Gathering is so bad in this game.

Gathering is so bad in this game.

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Posted by: Raincrow.1840

Raincrow.1840

Am I the only one who hates the way gathering works in this game?

I hate filling my pack with 12 different tools so I have the right ones for each zone

I hate checking to make sure the node I want to harvest is listed on the tool so I don’t end up with garbage.

I hate the “master” tools that don’t even list what they can harvest so I have no idea what level they’re good for.

I hate using more expensive tools on higher level nodes only to get low level carrots.

The whole gathering system is just overly complicated and bad.

Crystal Desert; The Viking Server
When are people going to figure out there’s a war going on?

Gathering is so bad in this game.

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Posted by: Sithaco.4673

Sithaco.4673

Have any other alternative solutions?

(edited by Sithaco.4673)

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Posted by: Raincrow.1840

Raincrow.1840

Have any other alternative solutions?

Well I’d much rather see a gathering skill in the game, like most other MMO’s use. So for example there is only one type of logging axe in the game, but I can’t harvest from higher level nodes unless I’ve raised my gathering skill.

Some easier fixes would also help…. for example instead of listing every type of node you can harvest on every tool, you just give each node a level. So when you check a node on the map you not only see the name but the level, which you can easily compare to your tool. Master tools can say “Master Mining Pick level 50” etc.

Also, they don’t need the garbage loot like ruined wood if you accidentally use the wrong tool. Just a message that says “You need a level 50 tool or higher for this” so if you happen to use the wrong item you don’t waste the node on more junk.

Crystal Desert; The Viking Server
When are people going to figure out there’s a war going on?

Gathering is so bad in this game.

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Posted by: TheReaperrr.1496

TheReaperrr.1496

Have any other alternative solutions?

Well I’d much rather see a gathering skill in the game, like most other MMO’s use. So for example there is only one type of logging axe in the game, but I can’t harvest from higher level nodes unless I’ve raised my gathering skill.

I personally hate this. Along with your levelling and other stuff, you have to gather everything you happen to spot, so you dont fall behind on your gathering levels. In my opinion, the current gathering system in Guild Wars isn’t that bad. Also feel free to use the Trading Post to buy the things you need.

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Posted by: Erasculio.2914

Erasculio.2914

Well I’d much rather see a gathering skill in the game, like most other MMO’s use.

LOOOOOOOOOL!

Gathering skills in classic MMOs are not a feature, they are just a time sink badly disguised.

If you want to make the gathering system in GW2 an annoyance because you can’t deal with the few copper lost when you use a high level tool on a lower level node… Well, it’s more your own issue than anything else. The current system is definitely better than the grindy, RNG based based system from other MMOs.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

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Posted by: Raincrow.1840

Raincrow.1840

Well I’d much rather see a gathering skill in the game, like most other MMO’s use.

LOOOOOOOOOL!

Gathering skills in classic MMOs are not a feature, they are just a time sink badly disguised.

If you want to make the gathering system in GW2 an annoyance because you can’t deal with the few copper lost when you use a high level tool on a lower level node… Well, it’s more your own issue than anything else. The current system is definitely better than the grindy, RNG based based system from other MMOs.

First, the idea that harvesting in this game is NOT a grindy timesink is silly. Gathering in this game is a HUGE timesink already.

Second, if they don’t want to make the gathering sytem “grindy” or annoying, they don’t have too. It could easily be tied to your crafting level, or something that levels fairly quickly so it’s not an annoyance, but rather something your character imporves on with use in a reasonable manner. None of this would change that grinding the mats you need for crafting is a grindy time sink already.

And third, I find it odd no one can disagree without being rude. Funny you would think this is a place to discuss game mechanics, but for many of you, it’s just a place to brag and act like a bigshot. Sad but true.

Crystal Desert; The Viking Server
When are people going to figure out there’s a war going on?

Gathering is so bad in this game.

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Posted by: The Blue Ace.2850

The Blue Ace.2850

To be honest I just carry the highest tools everywhere.

However the nerf on the master tools during halloween was a d**k move on a.nets part and now I’m left with tools that I don’t know what gather what.

Gathering is so bad in this game.

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Posted by: Iehova.9518

Iehova.9518

I want gathering to be just like WoW.

