Dungeons and Lodestones, an idea.

Dungeons and Lodestones, an idea.

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Posted by: Solfan.7531

Solfan.7531

Right now, the price of some lodestones are pretty high, just think about Charged ones, which costs 3g each at TP, which costs more than the Precursor and others mats.
Yes, you can farm them inside COE, which is very rare to drop, so it doesnt help that much.

So here’s my idea, which maybe you have already told about:
Why not make it possible to acquire those Lodestones using the Tokens we get each run?

for example:
COF = Molten Lodestone
SE = Destroyer Lodestone
COE = Charged Lodestone

maybe it could cost 30-50 or even 60 tokens, but it surely will help to lower the price abit.

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Posted by: Lucas Ashrock.8675

Lucas Ashrock.8675

Soublound, account bound, resellable or what?

Dungeon Master http://i.imgur.com/Hoqw3.jpg ME http://i.imgur.com/R41MGzB.jpg Fractal Guild Promoter

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Posted by: Solfan.7531

Solfan.7531

Resellable of course, like they are now, that way people would spam dungeons again:)

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Posted by: Iehova.9518

Iehova.9518

60 tokens per lodestone seems like a good idea.

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Posted by: Terra.8571

Terra.8571

This idea has been said many times (at least 4 threads here and a few on reddit dating back a month or so) and I guess is a potential solution. That being said, 60 tokens is far too cheap for a lodestone as that pretty much equates to one dungeon run of CoE netting almost 4g as a minimum and upto 6-9g (i.e. if you got 1-2 lodestones from chests too in addition to the silver from mobs and general loot dropped).

70 tokens for a core and 180 tokens for a lodestone seem more reasonable but we’ll see what AN do.

What people fail to realise is the game has been out almost 4 months now and this is the time most people are 80 in full exotics and working towards ascended gear. The other big PvE end game is legendary weapons. Outside this GW2 has very little PvE content for people to digest. Legendaries were always meant to be a difficult process of which 10-20% of the player base will achieve but as the vast majority of players have little else to do a substantially higher number of players are aiming for them.

We have reached a time in the game where if this was a bell curve we would be near the peak of interest in the weapons and as such more players will be fighting for the limited resources. If AN were to lower costs of many materials then come 6 months these weapons would cost a fraction of what they do now.

It’s unfortunate for people who are in the legendary grind situation right now but it’s the same with all MMO’s and rl to an extent, if you want the best items cheap then you get them before the peak or after the peak.

That being said, I think AN need to address their PvE endgame content as right now I’m bored and thus taking a break from the game but checking back to see if any changes have been made.

Scott Hawk on Gamebreaker TV hit the nail on the head where he said the game lacked any PvE content to do as a large group (10+) outside WvW. The game doesn;t necessarily need raids but it needs content where entire guilds can play together. Its an MMO, not a single player game, I want to play with lots of people not just 4.

The big draw of PvE with guilds compared to WvW is you can always be sure there will be a minimal challenge level. In WvW there are times where its a zerg versus 10-20 – there’s no fun in that. I know people like to solo at times because it’s not always easy to find groups and said people have limited time. But come certain times in the day e.g. prime time in evenings, guild tend to have their highest number and just want to do an event/ task/ dungeon as a group of 10-20+, talk on teamspeak and generally have fun. There is very little in this game that caters to that and as such people are driven towards either quitting the game or pursuing other goals e.g. legendaries.

I really think AN need to address tasks to do for guild endgame.

(edited by Terra.8571)

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Posted by: Erasculio.2914

Erasculio.2914

People would only play CoE and a bit of TA. Most other dungeons would continue as empty as they are today. This would bring the price of lodestones down (of course), and I would like that (of course), but I’m not sure ArenaNet even considers the current high prices of lodestones to be an issue.

70 tokens for a core and 180 tokens for a lodestone seem more reasonable but we’ll see what AN do.

Giving cores is a waste of time. Making 180 tokens per lodestone would mean Mjolnir would require “only” 1.050 dungeon runs. Yay?

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

(edited by Erasculio.2914)

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Posted by: Iehova.9518

Iehova.9518

That being said, 60 tokens is far too cheap for a lodestone as that pretty much equates to one dungeon run of CoE netting almost 4g as a minimum and upto 6-9g

You’re conveniently forgetting that if lodes flood the market, their price will drop.

70 tokens for a core and 180 tokens for a lodestone seem more reasonable but we’ll see what AN do.

This is silly as well because 140 tokens + 26s = lodestone, completely negating your 180 tokens / lode idea.

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Posted by: Terra.8571

Terra.8571

That being said, 60 tokens is far too cheap for a lodestone as that pretty much equates to one dungeon run of CoE netting almost 4g as a minimum and upto 6-9g

You’re conveniently forgetting that if lodes flood the market, their price will drop.

Initially yes, just how fractals caused cores and lodestone prices to drop, but after a week or two prices will stabilise albeit at a lower value than before. The question is at a rate of 60 tokens will make the lodestone crash to prices of under 1g. Legendaries are meant to be difficult, there is a reason that there are only 300-500 of them in the whole game at any one time.

The main issue is demand is highest right now because people have limited things to do endgame and thus more people are competing for these limited resources than ever before.

You are thinking far too short term – lowering prices now so that 60 tokens nets you a lodestone will result in 6 months down the line said item costing a fraction of their value where the demand will be significantly less.

