item you want off the TP, why would you ever craft?
Really, what I think it needs:
1) Personal crafting items. Town clothing and weapons would be a good path and also take town brawls beyond just donators or limited time tonics.
2) Completely unique statted crafted items and more effort in crafted item looks.
3) A much more advanced crafting system. Cooking hits the nail with stacked and creative combinations, but is unfortunately stuffs it into it overly basic interface meaning so much of it is missed.
4) Keep a reason to keep crafting. Let light armor take an armor chest piece and add a cape. Let a Jeweler change the color of any armor that has jewel accents. Give weapon smithing actual unique weapon skins. Allow any crafting to be able to upgrade the tier (blue to green to yellow) of existing levels so you’re no longer waiting 10 – 15 levels for items. level 71 yellow anyone?