Yeah, no.

The only major problem with gathering is the lack of unbreakable tools.

Gathering is so bad in this game.

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Posted by: Amadan.9451

Amadan.9451

you can see the level on a map right? that will suggest the level of the gathering tool you need… i use the orichalcum gathering tool for everything.
i don’t think harvesting in this game is grindy or time consuming. i gather a lot of material just for being there trying to complete a map.
i would hate a gathering level it would slow down the crafting level. i’m most happy with gathering tools level.

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Posted by: xCrusadentx.2784

xCrusadentx.2784

Well I’d much rather see a gathering skill in the game, like most other MMO’s use.

LOOOOOOOOOL!

Gathering skills in classic MMOs are not a feature, they are just a time sink badly disguised.

If you want to make the gathering system in GW2 an annoyance because you can’t deal with the few copper lost when you use a high level tool on a lower level node… Well, it’s more your own issue than anything else. The current system is definitely better than the grindy, RNG based based system from other MMOs.

First, the idea that harvesting in this game is NOT a grindy timesink is silly. Gathering in this game is a HUGE timesink already.

Second, if they don’t want to make the gathering sytem “grindy” or annoying, they don’t have too. It could easily be tied to your crafting level, or something that levels fairly quickly so it’s not an annoyance, but rather something your character imporves on with use in a reasonable manner. None of this would change that grinding the mats you need for crafting is a grindy time sink already.

And third, I find it odd no one can disagree without being rude. Funny you would think this is a place to discuss game mechanics, but for many of you, it’s just a place to brag and act like a bigshot. Sad but true.

It takes a bigshot to know that you can only gather certain materials with a certain type of gathering tool? Use the appropriate tier tool to gather what you need (If you hover over it, it tells you the max leveled material you can gather with it.). If you need lower level materials, go to a low level zone. If you need high level materials, go to a high level zone. There is 0 need for a gathering skill or anything of the such. Its an easy feature that only requires a second to see what you can gather with the tool, and the common sense to realize for example, that platinum is higher than copper in tiers. The tools are cheap. Bottom line, gathering is fine as it is.

Royal Blood Oath:
We are sworn together by our blood…

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Posted by: Wolfheart.1938

Wolfheart.1938

Quick fix: use orichalcum tools for high-end mats ( there’s like 5 of them, a monkey could remember them )and mithril for everything else. You lose what, 10% gold-efficiency on gathering copper ore?

P.s. Rude threads ask for rude answers.

“We have no first-person view because stupid people would lock into it”
“You can’t have more than 10 HS decks because that would confuse people”
“30 fps is more cinematic”

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Posted by: Axesome.1025

Axesome.1025

Or make gathering tools with charges – let’s say 400.
If you gather T1 mat you lose 1 charge, 2 charges for T2 mat and so on…
You can add this to Black Lion gathering stuff (ANet) instead of/with increased drop rate and some mystic forge recipe/gem store thing to recharge it.

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Posted by: goldi.3129

goldi.3129

Whenever you switch to a new zone hit the first vendor and buy the appropriate tools for your level? Buy two packs of each and check every login if you have a reserve pack.

Not really hard to do. Gathering in GW2 is the most enjoyable I have encountered in many MMOs so far.
Not forcing you to gather everything to level your skill and no race/camping of ressource nodes so noone else can have them.

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Posted by: Awesome.6120

Awesome.6120

I hate filling my pack with 12 different tools so I have the right ones for each zone

Then don’t do that. Carry ori and mithril tools. If you really feel the need then carry a set of iron or steel for low lvl stuff. 6 inventory slots at most.

[SFD] – Maguuma

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Posted by: SteepledHat.1345

SteepledHat.1345

It takes so much thinking to carry a ton of different tools for each node. >.<
This doesn’t dumb anything down. However, it might make me less likely to skip all nodes lower than mithril and elder wood. I just use an ori tool for everything food node related.

“Failure to remain calm is the sign of a weak mind.”

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Posted by: Raincrow.1840

Raincrow.1840

It takes a bigshot to know that you can only gather certain materials with a certain type of gathering tool?

No it takes a person who pretends he’s a bigshot to assume anyone who doesn’t enjoy a certain aspect of the game only feels that way because they don’t know how. It’s the height of internet arrogance at it’s finest.