This is silly as well because 140 tokens + 26s = lodestone, completely negating your 180 tokens / lode idea.

Incorrect, cores should cost less than a lodestone as the recipe to make a lodestone is 2 cores + 1 wine (26s) + 1.6 skill points + 1 dust (6s ish). As such you have to place a value on 32s and 1.6sp. Estimating this at 40 tokens seems reasonable as if you were to convert 100 lodestones using cores it would be either:

100 × 180 = 18000 tokens i.e. 260 ish dungeon runs (69 tokens/ run)

OR

200 × 70 = 1400 tokens i.e. 200 ish dungeon runs + 32g + 166 skillpoints

So in effect you are paying 32g and 166 skill points for doing 60 less dungeon runs i.e. saving you around 30 hours in farming.

Although the token numbers can be tweaked, you need to offer people the option of which way to go without making one substantially better. As such cores need to be less than half the price of a lodestone.

(edited by Terra.8571)

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Posted by: Terra.8571

Terra.8571

People would only play CoE and a bit of TA. Most other dungeons would continue as empty as they are today. This would bring the price of lodestones down (of course), and I would like that (of course), but I’m not sure ArenaNet even considers the current high prices of lodestones to be an issue.

70 tokens for a core and 180 tokens for a lodestone seem more reasonable but we’ll see what AN do.

Giving cores is a waste of time. Making 180 tokens per lodestone would mean Mjolnir would require “only” 1.050 dungeon runs. Yay?

Why? cores are a cheaper way to make lodestones these days and always have been. Take charged cores:

core = 1g 6s.
lodestone = 2g 75s

To make a lodestone = 2 core + 1 dust + 1.6 skill point + 1 wine
= 2x 1g6s + 6s50 + 25s60
=2g44s

That’s a saving of 30s a lodestone = 30x 350 = 105g saved.

You can;t make money off this because of the listing fees. That being said cores have always been the cheapest way to make lodestones.

Actually you should be netting around 69 tokens a run resulting in 913 runs for mjolnir. The idea of introducing lodestones for tokens shouldn;t be an alternative way to farm the item, AN have deliberately put certain item in limited quantities to created continued demand for such items. In every game there are always items which take a lot of time to achieve and mjolnir and the legendaries are the ones in this game.

The only reason for introducing the lodestone for tokens idea is to help ease some of the high prices for the lodestones (but a lot of that is due to manipulation by TP traders too). Legendaries and the hardest exotics are meant to be difficult and require the aid of other players. As such I doubt AN will implement a way to farm one of the rarest items in the game solo.

(edited by Terra.8571)

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Posted by: Malediktus.9250

Malediktus.9250

60 tokens per lodestone sounds fair. Thats 21k tokens for Mjonir or 350 runs.

People saying people would make a fortune then… no they wont, price would quickly reach a point where its just decent money.
Like 1g per charged stone. Would be fair since you currently already make 3gold for a fullrun of ascalon catacombs.

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Posted by: Terra.8571

Terra.8571

60 tokens per lodestone sounds fair. Thats 21k tokens for Mjonir or 350 runs.

People saying people would make a fortune then… no they wont, price would quickly reach a point where its just decent money.
Like 1g per charged stone. Would be fair since you currently already make 3gold for a fullrun of ascalon catacombs.

Closer to 300 runs as you can get 69 tokens per run.

The main reason is not the money to be had but the rarity of said items. Making lodestones relatively easy to obtain results in extremely rare/ prestigious skins becomming much more common and thus losing their prestige. I think AN realise this and thats why they are reluctant to alter things too much. After all, there is no true gear grind and what differers two players is aesthetics rather than stats.

The vast majority of skins are readily available but AN realise they have to make a small section of their items hard to obtain – to appease hardcore gamers. By increasing precursors through the karka event they addressed lodestones via fractals and I think they’re relatively happy with the prices of them as they seem stable at 1-2.75g.

If they lower lodestones to 60 tokens then farming 100 for a legendary will be much easier than before. I farmed an entire cof set in 2 weeks after launch – this was when you needed almost 1800 tokens for a set and got 20 tokens a run. That equates to 90 runs. Most people have 2-3 alts at 80 and as such farming 6-9 lodestones will take a few hours a day. Hardcore gamers could get their lodestones in a week or so. Legendaries are meant to take months and by trivialising one of the most difficult obstacles they lose a huge chunk of their prestige.

(edited by Terra.8571)

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Posted by: Terrahero.9358

Terrahero.9358

I find 180 tokens to be quite reasonable. Doing 3 dungeons also leaves me with enough gold to buy about 2 more lodestones. So 3 daily runs = 3 lodestones.

Not a bad deal if you ask me.

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Posted by: akamon.2769

akamon.2769

i wouldn’t mind this at all actually. i’ll let you folk to figure out the math. ; )))
i think i’d just be happy with any exchange system for the lodestones.

Akaimon | Jolly Good Guardian
Akaigi | Warrior Made of Wood
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Posted by: Iehova.9518

Iehova.9518

I find 180 tokens to be quite reasonable. Doing 3 dungeons also leaves me with enough gold to buy about 2 more lodestones. So 3 daily runs = 3 lodestones.

Not a bad deal if you ask me.

The main problem here is that not all lodestones are created equal. Farming 3 paths of Arah daily is NOT the same as farming 3 paths of CoF and definitely not doing CoE3 daily thanks to that piece of kitten boss.