I personally find that Cooking needs work
Cooking is fine, you just can’t get it to 400 with nothing more than a bit of Karma anymore.
My collectibles section is full of ingredients. I keep getting like 7 sticks of butter every time I open a bag.
Butter is selling for 1c more at the AH than the vendor. What you ment to say was cooking went from the cheapest and easiest to level up to even cheaper and easier to level up. I get like 250 butter a day…its not going to cost much.
and this only gives the players who are already 400 a monopoly on the cooking crafts!
This much is very true. Basically a fraction of players got a free pass to 400.
Butter is the easiest thing going. I have so much of it after two days, that my collectibles bank stack is maxed and I have another 150 in my bags.
Haven’t found eggs yet, but have found peppercorns, oranges, chocolate, thyme, cinnamon and walnuts. It’s a little more irritating, true, but not that big a deal.
The bigger deal is the loss from booty bags that these food items have displaced. My tailor/leatherworker/huntsman are having a terrible time as a result!
I’m just curious where these mobs are keeping these sticks of butter on serving plates, and if I really want to make food from them once I find out.
CoF dungeon entrance has to be opened almost every run. Every time I open it I get like 50 butter in 6min.
Please please remove the butter from those bags, used to valuable stuff from them
I’m just curious where these mobs are keeping these sticks of butter on serving plates, and if I really want to make food from them once I find out.
My husband ventured the theory, last night, that the centaurs (who seem to have a lot of butter) use it as axle grease…
I don’t mind so much them not being karma items anymore, but I really do mind them decreasing the likely hood of getting one of the other more necessary crafting items (bones, claws, etc.). I really wish they would find a different place for them.
Please give us a keyring…
I think the dev wanted cooking to be harder to level than other crafts to begin with… it was tookitteneasy to level crafting before the nerf. That being said, the minute I spotted the difference in difficulty and the original developer’s intention, I went all the way to “exploit” it….too bad some waited till the last minute or missed the bus.
It’s not really a matter of fairness…if they were to have left it the way it is, then cooking is worthless because everyone will pump it up to 400 easily… It’s not exactly an unfair advantage for players that got it to 400 because for me, I do need to put in effort to find the karma vendor in high level zones. As for butter…I think it’s even cheaper to obtain it now that it is only around 3c…but I do agree on it displacing the drop of other mets.
I’d actually prefer they made it more difficult..I don’t know if you’ve realized, but even the best foods sell for 10c> on the TP…I got my cooking to 400 within 60 minutes and with <1g cost…It was way too easy, cooking is supposed to be the most difficult craft to level…As stated as soon as you learn it, yet it was by far the easiest, and even now could be made more difficult IMO.
Everyone and their grandmother has a 400 cooking now, and it is nearly completely worthless when it comes to making coin currently.
This much is very true. Basically a fraction of players got a free pass to 400.
2 free passes actually, bought too many the first time so my bank was full of everything already.
Rocksors: 80 Guardian, Althalus: 80 Thief, Birigitte: 80 Ranger, Roacsors: 80 Warrior
The bigger deal is the loss from booty bags that these food items have displaced. My tailor/leatherworker/huntsman are having a terrible time as a result!
This is the salient point that anet have to deal with. It should have been additional drops, not replacing whats already there. Tailoring has been impossible to level up without extensive farming which quite frankly is a grind and not fun.
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro
This is the salient point that anet have to deal with. It should have been additional drops, not replacing whats already there. Tailoring has been impossible to level up without extensive farming which quite frankly is a grind and not fun.
Exactly. Leatherworking has become somewhat harder too because of this. Then there’s the stupid, unnecessary anti-farm code prolonging the grind. These changes were ham fisted, short sighted and did much more harm than good.
Please remove butter from those bags. PLEASE. I’ve noticed a dramatic decrease in the drops of cloth and other valuable items from loot bags. Now all I get is butter. More and more freaking butter.