Crystal Desert; The Viking Server
When are people going to figure out there’s a war going on?

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Posted by: Raincrow.1840

Raincrow.1840

P.s. Rude threads ask for rude answers.

Explaining what I hate about the current system and asking who agrees is rude? That’s ridiculous.

God forbid someone doesn’t think every aspect of the game is perfect, I guess that’s just too much for some of you to take. Wow…. just wow.

Crystal Desert; The Viking Server
When are people going to figure out there’s a war going on?

Gathering is so bad in this game.

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Posted by: Raincrow.1840

Raincrow.1840

Whenever you switch to a new zone hit the first vendor and buy the appropriate tools for your level? Buy two packs of each and check every login if you have a reserve pack.

Not really hard to do. Gathering in GW2 is the most enjoyable I have encountered in many MMOs so far.
Not forcing you to gather everything to level your skill and no race/camping of ressource nodes so noone else can have them.

I already buy new tools for each zone I’m in, which is why I end up with 12 or so tools cluttering my bag. Obviously I could just throw old tools away, and waste money on higher level tools than I need, but that’s just replacing a leving time sink with a never ending gold sink. And I don’t know about you, but I don’t really find wasting gold to be very fun.

It’s nice some of you enjoy it, but that doesn’t mean the gathering system can’t be improved. I also find it odd that none of you can conceive of a gathering skill system that doesn’t force you to gather everything you see to level, works EXACTLY like WoW, or even why such a leveling a skill is so bad in the first place. Better to waste time making gold you’ll waste on gathering tools you don’t need, than to just level a skill as you gather? Really?

I’ve never played an MMO where I felt “forced” to stop and pick up free stuff, which is all gathering is anyway.

I mean come on, I’m being bashed for not understanding the current tools and wanting easy mode (which is nonsense)…. but you guys can’t be bothered to level a skill in an MMO? I love the fact that they’ve eliminated resource camping in this game, but that doesn’t mean gathering in this game isn’t a convoluted mess, because it is.

Crystal Desert; The Viking Server
When are people going to figure out there’s a war going on?

(edited by Raincrow.1840)

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Posted by: Death Reincarnated.3570

Death Reincarnated.3570

Once you buy highest tier tools why would you bother buying lower ones specifically for lower zones?

Computer says NO!

Just get 2-3x times of highest tier tools, simple.

Proud member of Legion of Honour XIII

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Posted by: Charming Rogue.8071

Charming Rogue.8071

Buy Orichalcum Gathering tools, and use them on all nodes. Problem Solved.

Seriously, you get a 100 uses and it only costs 4s. This means that every time you gather an item and it’s worth more than 4 copper you would have made a profit.

Desolation – EU – [KING] – Immortal Kingdom

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Posted by: The Blue Ace.2850

The Blue Ace.2850

Buy Orichalcum Gathering tools, and use them on all nodes. Problem Solved.

Seriously, you get a 100 uses and it only costs 4s. This means that every time you gather an item and it’s worth more than 4 copper you would have made a profit.

This^

(only its 50 uses, not 100)

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Posted by: Iures.2894

Iures.2894

I already buy new tools for each zone I’m in, which is why I end up with 12 or so tools cluttering my bag. Obviously I could just throw old tools away, and waste money on higher level tools than I need, but that’s just replacing a leving time sink with a never ending gold sink. And I don’t know about you, but I don’t really find wasting gold to be very fun.

It’s nice some of you enjoy it, but that doesn’t mean the gathering system can’t be improved. I also find it odd that none of you can conceive of a gathering skill system that doesn’t force you to gather everything you see to level, works EXACTLY like WoW, or even why such a leveling a skill is so bad in the first place. Better to waste time making gold you’ll waste on gathering tools you don’t need, than to just level a skill as you gather? Really?

I’ve never played an MMO where I felt “forced” to stop and pick up free stuff, which is all gathering is anyway.

I mean come on, I’m being bashed for not understanding the current tools and wanting easy mode (which is nonsense)…. but you guys can’t be bothered to level a skill in an MMO? I love the fact that they’ve eliminated resource camping in this game, but that doesn’t mean gathering in this game isn’t a convoluted mess, because it is.

