Ectoplasm Refinement -- 1 per account

Ectoplasm Refinement -- 1 per account

in Crafting

Posted by: juno.1840

juno.1840

So I have an armorsmith and a tailor both at 450 and 500 respectively.

I can only make one Silk Weaving Thread per day per account. I would have thought I could make one per day per crafting skill (so two in this case).

This seems a bit severe to tie the cooldowns to account rather than crafting skill.

Part of me thinks that someone in ANet was thinking “hey, wanna see something funny? Watch this…”

(edited by juno.1840)

Ectoplasm Refinement -- 1 per account

in Crafting

Posted by: Herr der Friedhoefe.2490

Herr der Friedhoefe.2490

Unfortunately, this is “working as intended”.

Anet wants us to work for “character progression” but as usual there is no reward for doing so.

My posts are facts as I know them, or my own opinion, and do not represent any guild.

Ectoplasm Refinement -- 1 per account

in Crafting

Posted by: mtpelion.4562

mtpelion.4562

I wish it was on a per character basis, making leveling the same crafting skill multiple times actually have value.

Server: Devona’s Rest

Ectoplasm Refinement -- 1 per account

in Crafting

Posted by: Garambola.2461

Garambola.2461

It really could be two a day, considering we need them both armor and weapons.

Ectoplasm Refinement -- 1 per account

in Crafting

Posted by: Brother Grimm.5176

Brother Grimm.5176

Unfortunately, this is “working as intended”.

Anet wants us to work for “character progression” but as usual there is no reward for doing so.

First, the reason this is in place is to keep players with 20 ALTs from making 20 of these in a day (yes, I know having that many characters with 450 crafting is unlikely, but it IS possible). It is very likely that this restriction will be modified in some manner after some period of time.

Second, your suggestion that the crafting result is not a reward is part of the problem with all these whinny complaints.

We go out in the world and take our chances
Fate is just the weight of circumstances
That’s the way that lady luck dances

Ectoplasm Refinement -- 1 per account

in Crafting

Posted by: juno.1840

juno.1840

Unfortunately, this is “working as intended”.

Anet wants us to work for “character progression” but as usual there is no reward for doing so.

First, the reason this is in place is to keep players with 20 ALTs from making 20 of these in a day (yes, I know having that many characters with 450 crafting is unlikely, but it IS possible). It is very likely that this restriction will be modified in some manner after some period of time.

Second, your suggestion that the crafting result is not a reward is part of the problem with all these whinny complaints.

So someone with 20 alts doesn’t want 20 sets of ascended armor?

Part of me thinks that someone in ANet was thinking “hey, wanna see something funny? Watch this…”

Ectoplasm Refinement -- 1 per account

in Crafting

Posted by: juno.1840

juno.1840

EDIT: I’ll put it a different way… you’re saying someone with 20 alts at 450 crafting EACH doesn’t deserve to make 20 damask?

Part of me thinks that someone in ANet was thinking “hey, wanna see something funny? Watch this…”

Ectoplasm Refinement -- 1 per account

in Crafting

Posted by: mtpelion.4562

mtpelion.4562

EDIT: I’ll put it a different way… you’re saying someone with 20 alts at 450 crafting EACH doesn’t deserve to make 20 damask?

ArenaNet apparently believes that players who take the time to level 20 characters’ crafting and who obtain the requisite components don’t deserve to make 20 damask each day.

I strongly disagree with ArenaNet’s position on this issue, but it is their game so I’m going to voice my disapproval and move on.

Server: Devona’s Rest

Ectoplasm Refinement -- 1 per account

in Crafting

Posted by: DarkSpirit.7046

DarkSpirit.7046

The reason for the limitation of 1 per account per day is to keep their prices high. If everyone can make more than one bolt of damask per account per day, then its price would not be anywhere as high as it is now.

Take Elonian Leather Square and Deldrimor Steel Ingot, for example. Even though you can only make one of those per account per day, their prices have fallen. Why? Because people made too many of those before the ascended armor patch.

Ectoplasm Refinement -- 1 per account

in Crafting

Posted by: Herr der Friedhoefe.2490

Herr der Friedhoefe.2490

If everyone can make more than one bolt of damask per account per day, then its price would not be anywhere as high as it is now.

Just what the hell would be wrong with that? I play light armor characters. I should have to pay through the nose for my gear while thief and warriors are walking around in their gear today?

I did the work to get my crafting done on multiple characters. Why don’t I get the reward for that, as well as my light armor?

My posts are facts as I know them, or my own opinion, and do not represent any guild.

Ectoplasm Refinement -- 1 per account

in Crafting

Posted by: rodadams.5963

rodadams.5963

I think part of the point is there is currently zero incentive or reason to have more than one character progress any given craft. All the results are at worst account bound, and any limitations are also account bound.

Meanwhile, all the resourses it takes to get multiple characters leveled in a crafting profession are a very real cost.

Also, even with timegating, things like Spiritwood Planks only net the crafter 15s on a 3g36s. Deldrimor Steel is about the same. Elonian Leather is already selling at loss for crafting.

