Crafting: more than just exp

Crafting: more than just exp

in Crafting

Posted by: Lightsbane.9012

Lightsbane.9012

for me, I love crafting, and it’s never been about strictly leveling the specific job. It’s been about mastering that job. In other games, people have come to me because I made the best xxx for yyy profession. In EQII, my guilds knew me to be a crafter, often spending hours in the guild halls making blades. Almost every blade came out perfect, almost every piece of mail or plate had no kinks or flaws. Crafting shouldn’t be about how much exp it can get you. the problem with profiting from crafting, is everyone’s a crafter.

As quick as the Valkyries ride,
As true as Odin’s spear flies,
There is nowhere to hide.

Crafting: more than just exp

in Crafting

Posted by: Gizmo.8623

Gizmo.8623

I agree that crafting have to be something more.

It would be wonderful to improve it by able to gain crafting points (similar to utility skill points) after reaching 400 and then having skill tree with abilities to expand results of crafting. This way one could specialise in making certain item types (max 1 or 2). Imagine now that guild have master blacksmiths which can produce unique weapons but require a lot of work of many players to be able to complete such tast.

For example – blacksmith need to gain 50 craft points – only by producing top level items, so he’d need a lot of materials. Everyone in guild need to contribute.
Then he has to participate in some special events/dungeons which give him and only him soulbound materials – he searches ruins and needs to be defended by others while hordes of mobs attack or guild fight dragon while he channel to gain his soul, etc.

Then he can start producing guild-specific items like back pieces, weapon skins which can be designed with parts he had found.
Just an idea.
When/if guild halls will be added, specialities would be something I’ll look for.

Crafting: more than just exp

in Crafting

Posted by: lisamee.2408

lisamee.2408

Crafting shouldn’t be about how much exp it can get you. the problem with profiting from crafting, is everyone’s a crafter.

The problem isn’t that everyone is a crafter. The problem is the GW2 game mechanics so tightly constricted and with few items in game. Plus with no customizable player housing or guild halls, crafting is very limited to what your character can wear and a photo (potions, food) in your back pack.

Two games with the best and most fun crafting systems: Star Wars Galaxies, and Ultima Online.

(edited by lisamee.2408)