You say you’re carrying around 12 tools at any given time. I’m guessing that’s one of each tool at the Steel, Darksteel, Mithril and Orichalcum tiers, right? Why are you still carrying around Steel and Darksteel? Unless you’re specifically hunting for Gold or Platinum ores or the same-tier logs, there’s no real reason to keep carrying those tools. There’s also no real reason to farm for lower-tier ores at the moment, since Mithril is worth nearly 4 of the other ores (only exceptions are Gold and Orichalcum). Since Mithril and Orichalcum are the only two ores really worth pursuing, those are really the only mining picks you need. That brings us to logging. Aside from Ancient Wood Logs, every other tier is close in price, so there’s no huge disadvantage to using Mithril on everything. That is, you’d basically be losing out on less than one silver per 100 logs. Lastly is harvesting, where you’ll probably find the most sympathy, because I don’t know that many people who could tell you off-hand which sickles go to which herbs. That being said, it’s also the tool where more people just give in and use only Orichalcum sickles. Again, harvesting sickles are where I think your point is strongest, but still should only require two tools—the Mithril and Orichalcum ones. If what you’re harvesting isn’t listed on Mithril, use Orichalcum.

You also say that instead of a WoW-style skill leveling, you’d be happy with its being linked to something else like your crafting level. It already is, though—it’s linked to your character level.

Regarding the junk items, I kinda agree. On the other hand, I don’t see it as more than a minor nuisance, because I only ever have it happen when running up to Orichalcum/Ancient nodes, which usually causes me to confirm that I have the right tool equipped.

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Posted by: Aufero.2893

Aufero.2893

I like gathering in this game.

-Anyone can gather anything – I don’t need a special skill to gather specific items.
-No competition for gathering nodes.
-I don’t have to kill everything in the area in order to access a node.

Making sure you buy gathering tools often enough can be annoying, but you get used to it. (And every MMO needs its cash sinks.)

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Posted by: The Blue Ace.2850

The Blue Ace.2850

I like gathering in this game too, only problem is that it completely crashes the market.
ori ore is now nearly 1.50 silver. Mean while fine and rare materials are as high as 4 gold.

“oops”

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Posted by: NoodllZ.8376

NoodllZ.8376

Is this honestly an issue? Here is your solution 2 Orichalcum sickles, 1 Orichalcum Pick and Axe and 2 mithril picks and axes. Equip 1 sickle and the mithril axe n pick then you only need 5 spaces in your bag. Problem solved? Lets make it 8 spaces add 1 master salvage kit and 2 crude ones and you are set. Mithril will gather everything you need except Ori nodes and ancient/orrian sapplings but you’re prepared for that now aren’t you! The only way you’ll get ruined mats now is if you’re in combat .

Gathering is so bad in this game.

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Posted by: Raincrow.1840

Raincrow.1840

You say you’re carrying around 12 tools at any given time. I’m guessing that’s one of each tool at the Steel, Darksteel, Mithril and Orichalcum tiers, right? Why are you still carrying around Steel and Darksteel? Unless you’re specifically hunting for Gold or Platinum ores or the same-tier logs, there’s no real reason to keep carrying those tools. .

Well, a couple of reasons,

  1. I already have them and don’t like throwing money away. Since you can’t sell them I tend to hold onto them until I use them up.
  2. Depending on the character I’m using I have a lot of low level areas to enter for world completion, events, WvW etc. While I’m there I harvest, and since again I don’t like wasting money I tend to use the tool for that area rather than blow silver on high level tools I don’t need.

There’s also no real reason to farm for lower-tier ores at the moment, since Mithril is worth nearly 4 of the other ores (only exceptions are Gold and Orichalcum).

Sure, but I’m not talking about “farming”…. I’m talking about gathering as I play the game. If I’m specifically gathering Mithril, I just buy a Mithril pick and run around farming that specific ore. But while playing the game, you come across nodes the entire time, so I constantly find myself going into my bags and swapping tools, which I find annoying.

That being said, it’s also the tool where more people just give in and use only Orichalcum sickles.

My point is about all the gathering tools, sickle, axe and pick, because they all bother me… But I think you’re getting my point here, because if people are just giving in and using the highest price tool it kinda proves the system itself is convoluted and silly.