Butter seems to be replacing jute, leather and blue crafting mats from other professions – and seems to drop more often. The problem is butter is only used for cooking which is a very niche professions so it has a very tiny demand. The other mats are shared amongst every other profession in the game. The demand for all of them is much higher than the demand for butter, so now we have a situation where butter is plentiful and worthless and one of the best sources of every other mat has become badly nerfed despite the demand for it being significantly higher. I can’t naturally level crafting without going out of my way to do considerable grind now because of Buttergate.
They should reset all 400 cooking got pre nerf,, its not fair on people who now have the grind or cost of levelling it now
They should reset all 400 cooking got pre nerf,, its not fair on people who now have the grind or cost of levelling it now
By your logic they should reset everything everytime hey add a new update, its not fair to play with nerfed skills, people had it easier.
QQ less, cooking is fine, still very easy.
(edited by Blades.9417)
what you should be doing is to fix cooking not make it impossible to level up anymore and this only gives the players who are already 400 a monopoly on the cooking crafts!
I agree with you it should be reset to make it fair… that wont happen tho, I would try another crafting profession if i was you.
They should reset all 400 cooking got pre nerf,, its not fair on people who now have the grind or cost of levelling it now
That’s jealousy talking… resetting won’t change the fact that you are still having trouble getting to 400… and people who have the guile and act to take advantage of it to get to 400 before you will still get there before you after reset.
Then we 400 will have to demand A-net to compensate us for the time we’ve wasted hunting for karma vendors and spending in game gold instead of investing in some other things resulting in lost profit…you see where this is going and how silly it is?
Funny thing is cooking is useless beside leveling.
I think the food can come in handy for dungeons….and the dyes….
I agree that butter drop rate should be decreased, it’s way too plentiful compared to everything else right now and eating into the availability of other, more crucial materials. Or then it should be restricted to lower tier containers – getting butter in the Cursed Shore certainly makes the place live up to its name! On the other hand, egg drop rate could be increased slightly because eggs are pretty much the only reason to kill those annoying moas, raptors and griffons.
Some drops have increased markedly like butter, walnuts, cinammon sticks and a few others.
What I find time consuming is that only certain areas have certain items. Vanilla beans seem only common to the Sylvari jungle, Turnips much better in Norn areas, etc, etc, and in order to get certain mats like lemons, apples, cummin, etc, you must go to areas far from your areas level progression.
That said it’s not hard, just time consuming and Anet always said it would be a karma sink.
one thing that always annoyed me about crafting in any game dealing with cooking. When you kill a whole cow you might get 1 slab of meat… it’s a whole freaking cow and if that’s all you can get you need to learn to skin and butcher.
More of a reality rant for my last paragraph but I don’t see why they can’t up the amounts need to cook and make banquet coarse meals the real progression and single items less of a XP boast and less of a buff.
(edited by Prodius.2910)
Its funny everyone saying “It was to easy! I got to 400 in an hour!” and saying the “nerfs” are fine. So it was ok for people to get to 400 easily and cheaply before but not ok for newer players to get there? No, if they wanted it harder they should have figured out the average value that it cost people to level (the guide that most of you followed for the cheapest/easiest way is perfect for that), refunded people and reset EVERYONES cooking to 0. I’m personally not going to complain how it is now. Cooking is still just as easy as before you just have to actually level up a bit to do it now. Crafting in general is broken imo.
Newer players missed the bus…too bad. And this is not going to be the last for many people throughout the length of the game. Save the energy from crying, and find the next best way to level your craft. Resetting those that are already there changes nothing.
Still, crafting is easy in this game. If that’s how the dev intended it to be, then its not broken…its just not how you wanted it. There’s a big difference in that.
Also, I think dev stated in a blog post, and also in the strategy guide that crafting is not going to make you big money. Most people just didn’t bother to do enough research before jumping into things, and then complaint about it when it isn’t what they expect even though it was due to their own folly/ignorance.
tbh i never wanted a reset to all the people who are already 400 at cooking but seeing the replies here, i’d like that to happen then see how they would get to 400 in cooking without burning a hole in their pockets.
tbh i never wanted a reset to all the people who are already 400 at cooking but seeing the replies here, i’d like that to happen then see how they would get to 400 in cooking without burning a hole in their pockets.
The things that cost money are still there: Flour, yeast, water, sugar, salt. Butter was karma, so were oranges and many other that got changed. So thats not even a valid point.
