Gathering materials and crafting

Gathering materials and crafting

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Posted by: Mentalhead.5721

Mentalhead.5721

I have to say that I enjoy crafting in this game, especially with the bank and the fact that I don’t have to drag my materials back and forth to craft them.

However, why can’t we do the same for discovery? At times I often drag my entire bank into inventory in order to discover new stuff, and come up with nothing, so I just put them back in the bank. It get’s a bit tedious after a while.

Another problem that I have with crafting is collecting materials. Some better crafting materials such as small totem, small scale and similar have a low drop rate in my opinion, and often I stay in low-level zones (or visit other zone of similar level range) although I’ve completed the zone and I’m 10 levels ahead of it just so I can grind those materials in order to level up my crafting. I know, I can use Trading Post for materials, but so far those materials are expensive and it’s not worth of purchasing 8 totems for 10s, for example, to craft an item that is worth 2s.

That’s another problem, has anyone sold anything on TP that he made by crafting? I have, and it was just once. In my opinion the items that you craft are low quality and generic so nobody will buy them on TP, so in the end you’ll just salvage them or sell them to vendor.

In order to make better items and earn some money of crafting we need bigger diversity of items that we can craft, even on lower levels. We need more upgrades that we can discover, and add one or two of those upgrades to our crafts, or to the dropped items so we can give them extra stats and some uniqueness. This could make new and some fresh items with different stats, and those items could have a chance on being sold on Trading Post eventually.

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Posted by: HollowDean.5134

HollowDean.5134

I have to say I like the crafting system as well!
One question thou. How do you know where to “farm”, if you need to, for materials? I never remember which type of enemy dropped something. I have autoloot enabled and I rarely see what I get!

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Posted by: Genoc.5473

Genoc.5473

You can kinda predict which materials you get from which mobs by looking at the thing. Does it have scales? If yes, good chance that it drops scales. Does it regenerate, or seem to be really healthy type? It probably drops blood vials. Sure sometimes you won’t get what you expect, but in most cases it’s pretty accurate.

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Posted by: bri.2359

bri.2359

I only sold once on the TP.
I had 2 extra 8-slot bags I had crafted and saw someone with a buy offer twice the price I could sell them at the vendor, so I sold them.

Lvl 80’s: Ranger; Guardian; Mesmer; Necromancer; Thief
Gandara Megaserver

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Posted by: Mentalhead.5721

Mentalhead.5721

It’s not hard to remember which enemy drops what, but it’s annoying that you have to farm for better materials. For example Small Venom Sacks are easy to obtain, but items such as totems take forever to find, and the only alternative to grinding is using the Trading Post.

I only sold one pair of boots that I made, but as for the rest, no luck whatsoever.

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Posted by: Howlborne.8796

Howlborne.8796

Bags are propably the way to go, if you want money back from them. Also, totems drop from atleast Grawl… Propably from other “tribal” races as well but atleast Grawl.

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Posted by: Ullapool.4215

Ullapool.4215

However, why can’t we do the same for discovery? At times I often drag my entire bank into inventory in order to discover new stuff, and come up with nothing, so I just put them back in the bank. It get’s a bit tedious after a while.

100% agree. This feels almost like a bug it’s so silly. I do EXACTLY that, drag over almost my entire bank sometimes. Especially when doing cooking when I have so many ingredients suddenly my pitiful bag storage space is full.

It’s definitely a problem IMO and an oversight. Please fix!

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Posted by: Rueburbon.9641

Rueburbon.9641

In regards to the cost of crafting materials… My biggest complaint is the amount of items needed appears to require farming to maintain your crafting level with your character level. Unless you pick one trade that doesn’t require those items (Artifice and Cooking I believe, haven’t done them yet I’m not positive). I have Huntsman and Leatherworking on my Ranger. After the initial whoopsie in thinking it was a grind to level, I normalized my inventory and started discovering items. I can level one with the normal progression of the game, however trying to do two makes me go to another lower level area to farm.

So my biggest issue there is the difference in levels and the increase in requirements. An example being Pillaging Wool Enhancement, requires 3 fine crafting materials, while the Embroidered Wool enhancements require 8 but no other real increase in matts. Doesn’t seem like a logical increase for these items. You end up spending more than twice the amount to for a marginal increase. It would seem to me it would be better to have a smaller increase in Fine Crafting material and a larger increase in the wool/Jute/Cotton/whatever. The increase just feels like a forced penalty for increasing your crafting.

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Posted by: Worstluck.2397

Worstluck.2397

I agree about the discovery and bank aspect. I am chef, around level 300. I have so many ingredients that there is no way to fit them all in my bags. Now, not all of the ingredients still have discoverable recipes, but many do. I can’t fit them all in my bags. What this has forced me to do is to start looking up ingredients online and seeing what they can make, which kind of defeats the purpose of discovery yeah?

Why can we craft with them in the bank, but discovery is a big no no?

I haven’t been able to sell anything worth a darn on the TP I have made from cooking I can tell you that. Most of it is worth a few coppers, much less than the materials. There is too much supply, not enough demand. I am ok with that however, as I personally get good use out of most of the food.

(edited by Worstluck.2397)

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Posted by: Makku.8203

Makku.8203

There was a dev post stating that they would like to do the same system with discovery, but they wanted to get the initial system out and work on the discovery side so that it works effectively.

So I presume that means it’s coming at some point!

M

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Posted by: Dishconnected.8360

Dishconnected.8360

There was a dev post stating that they would like to do the same system with discovery, but they wanted to get the initial system out and work on the discovery side so that it works effectively.

So I presume that means it’s coming at some point!

M

In other words, your fix is coming. Be patient.

/thread

Nihil curo de ista tua stulta superstitione.

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Posted by: Dishconnected.8360

Dishconnected.8360

In regards to the cost of crafting materials… My biggest complaint is the amount of items needed appears to require farming to maintain your crafting level with your character level. Unless you pick one trade that doesn’t require those items (Artifice and Cooking I believe, haven’t done them yet I’m not positive). I have Huntsman and Leatherworking on my Ranger. After the initial whoopsie in thinking it was a grind to level, I normalized my inventory and started discovering items. I can level one with the normal progression of the game, however trying to do two makes me go to another lower level area to farm.

So my biggest issue there is the difference in levels and the increase in requirements. An example being Pillaging Wool Enhancement, requires 3 fine crafting materials, while the Embroidered Wool enhancements require 8 but no other real increase in matts. Doesn’t seem like a logical increase for these items. You end up spending more than twice the amount to for a marginal increase. It would seem to me it would be better to have a smaller increase in Fine Crafting material and a larger increase in the wool/Jute/Cotton/whatever. The increase just feels like a forced penalty for increasing your crafting.

It is never easy to level your crafting along with your character because you are not recouping any of the costs associated with learning the profession. You will therefore always encure a larger cost to do it concurrently with leveling.

You may enjoy playing this way and I encourage you to continue doing so since that is fun. What won’t happen is making it easier for people to level their crafting alongside their character level.

Nihil curo de ista tua stulta superstitione.