I find it funny people will complain about a time sink and then not realize wasting silver on tools they don’t need is a time sink as well. A few silver here and there may not seem like much, but over the life of a character it’s going to add up to far more time wasted than if you needed to gather some extra copper at the low levels to “grind” a gathering skill.

You also say that instead of a WoW-style skill leveling, you’d be happy with its being linked to something else like your crafting level# It already is, though—it’s linked to your character level.

Sure, but that’s a different system than what I’m talking about. Linking specific nodes to your level, regardless of what type of level it is (crafting, gathering, character) is far less convoluted than linking your level to a bunch of different tools and price ranges.

Further, WoW is one of the only MMOs I didn’t play past level 20. So I’m not asking for a WoW style anything. GW2 improves a great many things in the genre, including that we no longer fight over nodes….. but gathering systems have been done better in many, many other MMOs.

Regarding the junk items, I kinda agree. On the other hand, I don’t see it as more than a minor nuisance, because I only ever have it happen when running up to Orichalcum/Ancient nodes, which usually causes me to confirm that I have the right tool equipped.

To me it’s one minor nuisance among many that add up to a really bad system.

Anyway thanks for the rational reply. Nice to just discuss the issue without being trolled. Hard to come by around here.

Crystal Desert; The Viking Server
When are people going to figure out there’s a war going on?

Gathering is so bad in this game.

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Posted by: Raincrow.1840

Raincrow.1840

Is this honestly an issue? Here is your solution 2 Orichalcum sickles, 1 Orichalcum Pick and Axe and 2 mithril picks and axes. Equip 1 sickle and the mithril axe n pick then you only need 5 spaces in your bag. Problem solved? Lets make it 8 spaces add 1 master salvage kit and 2 crude ones and you are set. Mithril will gather everything you need except Ori nodes and ancient/orrian sapplings but you’re prepared for that now aren’t you! The only way you’ll get ruined mats now is if you’re in combat .

Convoluted mess = convoluted mess.

Crystal Desert; The Viking Server
When are people going to figure out there’s a war going on?

Gathering is so bad in this game.

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Posted by: NoodllZ.8376

NoodllZ.8376

Is this honestly an issue? Here is your solution 2 Orichalcum sickles, 1 Orichalcum Pick and Axe and 2 mithril picks and axes. Equip 1 sickle and the mithril axe n pick then you only need 5 spaces in your bag. Problem solved? Lets make it 8 spaces add 1 master salvage kit and 2 crude ones and you are set. Mithril will gather everything you need except Ori nodes and ancient/orrian sapplings but you’re prepared for that now aren’t you! The only way you’ll get ruined mats now is if you’re in combat .

Convoluted mess = convoluted mess.

Buy : 2 Orichalcum Sickles
1 Orichalcum Mining pick
1 Orichalcum Logging axe
2 Mithril Mining picks
2 Mithril Logging axes
Total bag space used= 8 slots

Equip: 1 Orichalcum Sickle
1 Mithril Mining pick
1 Mithril Logging axe
Total bag space used = 5 slots

Better?

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Posted by: Raincrow.1840

Raincrow.1840

Is this honestly an issue? Here is your solution 2 Orichalcum sickles, 1 Orichalcum Pick and Axe and 2 mithril picks and axes. Equip 1 sickle and the mithril axe n pick then you only need 5 spaces in your bag. Problem solved? Lets make it 8 spaces add 1 master salvage kit and 2 crude ones and you are set. Mithril will gather everything you need except Ori nodes and ancient/orrian sapplings but you’re prepared for that now aren’t you! The only way you’ll get ruined mats now is if you’re in combat .

Convoluted mess = convoluted mess.

Buy : 2 Orichalcum Sickles
1 Orichalcum Mining pick
1 Orichalcum Logging axe
2 Mithril Mining picks
2 Mithril Logging axes
Total bag space used= 8 slots

Equip: 1 Orichalcum Sickle
1 Mithril Mining pick
1 Mithril Logging axe
Total bag space used = 5 slots

Better?

Not really.

5 slots of bag space for tools you’re not using, plus any left over tools you have from lower level zones, plus you’ve spent extra cash on tools you may not need if you’re not in the higher level areas, and you’re still swapping tools whenever you run into Orian nodes, and basically you havn’t solved anything at all.