People got Karma by playing the game, now by playing the game you get karma AND cooking materials, i currently have more butter/cinamon/peppers etc than i could use.
This nerf only affected all the other crafs, that are getting less fine crafting materials due to cooking materials taking drop rates from bags.
Most of the players that rushed cooking to 400 will either never make another food item or will be gone in a month.
The “nerf” made it even easier to level most of cooking because chocolate and butter are even easier to get then they were before. I will say that a few of the items that you really need a lot of though are impossible to find (vanilla beans >:o ) so they need a new source of those.
Cooking is one of the most useful things once you hit max level. It just needs to be slowed down a bit in some areas and sped up a bit in others.
I couldnt get a stick of butter for the life of me in 1-15 area and couldnt get much leveling at all in cooking….now i’m in a 15-25 area and butter is falling from the sky. I just think they need to tweak the areas that the stuff drops from more with lower levels getting more of the lower level crafting ingreds…
(edited by Cliffy.5197)
I levelled 2 of my characters to 400 cooking and I knew it would get changed, could have bought a lot of materials but didn’t really care, doing cooking on a third character the normal way, ie discovering things and it is not that difficult. There are some recipes you can still produce a lot of easily enough.
I’m actually glad that some of ingredients became a drop item. I don’t really like to ‘buy’ too many stuff from a vendor. More stuff to discover in the world – how exciting!
Btw, Eggs are from Raptors and Moa. I harvested Vanilla Beans somewhere in a 70s zone – and someone above commented that they can be found in Sylvari zones.
We just need to re-map our own drop table with community(GW2W)’s help :)
I’m hoping and praying that they’ll adjust the butter frequency in loot-bags down. WAY WAY WAY too much butter, and it’s making it even harder to get the stuff we used to like loot-bags for.
There is no problem with Cooking. The problem is so many people here want to be max level in a few hours. It’s the exact opposite of what I am used to, as I come from another NC Soft game (Lineage 2) where people usuall never expect to become max level no matter how many years they play. Yep I said Years. The game is 1-2 weeks old, people have been lvl 80 for over a week now, and they expect to be lvl 400 in crafting in a few days as well.
Instead of complaining how you are losing money and not hiting lvl 400 in a few days (So nerf those who have already made it), how about everyone eats some of their wares, or give them to friends, enjoy the buffs and extra XP and be happy when you get there in a month or 2
http://knightsofbeowulf.com
There is no problem with Cooking. The problem is so many people here want to be max level in a few hours.
If you read the complains here, and many on other forums than half of them (maybe even more than half) are from people of other crafts. I got 6 loots bag from a few CoF run last night. Pre-neft these bags contain tier 5 crafting materials, last night when I opened them I got: 7 butters-7 butters-5 butters-totem-5 butters-7 butters. My face went like this “W
”.
No matter if I was selling the mat or crafting, this cost me about 25 silvers in term of craft material. And this is one particular thing to look at because it doesn’t make sense: a lvl1-25 bag can give butter, why also a 70-80 bag also give butters? What make butter so important that it doesn’t follow a lvl scaling factor like every other item?
Also, orange is like 55c-60c a piece on TP, so it went from one of the freely available mat to the second most expensive mat after omnonberry, it’s like a swing going from beggar to a millionaire, I understand the neft was done in balance name, but where is the balance in that?
There is no problem with Cooking.
I agree with you. I’m only a 210 level chef after 100 or so hours of playing (not 100 hours of crafting), but I’ve been cooking for fun (gasp!), not to level or make money. I like trying to figure out the recipes, and it’s gotten sooo much easier now that we can craft stuff we know without having to take items out of the bank. It will be even better when we can discover without pulling stuff out of the bank. I hope that ANet will add cooking recipes the same way they’re planning on changing up the dynamic events. .
I like that items that occur in a lot of recipes now drop instead of having to go find a karma vendor to buy them from (vanilla beans and chili peppers!). That means I can buy them off the TP if I’m in town and run out. They warn you before you select cooking as a profession that it’s expensive and you will have to travel a lot, and I chose it because it was unique among the crafting skills. The recipe discovery is more like a puzzle than the other crafts, and hunting down the ingredients gives me a reason to go places I haven’t been yet.
