Fix Crafting Window Already
Harder then you think. Consider different languages, which vary in length, re-sizable windows…
This a minor problem. But I agree that it is a problem.
Yea I think a resizable windows would do the job here.
I have to agree here. As much as I like crafting and the crafting system, it is increasingly tedious to find a recipe as the list of craftable items grows. It’s all fine at the beginning, the colour sytem helps, but… I really wish there were separate tabs for refinement items. I also wish that the ingredients were grouped by the type of the end product, at least in case of armors and weapons. (e.g. all type of sword hilts under “swords”).
I have to agree here. As much as I like crafting and the crafting system, it is increasingly tedious to find a recipe as the list of craftable items grows. It’s all fine at the beginning, the colour sytem helps, but… I really wish there were separate tabs for refinement items. I also wish that the ingredients were grouped by the type of the end product, at least in case of armors and weapons. (e.g. all type of sword hilts under “swords”).
there is search field at the top of recipes list.
for me it would be impossible to cook without filtering down stuff
I have to agree here. As much as I like crafting and the crafting system, it is increasingly tedious to find a recipe as the list of craftable items grows. It’s all fine at the beginning, the colour sytem helps, but… I really wish there were separate tabs for refinement items. I also wish that the ingredients were grouped by the type of the end product, at least in case of armors and weapons. (e.g. all type of sword hilts under “swords”).
I agree and these are good suggestions. I’d also like if they went back to being able to craft the required items right in the recipe window (assuming you have the mats). Not sure why they took that highly useful option out.
Harder then you think. Consider different languages, which vary in length, re-sizable windows…
This a minor problem. But I agree that it is a problem.
Not even close. It’s called Word Wrap, and all UI fields have an element to turn them on. It’s part of the properties and literally takes seconds to enable. They must have just thought truncating the names looked better than wrapping them.
It wouldn’t be so bad if I hasn’t wasted fine materials because the recipes are named exactly the same (even with different levels) except for you cant see the master or rare in parenthesis. And when you craft a lot, you go quick.
I have to agree here. As much as I like crafting and the crafting system, it is increasingly tedious to find a recipe as the list of craftable items grows. It’s all fine at the beginning, the colour sytem helps, but… I really wish there were separate tabs for refinement items. I also wish that the ingredients were grouped by the type of the end product, at least in case of armors and weapons. (e.g. all type of sword hilts under “swords”).
there is search field at the top of recipes list.
for me it would be impossible to cook without filtering down stuff
Exept the filters suck too. You cant uncheck higher levels if you don’t have them yet. And search shows items that use whatever youre searching for, and you cant filter for types of items. Etc
4 months later, still none of this is fixed.
I will admit this sounded like a minor complaint until today – leveled two crafts almost to 400 each consecutively. It becomes major when you’re doing that much crafting
I agree that it would be nice to be able to resize the Crafting and BLTP windows.
I would prefer the item names to be color coded based on rarity, even when you’re at 400 crafting. It’s confusing to differentiate between rare/masterwork recipes, especially when that text information is often not visible due to clipping.
I agree every time I exit the craftingstation all tabs are open again, and I have to scroll trough all the items to find the things I am looking for.
Some more customization would be nice. Like that if I close a tab it will stay closed till I open it again.
The system of tabs works to have different catogories and see where something is. If all are closed things are much more easier to find and faster.
Crafting update, and still no actual fixes to crafting.