Creating our own stat combos.

Creating our own stat combos.

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Posted by: Dee Jay.2460

Dee Jay.2460

I don’t understand why GW2 relies on so many pre-determined stat-combos instead of providing players with the ability to create their own.

Currently we need almost a dozen incarnations of every item just to cover all the stat-combos and more are coming.

It has created an awfully bloated and non-intuitive crafting system instead of giving us something far simpler, flexible and intuitive.

Here’s what I mean:

Imagine there were jewels of every stat. Power is red, Precision is blue, Ferocity is yellow, Vitality is green etc.

Every exotic items has 3 sockets available to these gems. If you socket a stat into the primary socket, you get +101 to that stat, it you socket into a secondary socket, you get +72.

Obviously you can only socket each color once.

The end result is items exactly like ours, except that we can:

  • Create any stat-combo we like. Developers wouldn’t keep needing to add more. If certain combos are undesirable for balance reasons (Toughness, Healing, Vitaility maybe?) then simply bar them specifically from being created.
  • No more need for transmutation stones. Since armors are nothing more than skins really and independent of stats there’s no more need for transmutations.
  • Easy to adapt. Ferocity is getting nerfed? Simply re-socket those jewels. No need to re-craft all you ascended gear.
  • Jewels would feel like a nice reward (if dropped) as they’re always useful to somebody, unlike most random exotics.
    ______________________________________

Extension: I might even be interesting to have jewels with slightly random stats. So a jewels might provide anywhere between 95-105 when put into a primary socket, depending on the quality of the jewel. A perfect (105) jewels would be very desirable, while a flawed jewel (+95) would not.

Anyway, considering the direction gear is heading in GW2 this seems like a far more sensible approach than what we’ve currently got.

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Posted by: Wanze.8410

Wanze.8410

Interesting idea in general but pretty hard to implement now with all the isignias and inscriptions floating around.

It might still be possible to implement for ascended jeweling, though.
First slot should require 2 Jewels though, the minor stats 2.
Also Boon and Condition Duration shouldnt be able to be a major stat for balance reasons, same with crit damage, maybe.

And we would need a solution for celestial gear or trinkets that have 4 different stats.

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

Creating our own stat combos.

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Posted by: Tree.3916

Tree.3916

I like this idea. It gives more freedom to the player to choose how they want to play.

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Creating our own stat combos.

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Posted by: bigmonto.4215

bigmonto.4215

No transmutation stone means less profit for ANet. So this is not going to happen.

What Anet can do is release a stone like transmutation stone at a reasonable price that allow us to change the stats of a gear. Or even select the stat distribution we want. This will benefit both players and give Anet incentive.

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Posted by: Mystic.5934

Mystic.5934

do you have any idea how huge the TP would become?

Creating our own stat combos.

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Posted by: Altosk.8492

Altosk.8492

No transmutation stone means less profit for ANet. So this is not going to happen.

What Anet can do is release a stone like transmutation stone at a reasonable price that allow us to change the stats of a gear. Or even select the stat distribution we want. This will benefit both players and give Anet incentive.

This is the current problem. The way the game functions shouldn’t be so heavily tied into the gem store and players really need to stop telling them to put things into the gem store that should be implemented in the game. There’s a ton of other things they have and can put into the store that makes NCSOFT money. Also you wouldn’t actually need to get rid of Transmutation stones if you went with this idea because if you crafted let’s say ascended armor but you hated the way it looks, you would still need the stones to change skins. The problem with the Transmutation Stones is that there’s 2 different stones when there should only be 1 that covers all levels. Personally I think the idea is something that should be implemented or something similar.

do you have any idea how huge the TP would become?

Do you have any idea how much this game relies on the TP already? It’s easier and less time consuming to farm gold to buy what you need off the TP than it is to just go do it yourself.

WTB Color Blind Mode 100g+50e

Creating our own stat combos.

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Posted by: Thaddeus.4891

Thaddeus.4891

For celestial stats, you could simply have white jewel that give you 1/3 of the stats celestial give you right now. So if you put 3 White Jewel you have celestial gear.

And this would not be 100% lose for Anet : If the only way to get back your Jewel is with the Extractor from the Gem Store? If someone don’t use a gear anymore and want to get back his Berserker Jewel to put on another gear.

Thaddeauz [xQCx]- QC GUILD

(edited by Thaddeus.4891)

Creating our own stat combos.

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Posted by: snow.8097

snow.8097

the difficulty is the freedom. tough/vita/heal is too bunker. what could kill him or what should kill the user?
some stat combinations good be too strong. thats the reason why devs take so long to discuss which amuletts with stats could be cool for pvp.

long time ago where the acended weapons were announced i thought crafting new weapons would be like this xD
but think of all the work we had with naming the new combos xD around 300 possibilities

Safi/Clio Del Ray |Ranger, Elonas Reach,
https://forum-en.gw2archive.eu/forum/game/gw2/Suggestions-Gemstore-Items/page/31#post4533037
the skrittfinisher was my idea!

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Posted by: Lord Kuru.3685

Lord Kuru.3685

Anet likes it the way it is because they can slowly release new stat combos over a great period of time — giving the illusion that they’re improving the game.

IMO tying stats to gear and trait lines was a huge mistake.