Crystal Desert; The Viking Server
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Posted by: NoodllZ.8376

NoodllZ.8376

You’ve gone from using 12 slots to only using 5. Swapping for Orian nodes is acceptable because there are at most 5 orian ores and 2 or 3 sapplings on high level maps. Personally this works for me you can try it if you want.

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Posted by: Death Reincarnated.3570

Death Reincarnated.3570

Seriously, is it so hard to have 2 of each Orichalcum-based gathering tools? You equip one of each and have spare one of each. Then you get 2 salvage kits and your total bag space used is 5.

This will last you for a while. Furthermore, how hard is it to travel back to LA and get more of the same? In the end travel cost is no more than 6-8s in both directions and by that time you would have made much more $$$.

You are level 80 and things like gathering tools and travel cost trivial ammount of money.

This is such a simple resolve lol.

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Posted by: Raincrow.1840

Raincrow.1840

You’ve gone from using 12 slots to only using 5. Swapping for Orian nodes is acceptable because there are at most 5 orian ores and 2 or 3 sapplings on high level maps. Personally this works for me you can try it if you want.

Well thanks for advice, but I still find the system to be very bad. I’m sure what you’re talking about works fine when farming high level areas, but I don’t really do that much anyway.

Crystal Desert; The Viking Server
When are people going to figure out there’s a war going on?

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Posted by: Raincrow.1840

Raincrow.1840

Seriously, is it so hard to have 2 of each Orichalcum-based gathering tools?

It has nothing to do with being “hard”… none of the game is hard. If it was just hard I might enjoy it. I’m talking about a system that is convoluted and annoying, not hard.

You are level 80 and things like gathering tools and travel cost trivial ammount of money.

Not when you spend most of your time in WvW. I have enough gold sinks to worry about.

This is such a simple resolve lol.

Wasting gold to reduce wasted bag space from 12 to 5 isn’t a “resolve” at all.

Crystal Desert; The Viking Server
When are people going to figure out there’s a war going on?

Gathering is so bad in this game.

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Posted by: Death Reincarnated.3570

Death Reincarnated.3570

I hate filling my pack with 12 different tools so I have the right ones for each zone

I hate checking to make sure the node I want to harvest is listed on the tool so I don’t end up with garbage.

You DO NOT need to fill your inventory space with 12 DIFFERENT tools. Orichalcum-based tools with harvest all. At 4S it doesn’t cost much. Plus, you DO NOT need to check to make sure your tool will harvest it either.

I hate the “master” tools that don’t even list what they can harvest so I have no idea what level they’re good for.

I hate using more expensive tools on higher level nodes only to get low level carrots.

The master tool is slightly annoying, however, it has level indicator. Therefore you can go by that. Plus, how are you getting low level carrots with high level tools ON high level nodes? You buy one tool (sickle/pick/axe) that can harvest all levels. This is the convenience which costs more – well 4s is quite cheap when youre at level 80.

It really is that simple. I don’t understand what you are fuming about. Sorry.

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Posted by: Iures.2894

Iures.2894

Well, a couple of reasons,

I already have them and don’t like throwing money away. Since you can’t sell them I tend to hold onto them until I use them up.
Depending on the character I’m using I have a lot of low level areas to enter for world completion, events, WvW etc. While I’m there I harvest, and since again I don’t like wasting money I tend to use the tool for that area rather than blow silver on high level tools I don’t need.

Hmm. . .I do agree that not being able to sell them does lead to having a few extras sitting around. My usual solution to that is to wait until I’m in a good area for something else and use up the tools then (or be lazy and take the hit for dropping it, depends). For your second point, though, I kinda have to disagree. Unless you’re leveling up a craft, I don’t see the point in stopping to get nodes in lower-level zones—at least, not on higher-level characters. I guess you could do it for the gathering xp, or for the chance at gems, but otherwise I don’t see the point. Yes, you can sell the mats you don’t need, but it seems it would be more cost-effective to finish the zone/event faster and get back to a higher-level area. . .

Sure, but that’s a different system than what I’m talking about. Linking specific nodes to your level, regardless of what type of level it is (crafting, gathering, character) is far less convoluted than linking your level to a bunch of different tools and price ranges.