I really hope ANet doesn’t force cooking to be more like the other crafting professions.
He might start thinking he knows what’s right for you.
—Paul Williams
And this is one particular thing to look at because it doesn’t make sense: a lvl1-25 bag can give butter, why also a 70-80 bag also give butters? What make butter so important that it doesn’t follow a lvl scaling factor like every other item?
Butter is actually used in many recipes at higher level cooking recipes. They are used in many Refined Cooking Ingredients like Cookie dough or Bowl of Wet Ingredients, and they are just a base. You’ll probably see those used in 300s cooking recipes.
Butter and chocolate are even cheaper and easier to obtain. I have more than 250 butter without even trying.
Eggs are much harder to obtain. As are oranges.
Pears appear to have disappeared entirely.
I think all the rest of the store/karma bought ingredients I had already made huge stockpiles of so I couldn’t say there.
The single biggest problem with cooking is that there is no room in collections for the intermediate ingredients: no one is going to want to level cooking ‘properly’ but making lots of discoveries if they start drowning in dozens of bowls of frosting or loaves of bread or soup stocks. These things need their own collectibles tabs.
It’s not really a matter of fairness…if they were to have left it the way it is, then cooking is worthless because everyone will pump it up to 400 easily…
It’s not exactly an unfair advantage for players that got it to 400 because for me, I do need to put in effort to find the karma vendor in high level zones.
So it’s easy, but not unfair when you’re the one doing it. :p I don’t know how else they could have handled it, but I don’t like what it turned out to be.
The single biggest problem with cooking is that there is no room in collections for the intermediate ingredients: no one is going to want to level cooking ‘properly’ but making lots of discoveries if they start drowning in dozens of bowls of frosting or loaves of bread or soup stocks. These things need their own collectibles tabs.
I’m one of those silly folks that level it “properly” because I think it’s fun that way. There is almost an entire tab of my bank dedicated to ingredients that don’t go in my collectibles tab. It’s so much easier now that we don’t have to have the ingredients in our inventory to make recipes we already know, and it will only get better when we can do discoveries out of our bank (which the state of the game indicates is planned).
What I do is I make some ingredient, say garlic bread. I go check my discovery tab and if it’s in there I keep it, if it’s not, I make some meatballs or something with it. I’ve made enough discoveries that my stash of intermediate ingredients is dwindling. If I use an ingredient in a discovery, I make another one and see if it’s still there. If not, I use it to make another of the recipe I just discovered. It’s a little bit of a hassle, but I like puzzling out what’s missing instead of just looking up recipes on guildhead.
I don’t think it makes a lot of sense to put most of the intermediate cooking ingredients in the collectibles tab. I certainly wouldn’t want to see anything that’s discoverable in there. The items stack pretty high, so I’m not seeing much of an issue. You could always dump them on the TP if it starts to take up too much space.
He might start thinking he knows what’s right for you.
—Paul Williams
Having a problem with eggs and vanilla beans. I only found eggs from drops (1 every few raptors or moas or something like that – only 1 and not every mob… rare as meat). Vanilla beans can only be gathered. And it seems they are really expensive at the trading post like around 50 copper. And they are needed at some basic stuff like bakers wet ingrediens thing I think. This is a bit a problem. They should drop in the same bags as butter because butter is really low now at prices. Started higher and dropped really fast in the last few days. Cheaper than the 10 for 80 copper(8 copper per unit) you have for the other stuff you can buy for copper at the Master Chef.
Tweaking butter droprate alone is not enough. You should not be getting those ingredients instead of the old drops to begin with. Cooking ingredients should be an extra item that you sometimes get in addition to what the old loot tables had.
I understand how some of the crafting materials on the list should become drops from bags or loot from plants, but the important ones like Butter and Vanilla should revert back to Karma vendors. Both are essential cooking ingredients, Vanilla is almost impossible to find (even after hours of searching in the Silvari area), and this would get rid of the “Too Much Butter in Bag Drops” problem, since you would only buy however much you want with Karma.