Ectos whacky again?
RNG is RNG! I got loads the past few days.
Yeah kittenty results.
I’d like to know if there has been any changes to this as well.
I have noticed a drop as well, seems more than unlucky RNG as it appeared coincide with the the ability to salvage ectos for dust.
I believe it’s just RNG. I’ve had good Ecto returns from the last 10 or so Rares.
Guys please, random is random. If you salvage 10 rares and only get a couple of ectos you don’t immediately need to come to the forums and make a post about it.
Here’s the confirmation that nothing has happened:
https://forum-en.gw2archive.eu/forum/game/gw2/Ecto-Drop-Rate/first#post2236495
Post 6/25 patch I’ve done 54 salvages with the Master Kit and am at an average of 0.926 ectos/salvage. I’ve actually been holding strong at a bit above 0.9 ectos per salvage since the infamous salvage rate fix (with 202 salvages), which is slightly above the accepted rate of 0.8 ectos/salvage. From my small data, there doesn’t seem to be any significant change.
I’m going to have to bring up the age-old sample size argument. Even at 200 salvages, I still haven’t landed on the accepted rate. At the very least throw in a good 50 or so salvages to start up one of these threads. Counting sample sizes of 50, my averages range from 0.8-1.08. They’re a bit off from the accepted values, but they’re still close enough to show there doesn’t seem to be any substantial changes to the salvage rates.
When I started tracking values (all post-patch), my first 20 salvages only yielded 0’s and 1’s, with an average of 0.55 ectos per salvage. Looks like pre-patch behavior, right? Wrong, just RNG because I was pumping out 2’s and 3’s soon thereafter.
and style to turn them into craters and dust.” -Tonn
Number-crunching for ecto salvages – periodically updated