Eternal Sands & Gemstones
When you throw a ton of people on the problem, you greatly increase the chances of success and decrease the time needed for it. In retrospect, the most important part was putting essence and gemstones together – and since both appeared in the same path, it was certain that someone with money will check it sooner or later.
Remember, remember, 15th of November
I think this was implemented very well and far from any market manipulation.
I put the first focus on the tp (and its still there for 750) and since then crafted, bought and sold several more. Due to the unfolding of events as you described, i am still on a loss overall but i still have lots of listings of several ingredients.
The question is, where prices will actually pan out.
I have absolutely no problem with the person finding the forge recipe for gemstones first and cashing in big with it.
In early adventure games, you had to figure everything out for yourself or you had to actually look for information in a magazine or so.
These days people feel entitled to have information presented to them and complain if that information isnt distributed equally.
For me, the very essence of adventure and exploring is to find something new or lost or achieve something before anybody else.
That applies to real life and games as well.
It takes alot of effort to figure out something new and there is nothing wrong with being rewarded for it handsomely.
Alot of people complain about rewards not scaling with skill in pve (and I agree mostly but only because there isnt any pve content that effectively can measure skill) and this is a good example how playing the TP rewards your skills.
Thats why it also is my favourite content.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.