How should crafting scale?

How should crafting scale?

in Crafting

Posted by: Dybz.9275

Dybz.9275

This came up in /map chat while I was farming some iron/soft wood this morning. The question is:

How should crafting scale up?

Should the game:

A. Provide you with enough materials during regular gameplay to keep your crafting level on-par with your actual level. (ie. If you’re level 40, have completed all quests/events up to that point, and have farmed all the resource nodes that come up on your map during this leveling process then your crafting skill will be of sufficient level to craft level 40 items.)

B. Force you to farm zones after leveling out of them to play catch-up with your crafting skill. (ie. If you completed a zone that is levels 30-40 you should be forced to stay in the zone and run around collecting resources because your crafting skill is only high enough to craft items of level 30.)

C. Other

ANet definitely did a great thing (IMO) of scaling your level down to the area you’re in so you can still enjoy going back and doing lower level quests. Yet, it gets a bit tedious trying to get my crafting skill back up to my characters level every time the resources nodes change. Is crafting supposed to be more end-game type of thing? Level up to 80, buy all the materials for lower levels, and level the crafting skill then?

I’m not trying to sound whiny here, just want some opinions. Maybe I’m looking at crafting all wrong and am willing to change my outlook on it if option B is how it’s supposed to be.