I think we’re actually in agreement here. (For the record, I didn’t say you were recommending anything WoW-style.) Linking what you can gather to your character level makes the most sense to me. This game has that, but adds a second step that the tool you’re using must meet or exceed what you’re gathering. This makes logical sense to me, though I kinda agree that the implementation could be better. As I said, the sickles are particularly egregious, just due to how many different herbs there are. This is true to a lesser degree with axes, due to most types of wood having three separate trees to remember; and is least noticeable with picks, where each tier adds at most two new nodes.

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Posted by: Raincrow.1840

Raincrow.1840

I don’t understand

I can tell.

Plus, how are you getting low level carrots with high level tools ON high level nodes?

Carrots drop from low level Iron Sickle Taproots, but they also drop from Variegated Taproots which requires a Darksteel Sickle.

So basically I’m using a more expensive level 30 sickle to get Iron quality carrots.

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(edited by Raincrow.1840)

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Posted by: RapidSausage.4620

RapidSausage.4620

a nice way to go about this is remove the different tiered gathering tools, and just replace them by normal tools that have charges, and instead of depending on the quality of the gathering tool to decide whether or not you will get materials from the node, make it depend on your crafting level that requires/uses this type of raw material.

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Posted by: runeblade.7514

runeblade.7514

People actually waste space for gathering tools?

Gathering tools last a long time for me to not care about restocking.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: Raincrow.1840

Raincrow.1840

For your second point, though, I kinda have to disagree. Unless you’re leveling up a craft, I don’t see the point in stopping to get nodes in lower-level zones—at least, not on higher-level characters. I guess you could do it for the gathering xp, or for the chance at gems, but otherwise I don’t see the point. Yes, you can sell the mats you don’t need, but it seems it would be more cost-effective to finish the zone/event faster and get back to a higher-level area.

Lots of reasons to gather in the lower level areas. For one, as I’ve said I’ve already got the tools cluttering my bags, so rather than throw them away, I keep them and use them. Also, I am leveling all of the crafting skills in the game on different alts so some of the mats I need. Plus whatever I don’t use crafting, I can sell, and as I said I spend a lot of time in WvW so money isn’t as easy to come by.

Lastly, I’m not in rush to get the zone over with. I like gathering as part of the normal gameplay. I just don’t enjoy farming for the sake of farming or the convoluted tool system in the game.

Things like passing up free gold on the ground (nodes) throwing away tools I haven’t used, and buying high level tools I don’t need is just really annoying. More annoying than gathering in any other game I’ve played.

I think we’re actually in agreement here. (For the record, I didn’t say you were recommending anything WoW-style.) Linking what you can gather to your character level makes the most sense to me. This game has that, but adds a second step that the tool you’re using must meet or exceed what you’re gathering. This makes logical sense to me, though I kinda agree that the implementation could be better. As I said, the sickles are particularly egregious, just due to how many different herbs there are. This is true to a lesser degree with axes, due to most types of wood having three separate trees to remember; and is least noticeable with picks, where each tier adds at most two new nodes.

Thanks. And I agree with you. It’s not like I can’t deal with the system as it it, I just find it tedious and annoying.

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Posted by: Raincrow.1840

Raincrow.1840

a nice way to go about this is remove the different tiered gathering tools, and just replace them by normal tools that have charges, and instead of depending on the quality of the gathering tool to decide whether or not you will get materials from the node, make it depend on your crafting level that requires/uses this type of raw material.

I like this idea alot.

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Posted by: Zaxares.5419

Zaxares.5419

Swapping for Orian nodes is acceptable because there are at most 5 orian ores and 2 or 3 sapplings on high level maps.

This is how I intend to run it when I’m finally up in the level 80 zones. I buy 2 sets of Mithril tools, equip one set with the other as a spare, and buy another set of Orichalcum tools. The latter set I only equip when I run across T6 nodes.

In fact, if you were really lazy, you could just buy nothing but Ori tools and use those on ANY nodes. Each use of a Ori Mining Pick costs 4 copper, but even Copper Ore sells for around 10 – 15 copper, meaning you’re STILL making a profit even if you’re using Ori Picks on Copper nodes.