Simply put, the only thing the “one per day per account” limit is doing is annoying people, and perhaps taking some money out of the economy in the form of TP fees.

Ectoplasm Refinement -- 1 per account

in Crafting

Posted by: Brother Grimm.5176

Brother Grimm.5176

They obviously DON’T want 20 damask a day being made for whatever reason but lets all be realistic, the only reason anyone would do this is to sell the materials on the TP and cash in. Seriously, if someone had the situation I mentioned above, they would NOT be making 20 sets of Ascended….they would be making one set 20 times faster (then possibly multiple sets after). Those 2 reasons are the obvious reason why they don’t allow it. Sure the guy with 20 characters can get Ascended armor, but is it fair he could do it 20 times faster than a player with one character? See how that logic twists both ways?

I have 10 characters and see both sides of this. Alt-aholics have a clear advantage in material gathering (both nodes and once per day items) and Anet felt that advantage (and the possibility of abuse) was too high in this case. To be honest, I have no intention of pursuing Ascended armor as I don’t do Fractals and see no reason to need it.

We go out in the world and take our chances
Fate is just the weight of circumstances
That’s the way that lady luck dances

(edited by Brother Grimm.5176)

Ectoplasm Refinement -- 1 per account

in Crafting

Posted by: Elric Of Melnibone.4781

Elric Of Melnibone.4781

They obviously DON’T want 20 damask a day being made for whatever reason but lets all be realistic, the only reason anyone would do this is to sell the materials on the TP and cash in. Seriously, if someone had the situation I mentioned above, they would NOT be making 20 sets of Ascended….they would be making one set 20 times faster (then possibly multiple sets after). Those 2 reasons are the obvious reason why they don’t allow it. Sure the guy with 20 characters can get Ascended armor, but is it fair he could do it 20 times faster than a player with one character? See how that logic twists both ways?

I have 10 characters and see both sides of this. Alt-aholics have a clear advantage in material gathering (both nodes and once per day items) and Anet felt that advantage (and the possibility of abuse) was too high in this case. To be honest, I have no intention of pursuing Ascended armor as I don’t do Fractals and see no reason to need it.

Ascended gear is account bound, so baring ridiculously lucky drops, anyone who wants it MUST level and craft it themselves. If this is the case WHY did they make the intermediate materials trade-able? If they had stayed account bound the only reason left for time gating is to force people to wait for their gear. Since they did NOT do this, those with money can buy all the materials they want and have as much armor as they can grind out the vision crystals for. That eliminates the forcing people to wait for their gear reason, so again I ask, what is the point of time gating?

All it is doing is making a brief market of opportunity for people to sell their daily tickets to the impatient rich players. Sooner rather then later, Damask will come down in price to be almost non-profitable just like the other materials did, so again I ask what is the point?

I can’t afford to buy my Damask and I am really annoyed at having to wait 6 weeks for a set of not so good looking armor so I have just sold mine to recoup the leveling cost. I really enjoy crafting, and I have saved up all the materials needed for a set, but I cannot craft one because Anet feels they have to tell me WHEN to craft. I thought I was supposed to be able to play this game how I wanted to?

Ectoplasm Refinement -- 1 per account

in Crafting

Posted by: juno.1840

juno.1840

They obviously DON’T want 20 damask a day being made for whatever reason but lets all be realistic, the only reason anyone would do this is to sell the materials on the TP and cash in. Seriously, if someone had the situation I mentioned above, they would NOT be making 20 sets of Ascended….they would be making one set 20 times faster (then possibly multiple sets after). Those 2 reasons are the obvious reason why they don’t allow it. Sure the guy with 20 characters can get Ascended armor, but is it fair he could do it 20 times faster than a player with one character? See how that logic twists both ways?

I have 10 characters and see both sides of this. Alt-aholics have a clear advantage in material gathering (both nodes and once per day items) and Anet felt that advantage (and the possibility of abuse) was too high in this case. To be honest, I have no intention of pursuing Ascended armor as I don’t do Fractals and see no reason to need it.

One reason is to make armor — not just to sell the damask. It’s already been mentioned (along with many other good points) that the price will eventually make it unprofitable to craft+sell — so that’s not the long term goal of the limitation.

Alts may have advantages to grabbing resource nodes, but they didn’t get that advantage for “free” — they have to level the alts and they still have to spend time running to the nodes to harvest.

Finally having many alts does not equate to “free damask”. It costs the same PER damask regardless of how many you can make per day. In this case the Player with many alts paid a bit more because crafting had to be at 450.

You could argue market stability of various materials like linen and such, but Players have had months to prepare for this (and they have if you look at how gossamer tanked). Ultimately it just makes ANet look bad since it’s something stupid that less progressive MMOs would have done… and ANet did it.

