I'm new and need gear upgrades explaining
You should be able to handle anything in any level appropriate zone with level 15 blues (as a level 19). You probably don’t need to worry too much about stats yet, not that you have too many choices at those levels.
I can’t think of any time where a level 19 (or any level actually) Necro can or should be fighting 6-8 mobs at a time solo. You might need to work on your pulling/runnning/leashing skills.
- masterwork (green) items start at level 14; they’re about 2s-4s each on the TP. the specific ones don’t matter a whole lot at that level, but you can still pick ones that add to power / tough / vit (power increases direct damage, toughness will reduce how much damage you take, vitality will increase your hp, letting you take more hits)
- I assume you assigned your traits? might want to revisit which ones you chose now that you have more to work with.
- get more skill points to have more utility skills available to you.
- fighting more than one mob gets exponentially harder the more you do at a time. I’m only able to because I’m built for survivability, can dodge effectively, blink away if needed, and all my attacks cleave (deal damage to all nearby enemies instead of just one). Even still, 5 risen I would not willingly try this on. 5 highly downleveled (level 60 or less for a level 80 character); sure. you are being a bit ambitious there.
Mystic’s Gold Profiting Guide
Forge & more JSON recipes
Also, be sure you’re in a level appropriate area. if you’re 19, that means being in Queensdale/Kessex, Wayfarer/Snowden, Ashford/Diessa, or Metrica/Caledon/Brisban.
Basically the level 1-25 zones.
You can move around to any of those and be able to hold your own vs monsters your level or lower. This game inflicts a penalty for going 1-2-3 levels higher though, so where you may just be able to handle 3 level 14 mobs, 1 level 20 or 21 can be a handful til you get a bit more seasoned.
Another tip as a starter is to use any new weapon type that your class can equip. It helps you to unlock that weapon set’s skills and you might find that a certain weapon or play style (melee/range/condition) will suit you best at this time. That can sometimes make a difference while you’re learning the ropes.
Also, your original healing skill (hotkey 6) is the flying meat puppet. It heals you with each attack it does and also heals for a bit more when you destroy it. While it isn’t bad, going into your Hero panel and spending a skill point on Consume Conditions heal skill can be a nice boost to survivability.
Edit: oh yeah, if you find yourself low on health and your heal is on cooldown, you can press F1 for the necromancer special mechanic and turn into Death Shroud form. this basically gives you new skills and an extra HP bar that the monsters have to wear away before they can kill you. great for when you just need 4-5 more seconds til a heal is ready or for if you want to run away from a fight that takes a bad turn.
Melodic Whisper, Thief :: Mephelotic Phantasm, Mes :: Xoboda, Guard :: Plikkik, Engi
Jade Quarry since launch then I started wandering the borderlands of Yak’s Bend
(edited by Carize.8532)