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Posted by: Overkillengine.6084

Overkillengine.6084

The time some people spent agonizing over trying to get every single use out of a tool would often have been better spent just buying the max possible tool they can equip and getting jiggy with it. Time = money.

And I say that as the kind of skinflint that will pay attention to material costs and calculate out if it is cheaper to buy gear from the AH to salvage for mats instead.

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Posted by: Raincrow.1840

Raincrow.1840

The time some people spent agonizing over trying to get every single use out of a tool would often have been better spent just buying the max possible tool they can equip and getting jiggy with it. Time = money.

And I say that as the kind of skinflint that will pay attention to material costs and calculate out if it is cheaper to buy gear from the AH to salvage for mats instead.

So doesn’t this sort of show how annoying the system really is?

I mean if you’re willing to pay six times the price for a tool, whether you need that level or not, because you don’t want to bother with the system in place, what does that tell you about the system itself?

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Posted by: Oscar.4628

Oscar.4628

I just use 3-5 tools and it works nice for me.
So I don’t understand your problem :/

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Posted by: Raincrow.1840

Raincrow.1840

I just use 3-5 tools and it works nice for me.
So I don’t understand your problem :/

I think you do. You’re another person willing to pay extra silver to avoid dealing with the system as it is. If no one in the game is actually looking at the tools to use the correct ones for the nodes they need, what’s the point of this convoluted system in the first place?

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Posted by: Vilaptca.6037

Vilaptca.6037

All the tools are account bound now, so when you out level an area and don’t need the tools, you throw them in the bank for your alts.

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Posted by: Raincrow.1840

Raincrow.1840

All the tools are account bound now, so when you out level an area and don’t need the tools, you throw them in the bank for your alts.

Yeah I do that, but I have 5 level 80’s and none of them actually used all their gathering tools while leveling, so I pretty much have 10-12 tools on every character.

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Posted by: Khisanth.2948

Khisanth.2948

a nice way to go about this is remove the different tiered gathering tools, and just replace them by normal tools that have charges, and instead of depending on the quality of the gathering tool to decide whether or not you will get materials from the node, make it depend on your crafting level that requires/uses this type of raw material.

That is far from nice. That would force anyone who wants to gather to be a crafter. The effect would be driving down the value of crafted items even further(more supply). The cost of the raw materials would also increase since some people will refuse to craft regardless, this means fewer people gathering and fewer supplies.

Every character will now have to be a lv400 Chef as well otherwise they won’t be able to harvest plants for the potential Unidentified Dyes.

Edit: Oh and you’ve also just replaced one problem with another with similar issues. “Do I have the right tool?” becomes “Do I have the right professions on this character?”. Even worse is that while you can buy gathering tools from many merchants, master crafters are relatively rare.

(edited by Khisanth.2948)

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Posted by: Dempsey.8760

Dempsey.8760

Am I the only one who hates the way gathering works in this game?

I hate filling my pack with 12 different tools so I have the right ones for each zone

I hate checking to make sure the node I want to harvest is listed on the tool so I don’t end up with garbage.

I hate the “master” tools that don’t even list what they can harvest so I have no idea what level they’re good for.

I hate using more expensive tools on higher level nodes only to get low level carrots.

The whole gathering system is just overly complicated and bad.

1.) carry only orichalcum tools, may cost 4s each but thats pretty low.
2.)1 takes care of 2 as well.
3.) Master is able to harvest any node.

And sure we could all have a lot more money if we didn’t waste coin on this game, but it is a game in the end.

(edited by Dempsey.8760)

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Posted by: JK Arrow.7102

JK Arrow.7102

On my 80’s I use ori tool for harvesting always and both ori and mithril for mining and logging. That means I’m using 2 bag slots for tools unless I know I’m going to run out and I buy a spare. I don’t think that is so bad.

While leveling up it can be annoying as you jump through zones with different level nodes. But it’s not that bad. If you happen to throw away that copper pick with 57 uses left, so what…it’s maybe 30c down the tubes. Next time you need to waypoint, run for 30 seconds and you’ve made up the difference.

The other thing I’ll mention is that with higher level tools, it would be assumed you are harvesting more valuable materials. That’s not always the case. I may use a mithril charge for a copper node if I’m near one but I probably won’t bother with an iron one. That’s not really a problem of the gathering mechanic though.