Part of me thinks that someone in ANet was thinking “hey, wanna see something funny? Watch this…”

Ectoplasm Refinement -- 1 per account

in Crafting

Posted by: Mystic.5934

Mystic.5934

“keep the prices high” – LOL
damask; sure. it’s been out 4 days and there is very little supply. time-gating ONLY dramatically affects prices in the short term.
but look at elonian leather, which is also in high demand for leatherworker. even deldrimor (for armorsmith). logs don’t make my point as clearly.
elonian leather square costs 1g36s60c to make and will sell on the TP for 1g36s60c. after tax, that’s a whopping -21s36c profit (yes; you lose 21s by selling it)
deldrimor steel ingot costs 3g56s50c to make and will sell for 4g58s30c for 33s5c profit. at least it’s above zero.
point being that the ascended materials that were already out are already equalized even though they are time-gated. that negates any time-gating: if you want ascended medium armor, it is literally cheaper to buy all the ascended material than to make it yourself. If it weren’t time-gated, it wouldn’t get too cheap because people would know how it much it costs to make and not make it if they couldn’t make a profit selling it.
making time-gated stuff TPable negates any time-gating effect in the long run. in the short run, all it will do is prevent everyone and their grandmother from having the ascended armor they can afford for a short length of time.

Ectoplasm Refinement -- 1 per account

in Crafting

Posted by: Barfoi.9537

Barfoi.9537

making time-gated stuff TPable negates any time-gating effect in the long run. in the short run, all it will do is prevent everyone and their grandmother from having the ascended armor they can afford for a short length of time.

That’s the point. If you want it now, it’ll (usually) cost you more. If you want it now for multiple characters, it’ll cost even more. Likewise, if you choose to craft it (daily), it’ll take longer, or for multiple characters, take even longer.

I don’t see a problem. If I were wanting Ascended for more than one character, I naturally assume it’ll either cost more, take longer, or both.

Ectoplasm Refinement -- 1 per account

in Crafting

Posted by: Brother Grimm.5176

Brother Grimm.5176

making time-gated stuff TPable negates any time-gating effect in the long run. in the short run, all it will do is prevent everyone and their grandmother from having the ascended armor they can afford for a short length of time.

That’s the point. If you want it now, it’ll (usually) cost you more. If you want it now for multiple characters, it’ll cost even more. Likewise, if you choose to craft it (daily), it’ll take longer, or for multiple characters, take even longer.

I don’t see a problem. If I were wanting Ascended for more than one character, I naturally assume it’ll either cost more, take longer, or both.

  • * DING DING * *

WE HAVE A WINNER, FOLKS!

We go out in the world and take our chances
Fate is just the weight of circumstances
That’s the way that lady luck dances

Ectoplasm Refinement -- 1 per account

in Crafting

Posted by: DarkSpirit.7046

DarkSpirit.7046

If everyone can make more than one bolt of damask per account per day, then its price would not be anywhere as high as it is now.

Just what the hell would be wrong with that? I play light armor characters. I should have to pay through the nose for my gear while thief and warriors are walking around in their gear today?

I did the work to get my crafting done on multiple characters. Why don’t I get the reward for that, as well as my light armor?

Bolt of Damask is a both a crafted material and a crafting material. If the value of Bolt of Damask falls, then there would be fewer incentive for people to get their crafting level to 450, as what they craft would not be as valuable as the ingredients that they put into it. Therefore crafting would not be profitable again even for ascended materials.

Would that be better? Not really, since that would make crafting less desirable. Why would anyone bother making something that is more expensive to make than to buy them off the TP? This would also affect the lesser cloth materials used to make bolt of damask and make gathering them less valuable. Fewer people would bother to make new characters and makes playing in lower level areas less incentivizing.

(edited by DarkSpirit.7046)

Ectoplasm Refinement -- 1 per account

in Crafting

Posted by: DarkSpirit.7046

DarkSpirit.7046

“keep the prices high” – LOL
damask; sure. it’s been out 4 days and there is very little supply. time-gating ONLY dramatically affects prices in the short term.
but look at elonian leather, which is also in high demand for leatherworker. even deldrimor (for armorsmith). logs don’t make my point as clearly.
elonian leather square costs 1g36s60c to make and will sell on the TP for 1g36s60c. after tax, that’s a whopping -21s36c profit (yes; you lose 21s by selling it)
deldrimor steel ingot costs 3g56s50c to make and will sell for 4g58s30c for 33s5c profit. at least it’s above zero.
point being that the ascended materials that were already out are already equalized even though they are time-gated. that negates any time-gating: if you want ascended medium armor, it is literally cheaper to buy all the ascended material than to make it yourself. If it weren’t time-gated, it wouldn’t get too cheap because people would know how it much it costs to make and not make it if they couldn’t make a profit selling it.
making time-gated stuff TPable negates any time-gating effect in the long run. in the short run, all it will do is prevent everyone and their grandmother from having the ascended armor they can afford for a short length of time.

Even though Elonian Leather Square prices have fallen, their prices would be even LOWER if they were not time-gated. The reason why their prices have fallen is because speculators, have accumulated lots of them before the ascended armor patch, are anxious to unload them and earn whatever they can right now. This is indicated by the fact that their prices started to fall right after the ascended armor patch. Over time, their prices would start to equalize.

(edited by DarkSpirit.7046)