Legendaries
Your head hurts because other players increased prices while you were busy getting gold and you’re blaming arenanet?
Blaming ANET because of the way trading post works. It is a game, not real life. They should come up with some fair mechanics
Yep everyone should have a legendary that is fair :P. The cost of crafting a legendary increases as the price of the mats needed to make a legendary increase. The prices are set by the players depending on the demand and scarcity of the item. Since the trade post is global it is fair. its hard for anyone to control a specific market for a prolong period of time.
“Quoth the raven nevermore”
Platinum Scout: 300% MF
would you care to explain how, exactly, Anet’s updating the TP UI is responsible for an increase in prices of any item?
Next to the rediculous increase in costs precursors I now see that with the new trading post for example the legendary Eternity has increased again in gold.
hmmmm, I feel there is a lot wrong about this statement.
For starters, I attached a screenshot of the price of eternity over the last 2 months. The highest it was during that time was 5400g, it’s currently at 4444g-4950g. This doesn’t look like a graph illustrating that ‘Eternity has increased again in gold"
Graph 2 is eternity’s price since the beginning of the year. same thing: it’s always jumped around between 4000-5000 and is practically flat-lined.
now onto point 2:
you can buy sunrise for 3085g buy order or 3849g instant
you can buy twilight for 3250g buy order or 3749g instant
So to make eternity costs 6335 – 7598g.
Eternity’s price is currently discounted 22%-35% off. Anyone who makes it is selling it for a guaranteed 2127g, or higher, loss. up to 3820g loss.
Seriously, someone should invest in eternity because it’s currently wayyyyy undervalued. It should be at least 7452g-8938g. If you invest now, you could make a 3153g profit (71% profit) when the price equilibrates.
Mystic’s Gold Profiting Guide
Forge & more JSON recipes
The price of eternity is lower because many people are unhappy with their Sunrise or Twilight and make it to Eternity. They make some cash back and got 2 legendary skins in return.
Blaming ANET because of the way trading post works. It is a game, not real life. They should come up with some fair mechanics
What’s wrong with the way it works? Items sell to the person willing to pay the most? The problem, is that the only guaranteed way of getting a precursor is to buy it from another player, not the Trading Post in and of itself.
Blaming ANET because of the way trading post works. It is a game, not real life. They should come up with some fair mechanics
What’s wrong with the way it works? Items sell to the person willing to pay the most? The problem, is that the only guaranteed way of getting a precursor is to buy it from another player, not the Trading Post in and of itself.
There are a lot of problems with having the Trading Post set prices of items as opposed to players. Having prices be static instead of dynamic causes that specific market to become stagnant or hardcapped (as to how high or low it can go). Additionally, it stops the market from being a free market.
Now, if you’d like to support sides to your argument as to why you want to see the TP have set prices on items as opposed to players setting prices, I’d be inclined to listen. However, don’t just throw around ideas that suit you because they… well, suit you. The game does not revolve around you or me. It revolves around itself.